phaser/src/actions/AlignTo.js
svipal 5911b94d35 Revert "clean up"
This reverts commit 854589ddbe.

woops
2020-04-10 20:55:31 +02:00

42 lines
1.4 KiB
JavaScript

/**
* @author samme
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var QuickSet = require('../display/align/to/QuickSet');
/**
* Takes an array of Game Objects, or any objects that have public `x` and `y` properties, and aligns them next to each other.
*
* The first item isn't moved. The second item is aligned next to the first, then the third next to the second, and so on.
*
* @function Phaser.Actions.AlignTo
* @since 3.22.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {integer} position - The position to align the items with. This is an align constant, such as `Phaser.Display.Align.LEFT_CENTER`.
* @param {number} [offsetX=0] - Optional horizontal offset from the position.
* @param {number} [offsetY=0] - Optional vertical offset from the position.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
*/
var AlignTo = function (items, position, offsetX, offsetY)
{
var target = items[0];
for (var i = 1; i < items.length; i++)
{
var item = items[i];
QuickSet(item, target, position, offsetX, offsetY);
target = item;
}
return items;
};
module.exports = AlignTo;