mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 12:33:38 +00:00
208 lines
6.3 KiB
JavaScript
208 lines
6.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Class = require('../../utils/Class');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var RenderTexture = require('../rendertexture/RenderTexture');
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/**
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* @classdesc
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* TODO
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*
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* @class NineSlice
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* @extends Phaser.GameObjects.RenderTexture
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* @memberof Phaser.GameObjects
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* @constructor
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* @since 3.60.0
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*
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* @extends Phaser.GameObjects.Components.Alpha
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.ComputedSize
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* @extends Phaser.GameObjects.Components.Crop
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.Flip
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* @extends Phaser.GameObjects.Components.FX
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* @extends Phaser.GameObjects.Components.GetBounds
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* @extends Phaser.GameObjects.Components.Mask
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* @extends Phaser.GameObjects.Components.Origin
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* @extends Phaser.GameObjects.Components.Pipeline
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* @extends Phaser.GameObjects.Components.ScrollFactor
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* @extends Phaser.GameObjects.Components.Tint
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* @extends Phaser.GameObjects.Components.Transform
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* @extends Phaser.GameObjects.Components.Visible
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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* @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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*/
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var NineSlice = new Class({
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Extends: RenderTexture,
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initialize:
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function NineSlice (scene, x, y, width, height, slices)
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{
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RenderTexture.call(this, scene, x, y, width, height);
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this.type = 'NineSlice';
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this.create(slices);
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// this.setSizeToFrame();
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},
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create: function (slices)
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{
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var x = 0;
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var y = 0;
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var width = this.width;
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var height = this.height;
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var alpha = 1;
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var tint = 0xffffff;
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var textureManager = this.textureManager;
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var topLeft = textureManager.parseFrame(GetFastValue(slices, 'topLeft', null));
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var topBg = textureManager.parseFrame(GetFastValue(slices, 'topBackground', null));
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var topRight = textureManager.parseFrame(GetFastValue(slices, 'topRight', null));
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var leftBg = textureManager.parseFrame(GetFastValue(slices, 'left', null));
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var rightBg = textureManager.parseFrame(GetFastValue(slices, 'right', null));
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// var background = textureManager.parseFrame(GetFastValue(slices, 'background', null));
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var botLeft = textureManager.parseFrame(GetFastValue(slices, 'botLeft', null));
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var botBg = textureManager.parseFrame(GetFastValue(slices, 'botBackground', null));
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var botRight = textureManager.parseFrame(GetFastValue(slices, 'botRight', null));
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var topLeftPos = { x: x, y: y };
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var topRightPos = { x: x + width, y: y };
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var topPos = { x: x, y: y, w: width };
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var botLeftPos = { x: x, y: y + height };
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var botRightPos = { x: x + width, y: y + height };
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var botPos = { x: x, y: y + height, w: width };
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var leftPos = { x: x, y: y, h: height };
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var rightPos = { x: x + width, y: y, h: height };
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if (topLeft)
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{
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topPos.x += topLeft.width;
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topPos.w -= topLeft.width;
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leftPos.y += topLeft.height;
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leftPos.h -= topLeft.height;
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}
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if (topRight)
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{
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topRightPos.x -= topRight.width;
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topPos.w -= topRight.width;
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rightPos.y += topRight.height;
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rightPos.h -= topRight.height;
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}
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if (botBg)
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{
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botPos.y -= botBg.height;
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}
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if (botLeft)
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{
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botLeftPos.y -= botLeft.height;
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botPos.x += botLeft.width;
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botPos.w -= botLeft.width;
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leftPos.h -= botLeft.height;
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}
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if (botRight)
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{
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botRightPos.x -= botRight.width;
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botRightPos.y -= botRight.height;
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botPos.w -= botRight.width;
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rightPos.h -= botRight.height;
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}
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if (rightBg)
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{
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rightPos.x -= rightBg.width;
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}
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// console.log('topLeftPos', topLeftPos);
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// console.log('topRightPos', topRightPos);
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// console.log('topPos', topPos);
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// console.log('botLeftPos', botLeftPos);
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// console.log('botRightPos', botRightPos);
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// console.log('botPos', botPos);
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// console.log('leftPos', leftPos);
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// console.log('rightPos', rightPos);
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var stamp = this.resetStamp(alpha, tint);
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this.clear();
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this.beginDraw();
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// None of these need cropping:
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if (topLeft)
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{
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stamp.setFrame(topLeft);
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this.drawGameObject(stamp, topLeftPos.x, topLeftPos.y);
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}
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if (topRight)
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{
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stamp.setFrame(topRight);
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this.drawGameObject(stamp, topRightPos.x, topRightPos.y);
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}
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if (botLeft)
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{
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stamp.setFrame(botLeft);
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this.drawGameObject(stamp, botLeftPos.x, botLeftPos.y);
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}
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if (botRight)
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{
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stamp.setFrame(botRight);
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this.drawGameObject(stamp, botRightPos.x, botRightPos.y);
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}
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// These all use crop if they don't fit perfectly
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if (topBg)
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{
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this.repeat(topBg, null, topPos.x, topPos.y, topPos.w, topBg.height, alpha, tint, true);
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}
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if (leftBg)
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{
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this.repeat(leftBg, null, leftPos.x, leftPos.y, leftBg.width, leftPos.h, alpha, tint, true);
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}
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if (rightBg)
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{
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this.repeat(rightBg, null, rightPos.x, rightPos.y, rightBg.width, rightPos.h, alpha, tint, true);
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}
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if (botBg)
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{
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this.repeat(botBg, null, botPos.x, botPos.y, botPos.w, botBg.height, alpha, tint, true);
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}
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this.endDraw();
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return this;
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}
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});
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module.exports = NineSlice;
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