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<title>Phaser Class: Body</title>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</ul>
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</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: Body</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.Physics.html">.Physics</a><a href="Phaser.Physics.Ninja.html">.Ninja</a>.</span>
Body
</h2>
<div class="class-description"><p>Ninja Physics Body Constructor</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Body"><span class="type-signature"></span>new Body<span class="signature">(system, sprite, <span class="optional">type</span>, <span class="optional">id</span>, <span class="optional">radius</span>, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">width</span>, <span class="optional">height</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than
the Sprite itself. For example you can set the velocity, bounce values etc all on the Body.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>system</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Ninja.html">Phaser.Physics.Ninja</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The physics system this Body belongs to.</p></td>
</tr>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Sprite object this physics body belongs to.</p></td>
</tr>
<tr>
<td class="name"><code>type</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>The type of Ninja shape to create. 1 = AABB, 2 = Circle or 3 = Tile.</p></td>
</tr>
<tr>
<td class="name"><code>id</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>If this body is using a Tile shape, you can set the Tile id here, i.e. Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn, Phaser.Physics.Ninja.Tile.CONVEXpp, etc.</p></td>
</tr>
<tr>
<td class="name"><code>radius</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
16
</td>
<td class="description last"><p>If this body is using a Circle shape this controls the radius.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The x coordinate of this Body. This is only used if a sprite is not provided.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The y coordinate of this Body. This is only used if a sprite is not provided.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The width of this Body. This is only used if a sprite is not provided.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The height of this Body. This is only used if a sprite is not provided.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-24">line 24</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="aabb"><span class="type-signature"></span>aabb<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>aabb</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Ninja.AABB.html">Phaser.Physics.Ninja.AABB</a></span>
</td>
<td class="description last"><p>The AABB object this body is using for collision.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-55">line 55</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="angle"><span class="type-signature">&lt;readonly> </span>angle<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>angle</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The angle of this Body</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-536">line 536</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="bottom"><span class="type-signature">&lt;readonly> </span>bottom<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>bottom</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The bottom value of this Body (same as Body.y + Body.height)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-497">line 497</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="bounce"><span class="type-signature"></span>bounce<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>bounce</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The bounciness of this object when it collides. A value between 0 and 1. We recommend setting it to 0.999 to avoid jittering.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0.3</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-96">line 96</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="checkCollision"><span class="type-signature"></span>checkCollision<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Set the checkCollision properties to control which directions collision is processed for this Body.
For example checkCollision.up = false means it won't collide when the collision happened while moving up.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>checkCollision</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>An object containing allowed collision.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-126">line 126</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="circle"><span class="type-signature"></span>circle<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>circle</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Ninja.Circle.html">Phaser.Physics.Ninja.Circle</a></span>
</td>
<td class="description last"><p>The Circle object this body is using for collision.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-65">line 65</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="collideWorldBounds"><span class="type-signature"></span>collideWorldBounds<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Body can be set to collide against the World bounds automatically and rebound back into the World if this is set to true. Otherwise it will leave the World.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>collideWorldBounds</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Should the Body collide with the World bounds?</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-119">line 119</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="drag"><span class="type-signature"></span>drag<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>drag</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The drag applied to this object as it moves.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-78">line 78</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="facing"><span class="type-signature"></span>facing<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>facing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>A const reference to the direction the Body is traveling or facing.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-107">line 107</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="friction"><span class="type-signature"></span>friction<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>friction</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The friction applied to this object as it moves.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0.05</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-84">line 84</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Local reference to game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-40">line 40</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="gravityScale"><span class="type-signature"></span>gravityScale<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>gravityScale</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>How much of the world gravity should be applied to this object? 1 = all of it, 0.5 = 50%, etc.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-90">line 90</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="height"><span class="type-signature">&lt;readonly> </span>height<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of this Body</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-484">line 484</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="immovable"><span class="type-signature"></span>immovable<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>immovable</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>An immovable Body will not receive any impacts from other bodies. Not fully implemented.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-113">line 113</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="maxSpeed"><span class="type-signature"></span>maxSpeed<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>maxSpeed</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The maximum speed this body can travel at (taking drag and friction into account)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>8</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-145">line 145</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="right"><span class="type-signature">&lt;readonly> </span>right<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>right</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The right value of this Body (same as Body.x + Body.width)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-510">line 510</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="shape"><span class="type-signature"></span>shape<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>shape</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>A local reference to the body shape.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-70">line 70</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="speed"><span class="type-signature">&lt;readonly> </span>speed<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>speed</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The speed of this Body</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-523">line 523</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
</td>
<td class="description last"><p>Reference to the parent Sprite.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-35">line 35</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="system"><span class="type-signature"></span>system<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>system</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Ninja.html">Phaser.Physics.Ninja</a></span>
</td>
<td class="description last"><p>The parent physics system.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-50">line 50</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tile"><span class="type-signature"></span>tile<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tile</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Ninja.Tile.html">Phaser.Physics.Ninja.Tile</a></span>
</td>
<td class="description last"><p>The Tile object this body is using for collision.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-60">line 60</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="touching"><span class="type-signature"></span>touching<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This object is populated with boolean values when the Body collides with another.
touching.up = true means the collision happened to the top of this Body for example.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>touching</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>An object containing touching results.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-133">line 133</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="type"><span class="type-signature"></span>type<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>type</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The type of physics system this body belongs to.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-45">line 45</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="velocity"><span class="type-signature"></span>velocity<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>velocity</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>The velocity in pixels per second sq. of the Body.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-101">line 101</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="wasTouching"><span class="type-signature"></span>wasTouching<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This object is populated with previous touching values from the bodies previous collision.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>wasTouching</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>An object containing previous touching results.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-139">line 139</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="width"><span class="type-signature">&lt;readonly> </span>width<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of this Body</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-471">line 471</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="x"><span class="type-signature"></span>x<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x position.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-439">line 439</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="y"><span class="type-signature"></span>y<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y position.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-455">line 455</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="deltaAbsX"><span class="type-signature"></span>deltaAbsX<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the absolute delta x value.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-382">line 382</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The absolute delta value.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="deltaAbsY"><span class="type-signature"></span>deltaAbsY<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the absolute delta y value.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-392">line 392</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The absolute delta value.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="deltaX"><span class="type-signature"></span>deltaX<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the delta x value. The difference between Body.x now and in the previous step.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-402">line 402</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The delta value. Positive if the motion was to the right, negative if to the left.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="deltaY"><span class="type-signature"></span>deltaY<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the delta y value. The difference between Body.y now and in the previous step.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-412">line 412</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The delta value. Positive if the motion was downwards, negative if upwards.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys this body's reference to the sprite and system, and destroys its shape.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-422">line 422</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="postUpdate"><span class="type-signature">&lt;protected> </span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Internal method.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-215">line 215</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="preUpdate"><span class="type-signature">&lt;protected> </span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Internal method.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-185">line 185</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="render"><span class="type-signature"></span>render<span class="signature">(context, body, <span class="optional">color</span>, <span class="optional">filled</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Render Sprite's Body.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The context to render to.</p></td>
</tr>
<tr>
<td class="name"><code>body</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Ninja.Body.html">Phaser.Physics.Ninja.Body</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Body to render.</p></td>
</tr>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'rgba(0,255,0,0.4)'
</td>
<td class="description last"><p>color of the debug shape to be rendered. (format is css color string).</p></td>
</tr>
<tr>
<td class="name"><code>filled</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Render the shape as a filled (default, true) or a stroked (false)</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-549">line 549</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resets all Body values and repositions on the Sprite.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-366">line 366</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setZeroVelocity"><span class="type-signature"></span>setZeroVelocity<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops all movement of this body.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-258">line 258</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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