phaser/Tests/cameras/scroll factor.ts

63 lines
1.6 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.world.setSize(1920, 1200);
myGame.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
myGame.loader.load();
}
var melon: Phaser.Sprite;
function create() {
// scrolls in time with the camera
myGame.createSprite(0, 0, 'backdrop');
melon = myGame.createSprite(600, 650, 'melon');
melon.scrollFactor.setTo(1.5, 1.5);
// scrolls x2 camera speed
for (var i = 0; i < 100; i++)
{
var tempSprite = myGame.createSprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'carrot');
tempSprite.scrollFactor.setTo(2, 2);
}
}
function update() {
myGame.camera.renderDebugInfo(32, 32);
melon.renderDebugInfo(200, 32);
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
myGame.camera.scroll.x -= 1;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
myGame.camera.scroll.x += 1;
}
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
myGame.camera.scroll.y -= 1;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
myGame.camera.scroll.y += 1;
}
}
})();