phaser/src
2014-03-10 11:22:06 -04:00
..
animation Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games. 2014-03-05 02:36:08 +00:00
core Lots of examples fixes and put Group.sort back in. 2014-03-10 14:33:18 +00:00
gameobjects json is now the default tilemap format when not defined (thanks RyanDansie, #528) 2014-03-10 00:50:06 +00:00
geom Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games. 2014-03-05 02:36:08 +00:00
input InputHandler.enableSnap now correctly assigns the snap offset parameters (fixes #515) 2014-03-06 16:45:29 +00:00
loader Cache.destory now destroys cache correctly 2014-03-10 11:22:06 -04:00
math Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree. 2014-03-10 03:06:28 +00:00
net Updating copyright year and README. 2014-02-05 16:54:59 +00:00
particles Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
physics Merge pull request #536 from georgiee/debug-draw-p2 2014-03-10 14:50:01 +00:00
pixi Changed the define function calls to use named modules, allows pixi, phaser and p2 to reside in 1 file and still be located by requirejs (thanks brejep, #531) 2014-03-10 01:39:36 +00:00
sound Sound.onMarkerComplete event is now dispatched when a marker stops. See Sound.onLoop for a looping marker event (thanks registered99, fixes #500) 2014-03-02 11:11:20 +00:00
system Time.reset does a removeAll on any Timers. 2014-03-02 10:56:39 +00:00
tilemap json is now the default tilemap format when not defined (thanks RyanDansie, #528) 2014-03-10 00:50:06 +00:00
time New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
tween Tweens are now bound to their own TweenManager, not always the global game one. So you can create your own managers now (for you clark :) 2014-03-07 01:26:09 +00:00
utils New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
Intro.js Brand new Grunt task - creates each core library as its own file and a combined phaser.js. 2014-02-28 09:30:53 +00:00
Outro.js Updated Outro. 2014-03-10 12:21:07 +00:00
Phaser.js The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now. 2014-02-27 17:00:14 +00:00