mirror of
https://github.com/photonstorm/phaser
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5911b94d35
This reverts commit 854589ddbe
.
woops
42 lines
1.4 KiB
JavaScript
42 lines
1.4 KiB
JavaScript
/**
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* @author samme
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var QuickSet = require('../display/align/to/QuickSet');
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/**
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* Takes an array of Game Objects, or any objects that have public `x` and `y` properties, and aligns them next to each other.
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*
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* The first item isn't moved. The second item is aligned next to the first, then the third next to the second, and so on.
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*
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* @function Phaser.Actions.AlignTo
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* @since 3.22.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
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*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
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* @param {integer} position - The position to align the items with. This is an align constant, such as `Phaser.Display.Align.LEFT_CENTER`.
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* @param {number} [offsetX=0] - Optional horizontal offset from the position.
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* @param {number} [offsetY=0] - Optional vertical offset from the position.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
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*/
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var AlignTo = function (items, position, offsetX, offsetY)
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{
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var target = items[0];
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for (var i = 1; i < items.length; i++)
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{
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var item = items[i];
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QuickSet(item, target, position, offsetX, offsetY);
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target = item;
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}
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return items;
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};
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module.exports = AlignTo;
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