mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
c4a68e3e87
All the Debug methods have had the word 'render' removed from the start. So where you did `debug.renderSpriteInfo` before, it's now just `debug.spriteInfo`. Debug methods that rendered geometry (Rectangle, Circle, Line, Point) have been merged into the single method: `Debug.geom`.
35 lines
756 B
JavaScript
35 lines
756 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
var tilesprite;
|
|
var cursors;
|
|
var count = 0;
|
|
|
|
function preload() {
|
|
|
|
game.load.image('starfield', 'assets/misc/starfield.jpg');
|
|
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
|
|
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
|
|
|
}
|
|
|
|
var sprite;
|
|
|
|
function create() {
|
|
|
|
var tile = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
|
tile.autoScroll(0, 200);
|
|
|
|
sprite = game.add.image(200, 200, 'mummy');
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.spriteInfo(sprite, 32, 32);
|
|
|
|
}
|