mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
27 lines
682 B
JavaScript
27 lines
682 B
JavaScript
// This example was created by Jens Anders Bakke
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
|
|
|
|
function preload() {
|
|
|
|
game.load.spritesheet('rain', 'assets/sprites/rain.png', 17, 17);
|
|
|
|
}
|
|
|
|
function create() {
|
|
|
|
var emitter = game.add.emitter(game.world.centerX, 0, 400);
|
|
emitter.width = game.world.width;
|
|
// emitter.angle = 30; // uncomment to set an angle for the rain.
|
|
|
|
emitter.makeParticles('rain');
|
|
emitter.maxParticleScale = 0.5;
|
|
emitter.minParticleScale = 0.1;
|
|
emitter.setYSpeed(300, 500);
|
|
emitter.setXSpeed(-5, 5);
|
|
emitter.minRotation = 0;
|
|
emitter.maxRotation = 0;
|
|
|
|
emitter.start(false, 1600, 5, 0);
|
|
|
|
}
|