phaser/examples/wip/rect test.js

83 lines
1.9 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
}
var body;
var tile;
function create() {
body = { left: 386, top: 89, right: 412, bottom: 127 };
tile = { x: 416, y: 96, right: 448, bottom: 128 };
game.input.keyboard.addKeyCapture([Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN]);
}
function tileIntersects (body, tile) {
if (body.width <= 0 || body.height <= 0 || tile.width <= 0 || tile.height <= 0)
{
// return false;
}
var test1 = body.right < tile.x;
var test2 = body.bottom < tile.y;
var test3 = body.left > tile.right;
var test4 = body.top > tile.bottom;
result = !(body.right < tile.x || body.bottom < tile.y || body.left > tile.right || body.top > tile.bottom);
// game.debug.renderText('intersects: ' + result, 32, 32);
// game.debug.renderText('test 1: ' + test1, 320, 60);
// game.debug.renderText('test 2: ' + test2, 320, 80);
// game.debug.renderText('test 3: ' + test3, 320, 100);
// game.debug.renderText('test 4: ' + test4, 320, 120);
return result;
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
body.left -= 1;
body.right -= 1;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
body.left += 1;
body.right += 1;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
body.top -= 1;
body.bottom -= 1;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
body.top += 1;
body.bottom += 1;
}
}
function render() {
var r = tileIntersects(body, tile);
game.context.fillStyle = 'rgb(255,0,0)';
game.context.fillRect(body.left, body.top, body.right-body.left,body.bottom-body.top);
game.context.fillStyle = 'rgb(0,255,0)';
game.context.fillRect(tile.x, tile.y, tile.right-tile.x,tile.bottom-tile.y);
}