mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 15:14:47 +00:00
83 lines
No EOL
1.8 KiB
TypeScript
83 lines
No EOL
1.8 KiB
TypeScript
/// <reference path="Game.ts" />
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/// <reference path="system/Camera.ts" />
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// TODO: If the Camera is larger than the Stage size then the rotation offset isn't correct
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// TODO: Texture Repeat doesn't scroll, because it's part of the camera not the world, need to think about this more
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/**
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* Phaser
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*/
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module Phaser {
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export class CameraManager {
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constructor(game: Game, x: number, y: number, width: number, height: number) {
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this._game = game;
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this._cameras = [];
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this.current = this.addCamera(x, y, width, height);
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}
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private _game: Game;
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private _cameras: Camera[];
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public current: Camera;
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public getAll(): Camera[] {
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return this._cameras;
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}
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public update() {
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this._cameras.forEach((camera) => camera.update());
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}
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public render() {
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this._cameras.forEach((camera) => camera.render());
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}
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public addCamera(x: number, y: number, width: number, height: number): Camera {
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var newCam: Camera = new Camera(this._game, this._cameras.length, x, y, width, height);
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this._cameras.push(newCam);
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return newCam;
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}
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public removeCamera(id: number): bool {
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if (this._cameras[id])
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{
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if (this.current === this._cameras[id])
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{
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this.current = null;
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}
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this._cameras.splice(id, 1);
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return true;
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}
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else
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{
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return false;
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}
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}
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public destroy() {
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this._cameras.length = 0;
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this.current = this.addCamera(0, 0, this._game.stage.width, this._game.stage.height);
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}
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}
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} |