mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 18:40:59 +00:00
53 lines
1 KiB
JavaScript
53 lines
1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var background;
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var filter;
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function preload() {
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game.load.spritesheet('dragon', 'assets/sprites/stormlord-dragon96x64.png', 96, 64);
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game.load.image('sky', 'assets/skies/sky2.png');
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game.load.image('land', 'assets/wip/karamoon.png');
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game.load.script('fire', '../filters/Fire.js');
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}
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var sky;
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var background;
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var fire;
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var dragon;
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function create() {
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sky = game.add.sprite(0, 600, 'sky');
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sky.scale.y = -1;
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sky.alpha = 0.5;
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fire = game.add.sprite(0, 200);
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fire.width = 800;
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fire.height = 400;
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background = game.add.sprite(0, 0, 'land');
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dragon = game.add.sprite(100, 300, 'dragon');
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dragon.animations.add('flyright', [0,1,2,3,4,5], 10, true);
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dragon.play('flyright');
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filter = game.add.filter('Fire', 800, 400);
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filter.alpha = 0.0;
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fire.filters = [filter];
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}
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function update() {
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filter.update();
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}
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function render() {
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// filter.update();
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}
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