phaser/examples/wip/bitmaptext2.js

47 lines
1.2 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('goldFont', 'assets/fonts/retroFonts/gold_font.png');
game.load.image('bluePink', 'assets/fonts/retroFonts/bluepink_font.png');
game.load.image('forgotten', 'assets/pics/forgotten_worlds.png');
}
var font1;
var font2;
var image1;
var image2;
function create() {
font1 = game.add.retroFont('goldFont', 16, 16, "! :() ,?." + Phaser.RetroFont.TEXT_SET10, 20, 0, 0);
font1.text = "phaser brings you retro style bitmap fonts";
image1 = game.add.image(game.world.centerX, 48, font1);
image1.anchor.set(0.5);
font2 = game.add.retroFont('bluePink', 32, 32, Phaser.RetroFont.TEXT_SET2, 10);
font2.setText("phaser 2\nin the house", true, 0, 8, Phaser.RetroFont.ALIGN_CENTER);
image2 = game.add.image(game.world.centerX, 220, font2);
image2.anchor.set(0.5);
game.add.image(0, game.height - 274, 'forgotten');
game.time.events.loop(Phaser.Timer.SECOND * 2, change, this);
}
function change() {
image2.tint = Math.random() * 0xFFFFFF;
}
function update() {
image2.rotation += (2 * game.time.physicsElapsed);
}