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<h1 class="page-title">Source: geom/Polygon.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Adrien Brault <adrien.brault@gmail.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Creates a new Polygon. You have to provide a list of points.
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* This can be an array of Points that form the polygon, a flat array of numbers that will be interpreted as [x,y, x,y, ...],
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* or the arguments passed can be all the points of the polygon e.g. `new Phaser.Polygon(new Phaser.Point(), new Phaser.Point(), ...)`, or the
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* arguments passed can be flat x,y values e.g. `new Phaser.Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are numbers.
|
|
*
|
|
* @class Phaser.Polygon
|
|
* @classdesc The polygon represents a list of orderded points in space
|
|
* @constructor
|
|
* @param {Array<Phaser.Point>|Array<number>} points - The array of Points.
|
|
*/
|
|
Phaser.Polygon = function (points) {
|
|
|
|
/**
|
|
* @property {number} type - The base object type.
|
|
*/
|
|
this.type = Phaser.POLYGON;
|
|
|
|
//if points isn't an array, use arguments as the array
|
|
if (!(points instanceof Array))
|
|
{
|
|
points = Array.prototype.slice.call(arguments);
|
|
}
|
|
|
|
//if this is a flat array of numbers, convert it to points
|
|
if (typeof points[0] === 'number')
|
|
{
|
|
var p = [];
|
|
|
|
for (var i = 0, len = points.length; i < len; i += 2)
|
|
{
|
|
p.push(new Phaser.Point(points[i], points[i + 1]));
|
|
}
|
|
|
|
points = p;
|
|
}
|
|
|
|
/**
|
|
* @property {array<Phaser.Point>|array<number>} points - The array of vertex Points.
|
|
* @private
|
|
*/
|
|
this._points = points;
|
|
|
|
};
|
|
|
|
Phaser.Polygon.prototype = {
|
|
|
|
/**
|
|
* Creates a clone of this polygon.
|
|
*
|
|
* @method Phaser.Polygon#clone
|
|
* @return {Phaser.Polygon} A copy of the polygon.
|
|
*/
|
|
clone: function () {
|
|
|
|
var points = [];
|
|
|
|
for (var i=0; i < this.points.length; i++)
|
|
{
|
|
points.push(this.points[i].clone());
|
|
}
|
|
|
|
return new Phaser.Polygon(points);
|
|
|
|
},
|
|
|
|
/**
|
|
* Checks whether the x and y coordinates are contained within this polygon.
|
|
*
|
|
* @method Phaser.Polygon#contains
|
|
* @param {number} x - The X value of the coordinate to test.
|
|
* @param {number} y - The Y value of the coordinate to test.
|
|
* @return {boolean} True if the coordinates are within this polygon, otherwise false.
|
|
*/
|
|
contains: function (x, y) {
|
|
|
|
var inside = false;
|
|
|
|
// use some raycasting to test hits https://github.com/substack/point-in-polygon/blob/master/index.js
|
|
for (var i = 0, j = this.points.length - 1; i < this.points.length; j = i++)
|
|
{
|
|
var xi = this.points[i].x;
|
|
var yi = this.points[i].y;
|
|
var xj = this.points[j].x;
|
|
var yj = this.points[j].y;
|
|
|
|
var intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
|
|
|
|
if (intersect)
|
|
{
|
|
inside = !inside;
|
|
}
|
|
}
|
|
|
|
return inside;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.Polygon.prototype.constructor = Phaser.Polygon;
|
|
|
|
/*
|
|
* Sets and modifies the points of this polygon.
|
|
*
|
|
* @name Phaser.Polygon#points
|
|
* @property {array<Phaser.Point>|array<number>} points - The array of vertex points
|
|
*/
|
|
Object.defineProperty(Phaser.Polygon.prototype, 'points', {
|
|
|
|
get: function() {
|
|
return this._points;
|
|
},
|
|
|
|
set: function(points) {
|
|
|
|
//if points isn't an array, use arguments as the array
|
|
if (!(points instanceof Array))
|
|
{
|
|
points = Array.prototype.slice.call(arguments);
|
|
}
|
|
|
|
//if this is a flat array of numbers, convert it to points
|
|
if (typeof points[0] === 'number')
|
|
{
|
|
var p = [];
|
|
|
|
for (var i = 0, len = points.length; i < len; i += 2)
|
|
{
|
|
p.push(new Phaser.Point(points[i], points[i + 1]));
|
|
}
|
|
|
|
points = p;
|
|
}
|
|
|
|
this._points = points;
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* Returns the area of the polygon.
|
|
*
|
|
* @name Phaser.Circle#right
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Polygon.prototype, 'area', {
|
|
|
|
get: function() {
|
|
|
|
var p1;
|
|
var p2;
|
|
var avgHeight;
|
|
var width;
|
|
var i;
|
|
var y0 = Number.MAX_VALUE;
|
|
var area = 0;
|
|
|
|
// Find lowest boundary
|
|
for (i = 0; i < this.points.length; i++)
|
|
{
|
|
if (this.points[i].y < y0)
|
|
{
|
|
y0 = this.points[i].y;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i< this.points.length; i++)
|
|
{
|
|
p1 = this.points[i];
|
|
|
|
if (i === this.points.length - 1)
|
|
{
|
|
p2 = this.points[0];
|
|
}
|
|
else
|
|
{
|
|
p2 = this.points[i+1];
|
|
}
|
|
|
|
avgHeight = ((p1.y - y0) + (p2.y - y0)) / 2;
|
|
width = p1.x - p2.x;
|
|
area += avgHeight * width;
|
|
}
|
|
|
|
return area;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
// Because PIXI uses its own Polygon, we'll replace it with ours to avoid duplicating code or confusion.
|
|
PIXI.Polygon = Phaser.Polygon;
|
|
</pre>
|
|
</article>
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</section>
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Thu Jul 10 2014 20:18:55 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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