mirror of
https://github.com/photonstorm/phaser
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87 lines
No EOL
2.1 KiB
TypeScript
87 lines
No EOL
2.1 KiB
TypeScript
/// <reference path="../Game.ts" />
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/// <reference path="Polygon.ts" />
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/**
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* Phaser - Response
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*
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*/
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module Phaser {
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export class Response {
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/**
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* An object representing the result of an intersection. Contain information about:
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* - The two objects participating in the intersection
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* - The vector representing the minimum change necessary to extract the first object
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* from the second one.
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* - Whether the first object is entirely inside the second, or vice versa.
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*
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* @constructor
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*/
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constructor() {
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this.a = null;
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this.b = null;
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this.overlapN = new Vector2;
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this.overlapV = new Vector2;
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this.clear();
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}
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/**
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* The first object in the collision
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*/
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public a;
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/**
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* The second object in the collision
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*/
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public b;
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/**
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* The shortest colliding axis (unit-vector)
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*/
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public overlapN: Vector2;
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/**
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* The overlap vector (i.e. overlapN.scale(overlap, overlap)).
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* If this vector is subtracted from the position of `a`, `a` and `b` will no longer be colliding.
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*/
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public overlapV: Vector2;
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/**
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* Whether the first object is completely inside the second.
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*/
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public aInB: bool;
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/**
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* Whether the second object is completely inside the first.
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*/
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public bInA: bool;
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/**
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* Magnitude of the overlap on the shortest colliding axis
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*/
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public overlap: number;
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/**
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* Set some values of the response back to their defaults. Call this between tests if
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* you are going to reuse a single Response object for multiple intersection tests (recommented)
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*
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* @return {Response} This for chaining
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*/
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public clear() {
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this.aInB = true;
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this.bInA = true;
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this.overlap = Number.MAX_VALUE;
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return this;
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}
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}
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} |