phaser/src/gameobjects
2014-02-07 19:44:14 +00:00
..
BitmapData.js Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key). 2014-02-07 06:25:28 +00:00
BitmapText.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Button.js Button now extends Phaser.Image not Phaser.Sprite, all the same functionality as before remains, just no animations or physics body. 2014-02-07 18:55:29 +00:00
DOMSprite.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Events.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
GameObjectFactory.js You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks. 2014-02-07 17:14:10 +00:00
Graphics.js Graphics updated and restored. Working through fixing up Physics. 2014-02-07 19:44:14 +00:00
Image.js Updated Sprite to use the new smaller, leaner code. Farewell insane cache objects and multiple point processing! 2014-02-07 18:44:58 +00:00
old_RenderTexture.js More animation tests. 2014-02-07 04:12:23 +00:00
RenderTexture.js Mouse callback tests. 2014-02-07 07:32:11 +00:00
Sprite.js Graphics updated and restored. Working through fixing up Physics. 2014-02-07 19:44:14 +00:00
Text.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
TileSprite.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00