mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 20:13:35 +00:00
2914 lines
76 KiB
JavaScript
2914 lines
76 KiB
JavaScript
/******************************************************************************
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* Creature Runtimes License
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*
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* Copyright (c) 2015, Kestrel Moon Studios
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* All rights reserved.
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*
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* Preamble: This Agreement governs the relationship between Licensee and Kestrel Moon Studios(Hereinafter: Licensor).
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* This Agreement sets the terms, rights, restrictions and obligations on using [Creature Runtimes] (hereinafter: The Software) created and owned by Licensor,
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* as detailed herein:
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* License Grant: Licensor hereby grants Licensee a Sublicensable, Non-assignable & non-transferable, Commercial, Royalty free,
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* Including the rights to create but not distribute derivative works, Non-exclusive license, all with accordance with the terms set forth and
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* other legal restrictions set forth in 3rd party software used while running Software.
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* Limited: Licensee may use Software for the purpose of:
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* Running Software on Licensee’s Website[s] and Server[s];
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* Allowing 3rd Parties to run Software on Licensee’s Website[s] and Server[s];
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* Publishing Software’s output to Licensee and 3rd Parties;
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* Distribute verbatim copies of Software’s output (including compiled binaries);
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* Modify Software to suit Licensee’s needs and specifications.
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* Binary Restricted: Licensee may sublicense Software as a part of a larger work containing more than Software,
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* distributed solely in Object or Binary form under a personal, non-sublicensable, limited license. Such redistribution shall be limited to unlimited codebases.
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* Non Assignable & Non-Transferable: Licensee may not assign or transfer his rights and duties under this license.
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* Commercial, Royalty Free: Licensee may use Software for any purpose, including paid-services, without any royalties
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* Including the Right to Create Derivative Works: Licensee may create derivative works based on Software,
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* including amending Software’s source code, modifying it, integrating it into a larger work or removing portions of Software,
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* as long as no distribution of the derivative works is made
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*
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* THE RUNTIMES IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE RUNTIMES OR THE USE OR OTHER DEALINGS IN THE
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* RUNTIMES.
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*****************************************************************************/
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// dualQuat
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var Q_X = 0;
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var Q_Y = 1;
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var Q_Z = 2;
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var Q_W = 3;
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function dualQuat()
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{
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this.real = quat.create();
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this.real[Q_W] = 0;
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this.imaginary = quat.create();
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this.imaginary[Q_W] = 0;
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this.tmpQ1 = quat.create();
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};
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dualQuat.prototype.reset = function()
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{
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quat.identity(this.real);
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this.real[Q_W] = 0;
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quat.identity(this.imaginary);
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this.imaginary[Q_W] = 0;
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quat.identity(this.tmpQ1);
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};
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dualQuat.prototype.createFromData = function(q0, t)
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{
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this.real = q0;
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this.imaginary = quat.create();
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this.imaginary[Q_W] = -0.5 * ( t[Q_X] * q0[Q_X] + t[Q_Y] * q0[Q_Y] + t[Q_Z] * q0[Q_Z]);
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this.imaginary[Q_X] = 0.5 * ( t[Q_X] * q0[Q_W] + t[Q_Y] * q0[Q_Z] - t[Q_Z] * q0[Q_Y]);
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this.imaginary[Q_Y] = 0.5 * (-t[Q_X] * q0[Q_Z] + t[Q_Y] * q0[Q_W] + t[Q_Z] * q0[Q_X]);
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this.imaginary[Q_Z] = 0.5 * ( t[Q_X] * q0[Q_Y] - t[Q_Y] * q0[Q_X] + t[Q_Z] * q0[Q_W]);
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};
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dualQuat.prototype.add = function(quat_in, real_factor, imaginary_factor)
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{
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//real = real.add((quat_in.real.cpy().mul(real_factor)));
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//var tmpQ = quat.clone(quat_in.real);
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quat.copy(this.tmpQ1, quat_in.real);
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quat.scale(this.tmpQ1, this.tmpQ1, real_factor);
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quat.add(this.real, this.tmpQ1, this.real);
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//imaginary = imaginary.add(quat_in.imaginary.cpy().mul(imaginary_factor));
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//tmpQ = quat.clone(quat_in.imaginary);
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quat.copy(this.tmpQ1, quat_in.imaginary);
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quat.scale(this.tmpQ1, this.tmpQ1, imaginary_factor);
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quat.add(this.imaginary, this.tmpQ1, this.imaginary);
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};
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dualQuat.prototype.normalize = function()
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{
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var norm = quat.length(this.real);
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this.real = quat.scale(this.real, this.real, 1.0 / norm);
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this.imaginary = quat.scale(this.imaginary, this.imaginary, 1.0 / norm);
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};
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var v0 = vec3.create();
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var ve = vec3.create();
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var trans = vec3.create();
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var tmpVec1 = vec3.create();
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var tmpVec2 = vec3.create();
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var tmpVec0 = vec3.create();
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var aVec = vec3.create();
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var rot = vec3.create();
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dualQuat.prototype.transform = function(p)
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{
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v0[Q_X] = this.real[Q_X]; v0[Q_Y] = this.real[Q_Y]; v0[Q_Z] = this.real[Q_Z];
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ve[Q_X] = this.imaginary[Q_X]; ve[Q_Y] = this.imaginary[Q_Y]; ve[Q_Z] = this.imaginary[Q_Z];
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//trans = (ve*real.w - v0*imaginary.w + Vector3.Cross(v0, ve)) * 2.0f;
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// var tmpVec1 = v0.cpy().scl((float)imaginary.w);
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tmpVec1 = vec3.scale(tmpVec1, v0, this.imaginary[Q_W]);
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// var tmpVec2 = v0.cpy().crs(ve);
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tmpVec2 = vec3.cross(tmpVec2, v0, ve);
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//var tmpVec0 = ve.cpy().scl(real.w);
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//trans = tmpVec0.sub(tmpVec1).add(tmpVec2);
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//trans.scl(2.0f);
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tmpVec0 = vec3.scale(tmpVec0, ve, this.real[Q_W]);
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aVec = vec3.subtract(aVec, tmpVec0, tmpVec1);
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trans = vec3.add(trans, aVec, tmpVec2);
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trans = vec3.scale(trans, trans, 2.0);
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//var rot = real.transform(p.cpy());
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rot = vec3.transformQuat(rot, p, this.real);
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//return rot.add(trans);
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rot = vec3.add(rot, rot, trans);
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return rot;
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};
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// Utils
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var Utils = {};
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Utils.setAxisMatrix = function(xAxis, yAxis, zAxis)
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{
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var retMat = mat4.create();
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var M00 = 0;
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var M01 = 4;
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var M02 = 8;
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var M03 = 12;
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var M10 = 1;
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var M11 = 5;
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var M12 = 9;
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var M13 = 13;
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var M20 = 2;
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var M21 = 6;
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var M22 = 10;
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var M23 = 14;
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var M30 = 3;
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var M31 = 7;
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var M32 = 11;
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var M33 = 15;
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retMat[M00] = xAxis[Q_X];
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retMat[M01] = xAxis[Q_Y];
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retMat[M02] = xAxis[Q_Z];
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retMat[M10] = yAxis[Q_X];
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retMat[M11] = yAxis[Q_Y];
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retMat[M12] = yAxis[Q_Z];
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retMat[M20] = zAxis[Q_X];
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retMat[M21] = zAxis[Q_Y];
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retMat[M22] = zAxis[Q_Z];
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retMat[M03] = 0;
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retMat[M13] = 0;
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retMat[M23] = 0;
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retMat[M30] = 0;
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retMat[M31] = 0;
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retMat[M32] = 0;
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retMat[M33] = 1;
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retMat = mat4.transpose(retMat, retMat);
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return retMat;
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};
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Utils.matrixToQuat = function(mat_in)
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{
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var retQuat = quat.create();
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var te = mat_in,
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m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
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m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
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m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
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trace = m11 + m22 + m33,
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s;
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if ( trace > 0 ) {
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s = 0.5 / Math.sqrt( trace + 1.0 );
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retQuat[Q_W] = 0.25 / s;
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retQuat[Q_X] = ( m32 - m23 ) * s;
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retQuat[Q_Y] = ( m13 - m31 ) * s;
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retQuat[Q_Z] = ( m21 - m12 ) * s;
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} else if ( m11 > m22 && m11 > m33 ) {
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s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
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retQuat[Q_W] = ( m32 - m23 ) / s;
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retQuat[Q_X] = 0.25 * s;
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retQuat[Q_Y] = ( m12 + m21 ) / s;
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retQuat[Q_Z] = ( m13 + m31 ) / s;
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} else if ( m22 > m33 ) {
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s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
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retQuat[Q_W] = ( m13 - m31 ) / s;
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retQuat[Q_X] = ( m12 + m21 ) / s;
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retQuat[Q_Y] = 0.25 * s;
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retQuat[Q_Z] = ( m23 + m32 ) / s;
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} else {
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s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
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retQuat[Q_W] = ( m21 - m12 ) / s;
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retQuat[Q_X] = ( m13 + m31 ) / s;
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retQuat[Q_Y] = ( m23 + m32 ) / s;
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retQuat[Q_Z] = 0.25 * s;
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}
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return retQuat;
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};
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Utils.rotateVec_90 = function(vec_in)
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{
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var ret_vec = vec3.fromValues(-vec_in[Q_Y], vec_in[Q_X], vec_in[Q_Z]);
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return ret_vec;
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};
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Utils.calcRotateMat = function(vec_in)
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{
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var dir = vec3.clone(vec_in);
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dir = vec3.normalize(dir, dir);
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var pep_dir = Utils.rotateVec_90(dir);
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var cur_tangent = vec3.fromValues(dir[Q_X], dir[Q_Y], 0);
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var cur_normal = vec3.fromValues(pep_dir[Q_X], pep_dir[Q_Y], 0);
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var cur_binormal = vec3.fromValues(0, 0, 1);
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var cur_rotate = mat4.create();
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cur_rotate = Utils.setAxisMatrix(cur_tangent, cur_normal, cur_binormal);
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return cur_rotate;
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};
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Utils.getMatTranslate = function(mat_in)
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{
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var ret_pos = vec3.create();
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ret_pos[Q_X] = mat_in[12];
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ret_pos[Q_Y] = mat_in[13];
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ret_pos[Q_Z] = mat_in[14];
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return ret_pos;
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};
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Utils.addMat = function(mat1, mat2)
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{
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var retMat = mat4.create();
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for(var i = 0; i < 16; i++)
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{
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retMat[i] = mat1[i] + mat2[i];
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}
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return retMat;
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};
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Utils.mulMat = function(mat_in, factor)
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{
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var retMat = mat4.create();
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for(var i = 0; i < 16; i++)
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{
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retMat[i] = mat_in[i] * factor;
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}
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return retMat;
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};
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Utils.clamp = function(num, min, max) {
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return num < min ? min : (num > max ? max : num);
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};
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var newVec1 = vec3.create();
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var newVec2 = vec3.create();
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Utils.vecInterp = function(vec1, vec2, ratio)
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{
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newVec1 = vec3.scale(newVec1, vec1, 1.0 - ratio);
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newVec2 = vec3.scale(newVec2, vec2, ratio);
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var retVec = vec3.create();
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retVec = vec3.add(retVec, newVec1, newVec2);
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return retVec;
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};
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Utils.vec2Interp = function(vec_1, vec_2, ratio)
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{
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var newVec1 = vec2.create();
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var newVec2 = vec2.create();
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newVec1 = vec2.scale(newVec1, vec_1, 1.0 - ratio);
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newVec2 = vec2.scale(newVec2, vec_2, ratio);
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var retVec = vec2.create();
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retVec = vec2.add(retVec, newVec1, newVec2);
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return retVec;
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};
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// MeshBone
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function MeshBone(key_in, start_pt_in, end_pt_in, parent_transform)
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{
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this.key = key_in;
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this.world_rest_angle = 0;
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this.rest_parent_mat = mat4.create();
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this.rest_parent_inv_mat = mat4.create();
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this.rest_world_mat = mat4.create();
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this.rest_world_inv_mat = mat4.create();
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this.bind_world_mat = mat4.create();
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this.bind_world_inv_mat = mat4.create();
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this.parent_world_mat = mat4.create();
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this.parent_world_inv_mat = mat4.create();
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this.local_rest_start_pt = null;
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this.local_rest_end_pt = null;
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this.setRestParentMat(parent_transform, null);
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this.setLocalRestStartPt(start_pt_in);
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this.setLocalRestEndPt(end_pt_in);
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this.setParentWorldInvMat(mat4.create());
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this.setParentWorldMat(mat4.create());
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this.local_binormal_dir = vec3.fromValues(0.0,0.0,1.0);
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this.tag_id = 0;
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this.children = [];
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};
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MeshBone.prototype.setRestParentMat = function(transform_in, inverse_in)
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{
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this.rest_parent_mat = transform_in;
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if(inverse_in == null) {
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this.rest_parent_inv_mat = mat4.clone(this.rest_parent_mat);
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//rest_parent_inv_mat.inv();
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mat4.invert(this.rest_parent_inv_mat, this.rest_parent_inv_mat);
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}
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else {
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this.rest_parent_inv_mat = mat4.clone(inverse_in);
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}
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};
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MeshBone.prototype.setParentWorldMat = function(transform_in)
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{
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this.parent_world_mat = transform_in;
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};
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MeshBone.prototype.setParentWorldInvMat = function(transform_in)
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{
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this.parent_world_inv_mat = transform_in;
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};
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MeshBone.prototype.getLocalRestStartPt = function()
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{
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return this.local_rest_start_pt;
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};
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MeshBone.prototype.getLocalRestEndPt = function()
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{
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return this.local_rest_end_pt;
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};
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MeshBone.prototype.setLocalRestStartPt = function(world_pt_in)
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{
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//local_rest_start_pt = Vector3.Transform(world_pt_in, rest_parent_inv_mat);
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//this.local_rest_start_pt = world_pt_in.cpy().traMul(rest_parent_inv_mat);
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this.local_rest_start_pt = vec3.create();
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this.local_rest_start_pt = vec3.transformMat4(this.local_rest_start_pt, world_pt_in, this.rest_parent_inv_mat);
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this.calcRestData();
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};
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MeshBone.prototype.setLocalRestEndPt = function(world_pt_in)
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{
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//local_rest_end_pt = Vector3.Transform(world_pt_in, rest_parent_inv_mat);
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//this.local_rest_end_pt = world_pt_in.cpy().traMul(rest_parent_inv_mat);
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this.local_rest_end_pt = vec3.create();
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this.local_rest_end_pt = vec3.transformMat4(this.local_rest_end_pt, world_pt_in, this.rest_parent_inv_mat);
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this.calcRestData();
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};
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MeshBone.prototype.calcRestData = function()
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{
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if(this.local_rest_start_pt == null || this.local_rest_end_pt == null)
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{
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return;
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}
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var calc = this.computeDirs(this.local_rest_start_pt, this.local_rest_end_pt);
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this.local_rest_dir = calc.first;
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this.local_rest_normal_dir = calc.second;
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this.computeRestLength();
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};
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MeshBone.prototype.setWorldStartPt = function(world_pt_in)
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{
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this.world_start_pt = world_pt_in;
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};
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MeshBone.prototype.setWorldEndPt = function(world_pt_in)
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{
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this.world_end_pt = world_pt_in;
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};
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MeshBone.prototype.fixDQs = function(ref_dq)
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{
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// if( Quaternion.Dot(world_dq.real, ref_dq.real) < 0) {
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//if( world_dq.real.dot(ref_dq.real) < 0) {
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if(quat.dot(this.world_dq.real, ref_dq.real) < 0) {
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//this.world_dq.real = world_dq.real.cpy().mul(-1);
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this.world_dq.real = quat.scale(this.world_dq.real, this.world_dq.real, -1);
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//this.world_dq.imaginary = world_dq.imaginary.cpy().mul(-1);
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this.world_dq.imaginary = quat.scale(this.world_dq.imaginary, this.world_dq.imaginary, -1);
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}
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for(var i = 0; i < this.children.length; i++) {
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var cur_child = this.children[i];
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cur_child.fixDQs(this.world_dq);
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}
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};
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MeshBone.prototype.initWorldPts = function()
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{
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this.setWorldStartPt(this.getWorldRestStartPt());
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this.setWorldEndPt(this.getWorldRestEndPt());
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for(var i = 0; i < this.children.length; i++) {
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this.children[i].initWorldPts();
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}
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};
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MeshBone.prototype.getWorldRestStartPt = function()
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{
|
||
//Vector3 ret_vec = Vector3.Transform(local_rest_start_pt, rest_parent_mat);
|
||
var tmp_mat = this.rest_parent_mat;
|
||
var ret_vec = vec3.create();
|
||
ret_vec = vec3.transformMat4(ret_vec, this.local_rest_start_pt, tmp_mat);
|
||
|
||
return ret_vec;
|
||
};
|
||
|
||
MeshBone.prototype.getWorldRestEndPt = function()
|
||
{
|
||
// Vector3 ret_vec = Vector3.Transform(local_rest_end_pt, rest_parent_mat);
|
||
var tmp_mat = this.rest_parent_mat;
|
||
var ret_vec = vec3.create();
|
||
ret_vec = vec3.transformMat4(ret_vec, this.local_rest_end_pt, tmp_mat);
|
||
|
||
return ret_vec;
|
||
};
|
||
|
||
MeshBone.prototype.getWorldRestAngle = function()
|
||
{
|
||
return this.world_rest_angle;
|
||
};
|
||
|
||
MeshBone.prototype.getWorldRestPos = function()
|
||
{
|
||
return this.world_rest_pos;
|
||
};
|
||
|
||
MeshBone.prototype.getWorldStartPt = function()
|
||
{
|
||
return this.world_start_pt;
|
||
};
|
||
|
||
MeshBone.prototype.getWorldEndPt = function()
|
||
{
|
||
return this.world_end_pt;
|
||
};
|
||
|
||
MeshBone.prototype.getRestParentMat = function()
|
||
{
|
||
return this.rest_parent_mat;
|
||
};
|
||
|
||
MeshBone.prototype.getRestWorldMat = function()
|
||
{
|
||
return this.rest_world_mat;
|
||
};
|
||
|
||
MeshBone.prototype.getWorldDeltaMat = function()
|
||
{
|
||
return this.world_delta_mat;
|
||
};
|
||
|
||
MeshBone.prototype.getParentWorldMat = function()
|
||
{
|
||
return this.parent_world_mat;
|
||
};
|
||
|
||
MeshBone.prototype.getParentWorldInvMat = function()
|
||
{
|
||
return this.parent_world_inv_mat;
|
||
};
|
||
|
||
MeshBone.prototype.getWorldDq = function()
|
||
{
|
||
return this.world_dq;
|
||
};
|
||
|
||
MeshBone.prototype.computeRestParentTransforms = function()
|
||
{
|
||
var cur_tangent = vec3.fromValues(this.local_rest_dir[Q_X], this.local_rest_dir[Q_Y], 0);
|
||
var cur_binormal = vec3.fromValues(this.local_binormal_dir[Q_X], this.local_binormal_dir[Q_Y], this.local_binormal_dir[Q_Z]);
|
||
var cur_normal = vec3.fromValues(this.local_rest_normal_dir[Q_X], this.local_rest_normal_dir[Q_Y], 0);
|
||
|
||
var cur_translate = mat4.create();
|
||
//cur_translate.setTranslation(local_rest_end_pt.x, local_rest_end_pt.y, 0);
|
||
mat4.translate(cur_translate, cur_translate, this.local_rest_end_pt);
|
||
|
||
var cur_rotate = mat4.create();
|
||
/*
|
||
cur_rotate.Right = cur_tangent;
|
||
cur_rotate.Up = cur_normal;
|
||
cur_rotate.Backward = cur_binormal;
|
||
*/
|
||
//cur_rotate.set(cur_tangent, cur_normal, cur_binormal, new Vector3(0,0,0));
|
||
cur_rotate = Utils.setAxisMatrix(cur_tangent, cur_normal, cur_binormal);
|
||
//cur_rotate.tra();
|
||
|
||
//Matrix4 cur_final = cur_translate.cpy().mul(cur_rotate);
|
||
var cur_final = mat4.create();
|
||
cur_final = mat4.multiply(cur_final, cur_translate, cur_rotate);
|
||
|
||
//rest_world_mat = rest_parent_mat.cpy().mul(cur_final);
|
||
this.rest_world_mat = mat4.create();
|
||
this.rest_world_mat = mat4.multiply(this.rest_world_mat, this.rest_parent_mat, cur_final);
|
||
|
||
this.rest_world_inv_mat = mat4.clone(this.rest_world_mat);
|
||
this.rest_world_inv_mat = mat4.invert(this.rest_world_inv_mat, this.rest_world_inv_mat);
|
||
//Matrix4.Invert(ref rest_world_mat, out rest_world_inv_mat);
|
||
|
||
// var world_rest_dir = getWorldRestEndPt().cpy().sub( getWorldRestStartPt());
|
||
var world_rest_dir = vec3.clone(this.getWorldRestEndPt());
|
||
world_rest_dir = vec3.subtract(world_rest_dir, world_rest_dir, this.getWorldRestStartPt());
|
||
|
||
world_rest_dir = vec3.normalize(world_rest_dir, world_rest_dir);
|
||
this.world_rest_pos = this.getWorldRestStartPt();
|
||
|
||
|
||
var bind_translate = mat4.create();
|
||
//bind_translate.setTranslation(getWorldRestStartPt().x, getWorldRestStartPt().y, 0);
|
||
bind_translate = mat4.translate(bind_translate, bind_translate, this.getWorldRestStartPt());
|
||
|
||
var tVec = vec3.create();
|
||
tVec = vec3.sub(tVec, this.getWorldRestEndPt(), this.getWorldRestStartPt());
|
||
var bind_rotate = Utils.calcRotateMat(tVec);
|
||
//Matrix4 cur_bind_final = bind_translate.cpy().mul(bind_rotate);
|
||
var cur_bind_final = mat4.create();
|
||
cur_bind_final = mat4.multiply(cur_bind_final, bind_translate, bind_rotate);
|
||
|
||
this.bind_world_mat = mat4.clone(cur_bind_final);
|
||
this.bind_world_inv_mat = mat4.clone(this.bind_world_mat);
|
||
this.bind_world_inv_mat = mat4.invert(this.bind_world_inv_mat, this.bind_world_inv_mat);
|
||
//Matrix4.Invert(ref bind_world_mat, out bind_world_inv_mat);
|
||
|
||
for(var i = 0; i < this.children.length; i++) {
|
||
var cur_bone = this.children[i];
|
||
cur_bone.setRestParentMat(this.rest_world_mat, this.rest_world_inv_mat);
|
||
cur_bone.computeRestParentTransforms();
|
||
}
|
||
};
|
||
|
||
MeshBone.prototype.computeParentTransforms = function()
|
||
{
|
||
var translate_parent = mat4.create();
|
||
translate_parent = mat4.translate(translate_parent, translate_parent, this.getWorldEndPt());
|
||
|
||
var tVec = vec3.create();
|
||
tVec = vec3.subtract(tVec, this.getWorldEndpt(), this.getWorldStartPt());
|
||
var rotate_parent = Utils.calcRotateMat(tVec);
|
||
|
||
var final_transform = mat4.create();
|
||
final_transform = mat4.multiply(final_transform, translate_parent, rotate_parent);
|
||
|
||
var final_inv_transform = mat4.clone(final_transform);
|
||
//final_inv_transform.inv();
|
||
final_inv_transform = mat4.invert(final_inv_transform, final_inv_transform);
|
||
|
||
for(var i = 0; i < children.length; i++) {
|
||
var cur_bone = children[i];
|
||
cur_bone.setParentWorldMat(final_transform);
|
||
cur_bone.setParentWorldInvMat(final_inv_transform);
|
||
cur_bone.computeParentTransforms();
|
||
}
|
||
};
|
||
|
||
MeshBone.prototype.computeWorldDeltaTransforms = function()
|
||
{
|
||
var calc = this.computeDirs(this.world_start_pt, this.world_end_pt);
|
||
var cur_tangent = vec3.fromValues(calc["first"][Q_X], calc["first"][Q_Y], 0);
|
||
var cur_normal = vec3.fromValues(calc["second"][Q_X], calc["second"][Q_Y], 0);
|
||
var cur_binormal = vec3.fromValues(this.local_binormal_dir[Q_X], this.local_binormal_dir[Q_Y], this.local_binormal_dir[Q_Z]);
|
||
|
||
var cur_rotate = mat4.create();
|
||
/*
|
||
cur_rotate.Right = cur_tangent;
|
||
cur_rotate.Up = cur_normal;
|
||
cur_rotate.Backward = cur_binormal;
|
||
*/
|
||
//cur_rotate.set(cur_tangent, cur_normal, cur_binormal, new Vector3(0,0,0));
|
||
cur_rotate = Utils.setAxisMatrix(cur_tangent, cur_normal, cur_binormal);
|
||
|
||
//cur_rotate.tra();
|
||
|
||
var cur_translate = mat4.create();
|
||
//cur_translate.setTranslation(world_start_pt.x, world_start_pt.y, 0);
|
||
cur_translate = mat4.translate(cur_translate, cur_translate, this.world_start_pt);
|
||
|
||
/*
|
||
world_delta_mat = (cur_translate * cur_rotate)
|
||
* bind_world_inv_mat;
|
||
*/
|
||
|
||
this.world_delta_mat = mat4.create();
|
||
// world_delta_mat = (cur_translate.cpy().mul(cur_rotate)).mul(bind_world_inv_mat);
|
||
this.world_delta_mat = mat4.multiply(this.world_delta_mat, cur_translate, cur_rotate);
|
||
this.world_delta_mat = mat4.multiply(this.world_delta_mat, this.world_delta_mat, this.bind_world_inv_mat);
|
||
|
||
|
||
// Quaternion cur_quat = XnaGeometry.Quaternion.CreateFromRotationMatrix(world_delta_mat);
|
||
//var tmpMat = mat3.create();
|
||
//tmpMat = mat3.fromMat4(tmpMat, this.world_delta_mat);
|
||
var cur_quat = Utils.matrixToQuat(this.world_delta_mat);
|
||
|
||
|
||
var tmp_pos = Utils.getMatTranslate(this.world_delta_mat);
|
||
this.world_dq = new dualQuat();
|
||
this.world_dq.createFromData(cur_quat, tmp_pos);
|
||
|
||
for(var i = 0; i < this.children.length; i++) {
|
||
var cur_bone = this.children[i];
|
||
cur_bone.computeWorldDeltaTransforms();
|
||
}
|
||
};
|
||
|
||
MeshBone.prototype.addChild = function(bone_in)
|
||
{
|
||
bone_in.setRestParentMat(this.rest_world_mat, this.rest_world_inv_mat);
|
||
this.children.push(bone_in);
|
||
};
|
||
|
||
MeshBone.prototype.getChildren = function()
|
||
{
|
||
return this.children;
|
||
};
|
||
|
||
MeshBone.prototype.hasBone = function(bone_in)
|
||
{
|
||
for(var i = 0; i < this.children.length; i++) {
|
||
var cur_bone = this.children[i];
|
||
if(cur_bone == bone_in) {
|
||
return true;
|
||
}
|
||
}
|
||
|
||
return false;
|
||
};
|
||
|
||
MeshBone.prototype.getChildByKey = function(search_key)
|
||
{
|
||
if(this.key === search_key) {
|
||
return this;
|
||
}
|
||
|
||
var ret_data = null;
|
||
for(var i = 0; i < this.children.length; i++) {
|
||
var cur_bone = this.children[i];
|
||
|
||
var result = cur_bone.getChildByKey(search_key);
|
||
if(result != null) {
|
||
ret_data = result;
|
||
break;
|
||
}
|
||
}
|
||
|
||
return ret_data;
|
||
};
|
||
|
||
MeshBone.prototype.getKey = function()
|
||
{
|
||
return this.key;
|
||
};
|
||
|
||
MeshBone.prototype.getAllBoneKeys = function()
|
||
{
|
||
var ret_data = [];
|
||
ret_data.push(this.getKey());
|
||
|
||
for(var i = 0; i < this.children.length; i++) {
|
||
var append_data = this.children[i].getAllBoneKeys();
|
||
ret_data = ret_data.concat(append_data);
|
||
}
|
||
|
||
return ret_data;
|
||
};
|
||
|
||
MeshBone.prototype.getAllChildren = function()
|
||
{
|
||
var ret_data = [];
|
||
ret_data.push(this);
|
||
for(var i = 0; i < this.children.length; i++) {
|
||
var append_data = this.children[i].getAllChildren();
|
||
ret_data = ret_data.concat(append_data);
|
||
}
|
||
|
||
return ret_data;
|
||
};
|
||
|
||
MeshBone.prototype.getBoneDepth = function(bone_in, depth)
|
||
{
|
||
if(bone_in == this) {
|
||
return depth;
|
||
}
|
||
|
||
for(var i = 0; i < this.children.length; i++) {
|
||
var cur_bone = this.children[i];
|
||
var ret_val = cur_bone.getBoneDepth(bone_in, depth + 1);
|
||
if(ret_val != -1) {
|
||
return ret_val;
|
||
}
|
||
}
|
||
|
||
return -1;
|
||
};
|
||
|
||
MeshBone.prototype.isLeaf = function()
|
||
{
|
||
return this.children.length == 0;
|
||
};
|
||
|
||
MeshBone.prototype.deleteChildren = function()
|
||
{
|
||
for(var i = 0; i < this.children.length; i++) {
|
||
var cur_bone = this.children[i];
|
||
cur_bone.deleteChildren();
|
||
}
|
||
|
||
this.children = [];
|
||
};
|
||
|
||
MeshBone.prototype.setTagId = function(value_in)
|
||
{
|
||
this.tag_id = value_in;
|
||
};
|
||
|
||
MeshBone.prototype.getTagId = function()
|
||
{
|
||
return this.tag_id;
|
||
};
|
||
|
||
MeshBone.prototype.computeDirs = function(start_pt, end_pt)
|
||
{
|
||
var tangent = vec3.create();
|
||
tangent = vec3.subtract(tangent, end_pt, start_pt);
|
||
tangent = vec3.normalize(tangent, tangent);
|
||
|
||
var normal = Utils.rotateVec_90(tangent);
|
||
|
||
var retData = {};
|
||
retData["first"] = tangent;
|
||
retData["second"] = normal;
|
||
|
||
return retData;
|
||
};
|
||
|
||
MeshBone.prototype.computeRestLength = function()
|
||
{
|
||
var tmp_dir = vec3.create();
|
||
//Vector3 tmp_dir = local_rest_end_pt.cpy().sub(local_rest_start_pt);
|
||
tmp_dir = vec3.subtract(tmp_dir, this.local_rest_end_pt, this.local_rest_start_pt);
|
||
|
||
this.rest_length = vec3.length(tmp_dir);
|
||
};
|
||
|
||
// MeshRenderRegion
|
||
function MeshRenderRegion(indices_in, rest_pts_in, uvs_in, start_pt_index_in, end_pt_index_in,
|
||
start_index_in, end_index_in)
|
||
{
|
||
this.store_indices = indices_in;
|
||
this.store_rest_pts = rest_pts_in;
|
||
this.store_uvs = uvs_in;
|
||
|
||
this.use_local_displacements = false;
|
||
this.use_post_displacements = false;
|
||
this.use_uv_warp = false;
|
||
this.uv_warp_local_offset = vec2.fromValues(0,0);
|
||
this.uv_warp_global_offset = vec2.fromValues(0,0);
|
||
this.uv_warp_scale = vec2.fromValues(1,1);
|
||
this.start_pt_index = start_pt_index_in;
|
||
this.end_pt_index = end_pt_index_in;
|
||
this.start_index = start_index_in;
|
||
this.end_index = end_index_in;
|
||
this.main_bone = null;
|
||
this.local_displacements = [];
|
||
this.post_displacements = [];
|
||
this.uv_warp_ref_uvs = [];
|
||
this.normal_weight_map = {};
|
||
this.fast_normal_weight_map = [];
|
||
this.fast_bones_map = [];
|
||
this.relevant_bones_indices = [];
|
||
this.use_dq = true;
|
||
this.tag_id = -1;
|
||
|
||
this.initUvWarp();
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getIndicesIndex = function()
|
||
{
|
||
// return store_indices + (start_index);
|
||
return this.start_index;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getRestPtsIndex = function()
|
||
{
|
||
// return store_rest_pts + (3 * start_pt_index);
|
||
return 3 * this.start_pt_index;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getUVsIndex = function()
|
||
{
|
||
// return store_uvs + (2 * start_pt_index);
|
||
return 2 * this.start_pt_index;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getNumPts = function()
|
||
{
|
||
return this.end_pt_index - this.start_pt_index + 1;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getStartPtIndex = function()
|
||
{
|
||
return this.start_pt_index;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getEndPtIndex = function()
|
||
{
|
||
return this.end_pt_index;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getNumIndices = function()
|
||
{
|
||
return this.end_index - this.start_index + 1;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getStartIndex = function()
|
||
{
|
||
return this.start_index;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getEndIndex = function()
|
||
{
|
||
return this.end_index;
|
||
};
|
||
|
||
var accum_dq = new dualQuat();
|
||
var accum_mat = mat4.create();
|
||
var final_pt = vec3.create();
|
||
var tmp1 = vec3.create();
|
||
var tmp2 = vec3.create();
|
||
|
||
MeshRenderRegion.prototype.poseFinalPts = function(output_pts, output_start_index, bones_map)
|
||
{
|
||
var read_pt_index = this.getRestPtsIndex();
|
||
var write_pt_index = output_start_index;
|
||
|
||
// point posing
|
||
for(var i = 0; i < 16; i++)
|
||
{
|
||
accum_mat[i] = 0.0;
|
||
}
|
||
|
||
var boneKeys = Object.keys(bones_map);
|
||
var boneKeyLength = boneKeys.length;
|
||
|
||
for(var i = 0, l = this.getNumPts(); i < l; i++) {
|
||
var cur_rest_pt =
|
||
vec3.set(tmp1, this.store_rest_pts[0 + read_pt_index],
|
||
this.store_rest_pts[1 + read_pt_index],
|
||
this.store_rest_pts[2 + read_pt_index]);
|
||
// vec3.fromValues(this.store_rest_pts[0 + read_pt_index],
|
||
// this.store_rest_pts[1 + read_pt_index],
|
||
// this.store_rest_pts[2 + read_pt_index]);
|
||
|
||
if(this.use_local_displacements == true) {
|
||
cur_rest_pt[Q_X] += this.local_displacements[i][Q_X];
|
||
cur_rest_pt[Q_Y] += this.local_displacements[i][Q_Y];
|
||
}
|
||
|
||
for(var j = 0; j < 16; j++)
|
||
{
|
||
accum_mat[j] = 0.0;
|
||
}
|
||
// reuse
|
||
// var accum_dq = new dualQuat();
|
||
accum_dq.reset();
|
||
|
||
var curBoneIndices = this.relevant_bones_indices[i];
|
||
var relevantIndicesLength = curBoneIndices.length;
|
||
for (var j = 0; j < relevantIndicesLength; j++)
|
||
{
|
||
var idx_lookup = curBoneIndices[j];
|
||
var cur_bone = this.fast_bones_map[idx_lookup];
|
||
var cur_weight_val = this.fast_normal_weight_map[idx_lookup][i];
|
||
var cur_im_weight_val = cur_weight_val;
|
||
|
||
var world_dq = cur_bone.getWorldDq();
|
||
accum_dq.add(world_dq, cur_weight_val, cur_im_weight_val);
|
||
}
|
||
|
||
accum_dq.normalize();
|
||
var tmp_pt = vec3.set(tmp2, cur_rest_pt[Q_X], cur_rest_pt[Q_Y], cur_rest_pt[Q_Z]);
|
||
// var tmp_pt = vec3.fromValues(cur_rest_pt[Q_X], cur_rest_pt[Q_Y], cur_rest_pt[Q_Z]);
|
||
final_pt = accum_dq.transform(tmp_pt);
|
||
|
||
// debug start
|
||
|
||
// debug end
|
||
|
||
if(this.use_post_displacements == true) {
|
||
final_pt[Q_X] += this.post_displacements[i][Q_X];
|
||
final_pt[Q_Y] += this.post_displacements[i][Q_Y];
|
||
}
|
||
|
||
output_pts[0 + write_pt_index] = final_pt[Q_X];
|
||
output_pts[1 + write_pt_index] = final_pt[Q_Y];
|
||
output_pts[2 + write_pt_index] = final_pt[Q_Z];
|
||
|
||
|
||
|
||
read_pt_index += 3;
|
||
write_pt_index += 3;
|
||
}
|
||
|
||
// uv warping
|
||
if(this.use_uv_warp == true) {
|
||
this.runUvWarp();
|
||
}
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setMainBoneKey = function(key_in)
|
||
{
|
||
this.main_bone_key = key_in;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.determineMainBone = function(root_bone_in)
|
||
{
|
||
this.main_bone = root_bone_in.getChildByKey(this.main_bone_key);
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setUseDq = function(flag_in)
|
||
{
|
||
this.use_dq = flag_in;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setName = function(name_in)
|
||
{
|
||
this.name = name_in;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getName = function()
|
||
{
|
||
return this.name;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setUseLocalDisplacements = function(flag_in)
|
||
{
|
||
this.use_local_displacements = flag_in;
|
||
if((this.local_displacements.length != this.getNumPts())
|
||
&& this.use_local_displacements)
|
||
{
|
||
this.local_displacements = [];
|
||
for(var i = 0; i < this.getNumPts(); i++) {
|
||
this.local_displacements.push (vec2.create());
|
||
}
|
||
}
|
||
};
|
||
|
||
MeshRenderRegion.prototype. getUseLocalDisplacements = function()
|
||
{
|
||
return this.use_local_displacements;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setUsePostDisplacements = function(flag_in)
|
||
{
|
||
this.use_post_displacements = flag_in;
|
||
if((this.post_displacements.length != this.getNumPts())
|
||
&& this.use_post_displacements)
|
||
{
|
||
this.post_displacements = [];
|
||
for(var i = 0; i < this.getNumPts(); i++) {
|
||
this.post_displacements.push(vec2.create());
|
||
}
|
||
}
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getUsePostDisplacements = function()
|
||
{
|
||
return this.use_post_displacements;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getRestLocalPt = function(index_in)
|
||
{
|
||
var read_pt_index = this.getRestPtsIndex() + (3 * index_in);
|
||
var return_pt = vec2.fromValues(this.store_rest_pts[0 + read_pt_index],
|
||
this.store_rest_pts[1 + read_pt_index]);
|
||
return return_pt;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getLocalIndex = function(index_in)
|
||
{
|
||
var read_index = this.getIndicesIndex() + index_in;
|
||
return this.store_indices[read_index];
|
||
};
|
||
|
||
MeshRenderRegion.prototype.clearLocalDisplacements = function()
|
||
{
|
||
for(var i = 0; i < this.local_displacements.length; i++) {
|
||
this.local_displacements[i] = vec2.create();
|
||
}
|
||
};
|
||
|
||
MeshRenderRegion.prototype.clearPostDisplacements = function()
|
||
{
|
||
for(var i = 0; i < this.post_displacements.length; i++) {
|
||
this.post_displacements[i] = vec2.create();
|
||
}
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setUseUvWarp = function(flag_in)
|
||
{
|
||
this.use_uv_warp = flag_in;
|
||
if(this.use_uv_warp == false) {
|
||
this.restoreRefUv();
|
||
}
|
||
};
|
||
|
||
MeshRenderRegion.prototype. getUseUvWarp = function()
|
||
{
|
||
return this.use_uv_warp;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setUvWarpLocalOffset = function(vec_in)
|
||
{
|
||
this.uv_warp_local_offset = vec_in;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setUvWarpGlobalOffset = function(vec_in)
|
||
{
|
||
this.uv_warp_global_offset = vec_in;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setUvWarpScale = function(vec_in)
|
||
{
|
||
this.uv_warp_scale = vec_in;
|
||
};
|
||
|
||
MeshRenderRegion.prototype. getUvWarpLocalOffset = function()
|
||
{
|
||
return this.uv_warp_local_offset;
|
||
};
|
||
|
||
MeshRenderRegion.prototype. getUvWarpGlobalOffset = function()
|
||
{
|
||
return this.uv_warp_global_offset;
|
||
};
|
||
|
||
MeshRenderRegion.prototype. getUvWarpScale = function()
|
||
{
|
||
return this.uv_warp_scale;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.runUvWarp = function()
|
||
{
|
||
var cur_uvs_index = this.getUVsIndex();
|
||
for(var i = 0; i < this.uv_warp_ref_uvs.length; i++) {
|
||
var set_uv = vec2.clone(this.uv_warp_ref_uvs[i]);
|
||
|
||
|
||
set_uv = vec2.subtract(set_uv, set_uv, this.uv_warp_local_offset);
|
||
set_uv[Q_X] *= this.uv_warp_scale[Q_X];
|
||
set_uv[Q_Y] *= this.uv_warp_scale[Q_Y];
|
||
set_uv = vec2.add(set_uv, set_uv, this.uv_warp_global_offset);
|
||
|
||
|
||
/*
|
||
set_uv.sub(uv_warp_local_offset);
|
||
set_uv.scl(uv_warp_scale);
|
||
set_uv.add(uv_warp_global_offset);
|
||
*/
|
||
|
||
|
||
this.store_uvs[0 + cur_uvs_index] = set_uv[Q_X];
|
||
this.store_uvs[1 + cur_uvs_index] = set_uv[Q_Y];
|
||
|
||
|
||
cur_uvs_index += 2;
|
||
}
|
||
};
|
||
|
||
MeshRenderRegion.prototype.restoreRefUv = function()
|
||
{
|
||
var cur_uvs_index = this.getUVsIndex();
|
||
for(var i = 0; i < this.uv_warp_ref_uvs.length; i++) {
|
||
var set_uv = this.uv_warp_ref_uvs[i];
|
||
|
||
this.store_uvs[0 + cur_uvs_index] = set_uv[Q_X];
|
||
this.store_uvs[1 + cur_uvs_index] = set_uv[Q_Y];
|
||
|
||
cur_uvs_index += 2;
|
||
}
|
||
};
|
||
|
||
MeshRenderRegion.prototype.getTagId = function()
|
||
{
|
||
return this.tag_id;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.setTagId = function(value_in)
|
||
{
|
||
this.tag_id = value_in;
|
||
};
|
||
|
||
MeshRenderRegion.prototype.initFastNormalWeightMap = function(bones_map)
|
||
{
|
||
this.relevant_bones_indices = [];
|
||
|
||
// fast normal weight map lookup, avoids hash lookups
|
||
for (var cur_key in bones_map) {
|
||
var values = this.normal_weight_map[cur_key];
|
||
this.fast_normal_weight_map.push(values);
|
||
}
|
||
|
||
// relevant bone indices
|
||
var cutoff_val = 0.05;
|
||
for(var i = 0; i < this.getNumPts(); i++) {
|
||
var curIndicesArray = [];
|
||
for (var j = 0; j < this.fast_normal_weight_map.length; j++)
|
||
{
|
||
var cur_val = this.fast_normal_weight_map[j][i];
|
||
if(cur_val > cutoff_val)
|
||
{
|
||
curIndicesArray.push(j);
|
||
}
|
||
}
|
||
|
||
this.relevant_bones_indices.push(curIndicesArray);
|
||
}
|
||
|
||
// fast bone map lookup
|
||
for (var cur_key in bones_map) {
|
||
var cur_bone = bones_map[cur_key];
|
||
this.fast_bones_map.push(cur_bone);
|
||
}
|
||
};
|
||
|
||
MeshRenderRegion.prototype.initUvWarp = function()
|
||
{
|
||
var cur_uvs_index = this.getUVsIndex();
|
||
// uv_warp_ref_uvs = new java.util.Vector<Vector2>(new Vector2[getNumPts()]);
|
||
this.uv_warp_ref_uvs = [];;
|
||
|
||
for(var i = 0; i < this.getNumPts(); i++) {
|
||
this.uv_warp_ref_uvs.push(vec2.create());
|
||
|
||
this.uv_warp_ref_uvs[i] = vec2.fromValues(this.store_uvs[cur_uvs_index],
|
||
this.store_uvs[cur_uvs_index + 1]);
|
||
|
||
|
||
|
||
cur_uvs_index += 2;
|
||
}
|
||
};
|
||
|
||
|
||
// MeshRenderBoneComposition
|
||
function MeshRenderBoneComposition()
|
||
{
|
||
this.root_bone = null;
|
||
this.bones_map = {};
|
||
this.regions = [];
|
||
this.regions_map = {};
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.addRegion = function(region_in)
|
||
{
|
||
this.regions.push(region_in);
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.setRootBone = function(root_bone_in)
|
||
{
|
||
this.root_bone = root_bone_in;
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.getRootBone = function()
|
||
{
|
||
return this.root_bone;
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.initBoneMap = function()
|
||
{
|
||
this.bones_map = MeshRenderBoneComposition.genBoneMap(this.root_bone);
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.initRegionsMap = function()
|
||
{
|
||
this.regions_map = {};
|
||
for(var i = 0; i < this.regions.length; i++) {
|
||
cur_key = this.regions[i].getName();
|
||
this.regions_map[cur_key] = this.regions[i];
|
||
}
|
||
};
|
||
|
||
MeshRenderBoneComposition.genBoneMap = function(input_bone)
|
||
{
|
||
var ret_map = {};
|
||
var all_keys = input_bone.getAllBoneKeys();
|
||
for(var i = 0; i < all_keys.length; i++) {
|
||
var cur_key = all_keys[i];
|
||
ret_map[cur_key] = input_bone.getChildByKey(cur_key);
|
||
}
|
||
|
||
return ret_map;
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.getBonesMap = function()
|
||
{
|
||
return this.bones_map;
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.getRegionsMap = function()
|
||
{
|
||
return this.regions_map;
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.getRegions = function()
|
||
{
|
||
return this.regions;
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.getRegionWithId = function(id_in)
|
||
{
|
||
for(var i = 0; i < this.regions.length; i++) {
|
||
var cur_region = this.regions[i];
|
||
if(cur_region.getTagId() == id_in) {
|
||
return cur_region;
|
||
}
|
||
}
|
||
|
||
return null;
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.resetToWorldRestPts = function()
|
||
{
|
||
this.getRootBone().initWorldPts();
|
||
};
|
||
|
||
MeshRenderBoneComposition.prototype.updateAllTransforms = function(update_parent_xf)
|
||
{
|
||
if(update_parent_xf) {
|
||
this.getRootBone().computeParentTransforms();
|
||
}
|
||
|
||
this.getRootBone().computeWorldDeltaTransforms();
|
||
this.getRootBone().fixDQs(this.getRootBone().getWorldDq());
|
||
};
|
||
|
||
// MeshBoneCache
|
||
function MeshBoneCache(key_in)
|
||
{
|
||
this.key = key_in;
|
||
};
|
||
|
||
MeshBoneCache.prototype.setWorldStartPt = function(pt_in) {
|
||
this.world_start_pt = pt_in;
|
||
};
|
||
|
||
MeshBoneCache.prototype.setWorldEndPt = function(pt_in) {
|
||
this.world_end_pt = pt_in;
|
||
};
|
||
|
||
MeshBoneCache.prototype.getWorldStartPt = function() {
|
||
return this.world_start_pt;
|
||
};
|
||
|
||
MeshBoneCache.prototype.getWorldEndPt = function() {
|
||
return this.world_end_pt;
|
||
};
|
||
|
||
MeshBoneCache.prototype.getKey = function() {
|
||
return this.key;
|
||
};
|
||
|
||
// MeshDisplacementCache
|
||
function MeshDisplacementCache(key_in)
|
||
{
|
||
this.key = key_in;
|
||
this.local_displacements = [];
|
||
this.post_displacements = [];
|
||
};
|
||
|
||
MeshDisplacementCache.prototype.setLocalDisplacements = function(displacements_in)
|
||
{
|
||
this.local_displacements = displacements_in;
|
||
};
|
||
|
||
MeshDisplacementCache.prototype.setPostDisplacements = function(displacements_in)
|
||
{
|
||
this.post_displacements = displacements_in;
|
||
};
|
||
|
||
MeshDisplacementCache.prototype.getKey = function() {
|
||
return this.key;
|
||
};
|
||
|
||
MeshDisplacementCache.prototype.getLocalDisplacements = function()
|
||
{
|
||
return this.local_displacements;
|
||
};
|
||
|
||
MeshDisplacementCache.prototype.getPostDisplacements = function()
|
||
{
|
||
return this.post_displacements;
|
||
};
|
||
|
||
|
||
// MeshUVWarpCache
|
||
function MeshUVWarpCache(key_in)
|
||
{
|
||
this.uv_warp_global_offset = vec2.create();
|
||
this.uv_warp_local_offset = vec2.create();
|
||
this.uv_warp_scale = vec2.fromValues(-1,-1);
|
||
this.key = key_in;
|
||
this.enabled = false;
|
||
};
|
||
|
||
MeshUVWarpCache.prototype.setUvWarpLocalOffset = function(vec_in)
|
||
{
|
||
this.uv_warp_local_offset = vec_in;
|
||
};
|
||
|
||
MeshUVWarpCache.prototype.setUvWarpGlobalOffset = function(vec_in)
|
||
{
|
||
this.uv_warp_global_offset = vec_in;
|
||
};
|
||
|
||
MeshUVWarpCache.prototype.setUvWarpScale = function(vec_in)
|
||
{
|
||
this.uv_warp_scale = vec_in;
|
||
};
|
||
|
||
MeshUVWarpCache.prototype.getUvWarpLocalOffset = function()
|
||
{
|
||
return this.uv_warp_local_offset;
|
||
};
|
||
|
||
MeshUVWarpCache.prototype.getUvWarpGlobalOffset = function()
|
||
{
|
||
return this.uv_warp_global_offset;
|
||
};
|
||
|
||
MeshUVWarpCache.prototype.getUvWarpScale = function()
|
||
{
|
||
return this.uv_warp_scale;
|
||
};
|
||
|
||
MeshUVWarpCache.prototype.getKey = function() {
|
||
return this.key;
|
||
};
|
||
|
||
MeshUVWarpCache.prototype.setEnabled = function(flag_in)
|
||
{
|
||
this.enabled = flag_in;
|
||
};
|
||
|
||
MeshUVWarpCache.prototype.getEnabled = function() {
|
||
return this.enabled;
|
||
};
|
||
|
||
// MeshBoneCacheManager
|
||
function MeshBoneCacheManager()
|
||
{
|
||
this.is_ready = false;
|
||
this.bone_cache_table = null;
|
||
this.bone_cache_data_ready = null;
|
||
this.bone_cache_table = [];
|
||
this.bone_cache_data_ready = [];
|
||
};
|
||
|
||
MeshBoneCacheManager.prototype.init = function(start_time_in, end_time_in)
|
||
{
|
||
this.start_time = start_time_in;
|
||
this.end_time = end_time_in;
|
||
|
||
var num_frames = this.end_time - this.start_time + 1;
|
||
this.bone_cache_table = [];
|
||
|
||
this.bone_cache_data_ready = [];
|
||
for(var i = 0; i < num_frames; i++) {
|
||
this.bone_cache_table.push([]);
|
||
this.bone_cache_data_ready.push(false);
|
||
}
|
||
|
||
this.is_ready = false;
|
||
};
|
||
|
||
MeshBoneCacheManager.prototype.getStartTime = function()
|
||
{
|
||
return this.start_time;
|
||
};
|
||
|
||
MeshBoneCacheManager.prototype.getEndime = function()
|
||
{
|
||
return this.end_time;
|
||
};
|
||
|
||
MeshBoneCacheManager.prototype.getIndexByTime = function(time_in)
|
||
{
|
||
var retval = time_in - this.start_time;
|
||
retval = Utils.clamp(retval, 0, (this.bone_cache_table.length) - 1);
|
||
|
||
return retval;
|
||
};
|
||
|
||
MeshBoneCacheManager.prototype.retrieveValuesAtTime = function(time_in, bone_map)
|
||
{
|
||
var base_time = this.getIndexByTime(Math.floor(time_in));
|
||
var end_time = this.getIndexByTime(Math.ceil(time_in));
|
||
|
||
var ratio = (time_in - Math.floor(time_in));
|
||
|
||
if(this.bone_cache_data_ready.length == 0) {
|
||
return;
|
||
}
|
||
|
||
if((this.bone_cache_data_ready[base_time] == false)
|
||
|| ((this.bone_cache_data_ready[end_time] == false)))
|
||
{
|
||
return;
|
||
}
|
||
|
||
var base_cache = this.bone_cache_table[base_time];
|
||
var end_cache = this.bone_cache_table[end_time];
|
||
|
||
for(var i = 0, l = base_cache.length; i < l; i++) {
|
||
var base_data = base_cache[i];
|
||
var end_data = end_cache[i];
|
||
var cur_key = base_data.getKey();
|
||
|
||
var final_world_start_pt = Utils.vecInterp(base_data.getWorldStartPt(), end_data.getWorldStartPt(), ratio);
|
||
|
||
var final_world_end_pt = Utils.vecInterp(base_data.getWorldEndPt(), end_data.getWorldEndPt(), ratio);
|
||
|
||
/*
|
||
Vector3 final_world_start_pt = ((1.0f - ratio) * base_data.getWorldStartPt()) +
|
||
(ratio * end_data.getWorldStartPt());
|
||
|
||
Vector3 final_world_end_pt = ((1.0f - ratio) * base_data.getWorldEndPt()) +
|
||
(ratio * end_data.getWorldEndPt());
|
||
*/
|
||
|
||
bone_map[cur_key].setWorldStartPt(final_world_start_pt);
|
||
bone_map[cur_key].setWorldEndPt(final_world_end_pt);
|
||
}
|
||
};
|
||
|
||
MeshBoneCacheManager.prototype.allReady = function()
|
||
{
|
||
if(this.is_ready) {
|
||
return true;
|
||
}
|
||
else {
|
||
var num_frames = this.end_time - this.start_time + 1;
|
||
var ready_cnt = 0;
|
||
for(var i = 0; i < this.bone_cache_data_ready.size(); i++) {
|
||
if(this.bone_cache_data_ready[i]) {
|
||
ready_cnt++;
|
||
}
|
||
}
|
||
|
||
if(ready_cnt == num_frames) {
|
||
this.is_ready = true;
|
||
}
|
||
}
|
||
|
||
return this.is_ready;
|
||
};
|
||
|
||
MeshBoneCacheManager.prototype.makeAllReady = function()
|
||
{
|
||
for(var i = 0; i < this.bone_cache_data_ready.length; i++) {
|
||
this.bone_cache_data_ready[i] = true;
|
||
}
|
||
};
|
||
|
||
// MeshDisplacementCacheManager
|
||
function MeshDisplacementCacheManager()
|
||
{
|
||
this.is_ready = false;
|
||
this.displacement_cache_table = null;
|
||
this.displacement_cache_data_ready = null;
|
||
this.displacement_cache_table = [];
|
||
this.displacement_cache_data_ready = [];
|
||
};
|
||
|
||
MeshDisplacementCacheManager.prototype.init = function(start_time_in, end_time_in)
|
||
{
|
||
this.start_time = start_time_in;
|
||
this.end_time = end_time_in;
|
||
|
||
var num_frames = this.end_time - this.start_time + 1;
|
||
this.displacement_cache_table = [];
|
||
|
||
this.displacement_cache_data_ready = [];
|
||
for(var i = 0; i < num_frames; i++) {
|
||
this.displacement_cache_table.push([]);
|
||
this.displacement_cache_data_ready.push(false);
|
||
}
|
||
|
||
this.is_ready = false;
|
||
};
|
||
|
||
MeshDisplacementCacheManager.prototype.getStartTime = function()
|
||
{
|
||
return this.start_time;
|
||
};
|
||
|
||
MeshDisplacementCacheManager.prototype.getEndime = function()
|
||
{
|
||
return this.end_time;
|
||
};
|
||
|
||
MeshDisplacementCacheManager.prototype.getIndexByTime = function(time_in)
|
||
{
|
||
var retval = time_in - this.start_time;
|
||
retval = Utils.clamp(retval, 0, (this.displacement_cache_table.length) - 1);
|
||
|
||
return retval;
|
||
};
|
||
|
||
MeshDisplacementCacheManager.prototype.retrieveValuesAtTime = function(time_in, regions_map)
|
||
{
|
||
var base_time = this.getIndexByTime(Math.floor(time_in));
|
||
var end_time = this.getIndexByTime(Math.ceil(time_in));
|
||
|
||
var ratio = (time_in - Math.floor(time_in));
|
||
|
||
if(this.displacement_cache_data_ready.length == 0) {
|
||
return;
|
||
}
|
||
|
||
if((this.displacement_cache_data_ready[base_time] == false)
|
||
|| (this.displacement_cache_data_ready[end_time] == false))
|
||
{
|
||
return;
|
||
}
|
||
|
||
var base_cache = this.displacement_cache_table[base_time];
|
||
var end_cache = this.displacement_cache_table[end_time];
|
||
|
||
for(var i = 0; i < base_cache.length; i++) {
|
||
var base_data = base_cache[i];
|
||
var end_data = end_cache[i];
|
||
var cur_key = base_data.getKey();
|
||
|
||
var set_region = regions_map[cur_key];
|
||
|
||
if(set_region.getUseLocalDisplacements()) {
|
||
var displacements =
|
||
set_region.local_displacements;
|
||
if((base_data.getLocalDisplacements().length == displacements.length)
|
||
&& (end_data.getLocalDisplacements().length == displacements.length))
|
||
{
|
||
for(var j = 0; j < displacements.length; j++) {
|
||
var interp_val = Utils.vec2Interp(base_data.getLocalDisplacements()[j],
|
||
end_data.getLocalDisplacements()[j],
|
||
ratio);
|
||
|
||
/*
|
||
Vector2 interp_val =
|
||
((1.0f - ratio) * base_data.getLocalDisplacements().get(j)) +
|
||
(ratio * end_data.getLocalDisplacements().get(j));
|
||
*/
|
||
|
||
displacements[j] = interp_val;
|
||
}
|
||
}
|
||
else {
|
||
for(var j = 0; j < displacements.length; j++) {
|
||
displacements[j] = vec2.create();
|
||
}
|
||
}
|
||
}
|
||
|
||
if(set_region.getUsePostDisplacements()) {
|
||
var displacements =
|
||
set_region.post_displacements;
|
||
if((base_data.getPostDisplacements().length == displacements.length)
|
||
&& (end_data.getPostDisplacements().length == displacements.length))
|
||
{
|
||
|
||
for(var j = 0; j < displacements.length; j++) {
|
||
var interp_val = Utils.vec2Interp(base_data.getPostDisplacements()[j],
|
||
end_data.getPostDisplacements()[j],
|
||
ratio);
|
||
|
||
/*
|
||
Vector2 interp_val =
|
||
((1.0f - ratio) * base_data.getPostDisplacements()[j]) +
|
||
(ratio * end_data.getPostDisplacements()[j]);
|
||
*/
|
||
displacements[j] = interp_val;
|
||
}
|
||
}
|
||
else {
|
||
for(var j = 0; j < displacements.length; j++) {
|
||
displacements.set[j] = vec2.create();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
MeshDisplacementCacheManager.prototype.allReady = function()
|
||
{
|
||
if(this.is_ready) {
|
||
return true;
|
||
}
|
||
else {
|
||
var num_frames = this.end_time - this.start_time + 1;
|
||
var ready_cnt = 0;
|
||
for(var i = 0; i < this.displacement_cache_data_ready.length; i++) {
|
||
if(this.displacement_cache_data_ready[i]) {
|
||
ready_cnt++;
|
||
}
|
||
}
|
||
|
||
if(ready_cnt == num_frames) {
|
||
this.is_ready = true;
|
||
}
|
||
}
|
||
|
||
return this.is_ready;
|
||
};
|
||
|
||
MeshDisplacementCacheManager.prototype.makeAllReady = function()
|
||
{
|
||
for(var i = 0; i < this.displacement_cache_data_ready.length; i++) {
|
||
this.displacement_cache_data_ready[i] = true;
|
||
}
|
||
};
|
||
|
||
// MeshUVWarpCacheManager
|
||
function MeshUVWarpCacheManager()
|
||
{
|
||
this.is_ready = false;
|
||
this.uv_cache_table = null;
|
||
this.uv_cache_data_ready = null;
|
||
this.uv_cache_table = [];
|
||
this.uv_cache_data_ready = [];
|
||
};
|
||
|
||
MeshUVWarpCacheManager.prototype.init = function(start_time_in, end_time_in)
|
||
{
|
||
this.start_time = start_time_in;
|
||
this.end_time = end_time_in;
|
||
|
||
var num_frames = this.end_time - this.start_time + 1;
|
||
this.uv_cache_table = [];
|
||
|
||
this.uv_cache_data_ready = [];
|
||
for(var i = 0; i < num_frames; i++) {
|
||
this.uv_cache_table.push([]);
|
||
this.uv_cache_data_ready.push(false);
|
||
}
|
||
|
||
this.is_ready = false;
|
||
};
|
||
|
||
MeshUVWarpCacheManager.prototype.getStartTime = function()
|
||
{
|
||
return this.start_time;
|
||
};
|
||
|
||
MeshUVWarpCacheManager.prototype.getEndime = function()
|
||
{
|
||
return this.end_time;
|
||
};
|
||
|
||
MeshUVWarpCacheManager.prototype.getIndexByTime = function(time_in)
|
||
{
|
||
var retval = time_in - this.start_time;
|
||
retval = Utils.clamp(retval, 0, (this.uv_cache_table.length) - 1);
|
||
|
||
return retval;
|
||
};
|
||
|
||
MeshUVWarpCacheManager.prototype.retrieveValuesAtTime = function(time_in, regions_map)
|
||
{
|
||
var base_time = this.getIndexByTime(Math.floor(time_in));
|
||
var end_time = this.getIndexByTime(Math.ceil(time_in));
|
||
|
||
var ratio = (time_in - Math.floor(time_in));
|
||
|
||
if(this.uv_cache_data_ready.length == 0) {
|
||
return;
|
||
}
|
||
|
||
if((this.uv_cache_data_ready[base_time] == false)
|
||
|| (this.uv_cache_data_ready[end_time] == false))
|
||
{
|
||
return;
|
||
}
|
||
|
||
var base_cache = this.uv_cache_table[base_time];
|
||
var end_cache = this.uv_cache_table[end_time];
|
||
|
||
for(var i = 0; i < base_cache.length; i++) {
|
||
var base_data = base_cache[i];
|
||
var end_data = end_cache[i];
|
||
var cur_key = base_data.getKey();
|
||
|
||
var set_region = regions_map[cur_key];
|
||
if(set_region.getUseUvWarp()) {
|
||
var final_local_offset = base_data.getUvWarpLocalOffset();
|
||
|
||
|
||
var final_global_offset = base_data.getUvWarpGlobalOffset();
|
||
|
||
var final_scale = base_data.getUvWarpScale();
|
||
/*
|
||
Vector2 final_local_offset = ((1.0f - ratio) * base_data.getUvWarpLocalOffset()) +
|
||
(ratio * end_data.getUvWarpLocalOffset());
|
||
|
||
Vector2 final_global_offset = ((1.0f - ratio) * base_data.getUvWarpGlobalOffset()) +
|
||
(ratio * end_data.getUvWarpGlobalOffset());
|
||
|
||
Vector2 final_scale = ((1.0f - ratio) * base_data.getUvWarpScale()) +
|
||
(ratio * end_data.getUvWarpScale());
|
||
|
||
*/
|
||
|
||
|
||
set_region.setUvWarpLocalOffset(final_local_offset);
|
||
set_region.setUvWarpGlobalOffset(final_global_offset);
|
||
set_region.setUvWarpScale(final_scale);
|
||
}
|
||
}
|
||
};
|
||
|
||
MeshUVWarpCacheManager.prototype.allReady = function()
|
||
{
|
||
if(this.is_ready) {
|
||
return true;
|
||
}
|
||
else {
|
||
var num_frames = this.end_time - this.start_time + 1;
|
||
var ready_cnt = 0;
|
||
for(var i = 0; i < this.uv_cache_data_ready.length; i++) {
|
||
if(uv_cache_data_ready[i]) {
|
||
ready_cnt++;
|
||
}
|
||
}
|
||
|
||
if(ready_cnt == num_frames) {
|
||
this.is_ready = true;
|
||
}
|
||
}
|
||
|
||
return this.is_ready;
|
||
};
|
||
|
||
MeshUVWarpCacheManager.prototype.makeAllReady = function()
|
||
{
|
||
for(var i = 0; i < this.uv_cache_data_ready.length; i++) {
|
||
this.uv_cache_data_ready[i] = true;
|
||
}
|
||
};
|
||
|
||
// CreatureModuleUtils
|
||
var CreatureModuleUtils = {};
|
||
|
||
CreatureModuleUtils.GetAllAnimationNames = function(json_data)
|
||
{
|
||
var json_animations = json_data["animation"];
|
||
var keys = [];
|
||
for (var name in json_animations)
|
||
{
|
||
keys.push(name);
|
||
}
|
||
|
||
return keys;
|
||
};
|
||
|
||
CreatureModuleUtils.getFloatArray = function(raw_data)
|
||
{
|
||
return raw_data;
|
||
};
|
||
|
||
CreatureModuleUtils.getIntArray = function(raw_data)
|
||
{
|
||
return raw_data;
|
||
};
|
||
|
||
|
||
CreatureModuleUtils.ReadPointsArray2DJSON = function(data, key)
|
||
{
|
||
var raw_array = CreatureModuleUtils.getFloatArray(data[key]);
|
||
var ret_list = [];
|
||
var num_points = raw_array.length / 2;
|
||
for (var i = 0; i < num_points; i++)
|
||
{
|
||
var cur_index = i * 2;
|
||
ret_list.push(
|
||
vec2.fromValues(raw_array[0 + cur_index], raw_array[1 + cur_index]));
|
||
}
|
||
|
||
return ret_list;
|
||
};
|
||
|
||
CreatureModuleUtils.ReadFloatArray3DJSON = function(data, key)
|
||
{
|
||
var raw_array = CreatureModuleUtils.getFloatArray(data[key]);
|
||
|
||
var ret_list = [];
|
||
var num_points = raw_array.length / 2;
|
||
for (var i = 0; i < num_points; i++)
|
||
{
|
||
var cur_index = i * 2;
|
||
ret_list.push(raw_array[0 + cur_index]);
|
||
ret_list.push(raw_array[1 + cur_index]);
|
||
ret_list.push(0);
|
||
}
|
||
|
||
return ret_list;
|
||
};
|
||
|
||
CreatureModuleUtils.ReadBoolJSON = function(data, key)
|
||
{
|
||
var val = data[key];
|
||
return val;
|
||
};
|
||
|
||
CreatureModuleUtils.ReadFloatArrayJSON = function(data, key)
|
||
{
|
||
/*
|
||
var raw_array = getFloatArray(data.get[key]);
|
||
var ret_list = [];
|
||
for(var i = 0; i < raw_array.length; i++)
|
||
{
|
||
ret_list.push(raw_array[i]);
|
||
}
|
||
|
||
return ret_list;
|
||
*/
|
||
|
||
return data[key];
|
||
};
|
||
|
||
CreatureModuleUtils.ReadIntArrayJSON = function(data, key)
|
||
{
|
||
/*
|
||
int[] raw_array = getIntArray (data.get(key));
|
||
java.util.Vector<Integer> ret_list = new java.util.Vector<Integer>();
|
||
|
||
for(int i = 0; i < raw_array.length; i++) {
|
||
ret_list.add(raw_array[i]);
|
||
}
|
||
|
||
return ret_list;
|
||
*/
|
||
return data[key];
|
||
};
|
||
|
||
CreatureModuleUtils.ReadMatrixJSON = function(data, key)
|
||
{
|
||
var raw_array = CreatureModuleUtils.getFloatArray(data[key]);
|
||
var retMat = mat4.create();
|
||
for(var i = 0; i < 16; i++)
|
||
{
|
||
retMat[i] = raw_array[i];
|
||
}
|
||
|
||
return retMat;
|
||
};
|
||
|
||
CreatureModuleUtils.ReadVector2JSON = function(data, key)
|
||
{
|
||
var raw_array = CreatureModuleUtils.getFloatArray(data[key]);
|
||
return vec2.fromValues(raw_array[0], raw_array[1]);
|
||
};
|
||
|
||
|
||
CreatureModuleUtils.ReadVector3JSON = function(data, key)
|
||
{
|
||
var raw_array = CreatureModuleUtils.getFloatArray(data[key]);
|
||
return vec3.fromValues(raw_array[0], raw_array[1], 0);
|
||
};
|
||
|
||
CreatureModuleUtils.CreateBones = function(json_obj, key) {
|
||
var root_bone = null;
|
||
var base_obj = json_obj[key];
|
||
//var bone_data = new HashMap<Integer, Tuple<MeshBone, Vector<Integer>>>();
|
||
var bone_data = {};
|
||
var child_set = {};
|
||
|
||
// layout bones
|
||
for (var cur_name in base_obj)
|
||
{
|
||
|
||
var cur_node = base_obj[cur_name];
|
||
|
||
var cur_id = cur_node["id"]; //GetJSONNodeFromKey(*cur_node, "id")->value.toNumber();
|
||
var cur_parent_mat = CreatureModuleUtils.ReadMatrixJSON(cur_node, "restParentMat");
|
||
|
||
var cur_local_rest_start_pt = CreatureModuleUtils.ReadVector3JSON(cur_node, "localRestStartPt");
|
||
var cur_local_rest_end_pt = CreatureModuleUtils.ReadVector3JSON(cur_node, "localRestEndPt");
|
||
var cur_children_ids = CreatureModuleUtils.ReadIntArrayJSON(cur_node, "children");
|
||
|
||
var new_bone = new MeshBone(cur_name,
|
||
vec3.create(),
|
||
vec3.create(),
|
||
cur_parent_mat);
|
||
new_bone.local_rest_start_pt = cur_local_rest_start_pt;
|
||
new_bone.local_rest_end_pt = cur_local_rest_end_pt;
|
||
new_bone.calcRestData();
|
||
new_bone.setTagId(cur_id);
|
||
|
||
bone_data[cur_id] = {first:new_bone, second:cur_children_ids};
|
||
|
||
for(var i = 0; i < cur_children_ids.length; i++){
|
||
var cur_child_id = cur_children_ids[i];
|
||
child_set[cur_child_id] = cur_child_id;
|
||
}
|
||
}
|
||
|
||
// Find root
|
||
for(var cur_id in bone_data)
|
||
{
|
||
if( (cur_id in child_set) == false) {
|
||
// not a child, so is root
|
||
var cur_data = bone_data[cur_id];
|
||
root_bone = cur_data.first;
|
||
break;
|
||
}
|
||
}
|
||
|
||
// construct hierarchy
|
||
for(var cur_id in bone_data)
|
||
{
|
||
var cur_data = bone_data[cur_id];
|
||
|
||
var cur_bone = cur_data.first;
|
||
var children_ids = cur_data.second;
|
||
for(var i = 0; i < children_ids.length; i++)
|
||
{
|
||
var cur_child_id = children_ids[i];
|
||
var child_bone = bone_data[cur_child_id].first;
|
||
cur_bone.addChild(child_bone);
|
||
}
|
||
|
||
}
|
||
|
||
|
||
return root_bone;
|
||
};
|
||
|
||
CreatureModuleUtils.CreateRegions = function(json_obj, key, indices_in, rest_pts_in, uvs_in)
|
||
{
|
||
var ret_regions = [];
|
||
var base_obj = json_obj[key];
|
||
|
||
for (var cur_name in base_obj)
|
||
{
|
||
var cur_node = base_obj[cur_name];
|
||
|
||
var cur_id = cur_node["id"]; //(int)GetJSONNodeFromKey(*cur_node, "id")->value.toNumber();
|
||
var cur_start_pt_index = cur_node["start_pt_index"]; //(int)GetJSONNodeFromKey(*cur_node, "start_pt_index")->value.toNumber();
|
||
var cur_end_pt_index = cur_node["end_pt_index"]; //(int)GetJSONNodeFromKey(*cur_node, "end_pt_index")->value.toNumber();
|
||
var cur_start_index = cur_node["start_index"]; //(int)GetJSONNodeFromKey(*cur_node, "start_index")->value.toNumber();
|
||
var cur_end_index = cur_node["end_index"]; //(int)GetJSONNodeFromKey(*cur_node, "end_index")->value.toNumber();
|
||
|
||
var new_region = new MeshRenderRegion(indices_in,
|
||
rest_pts_in,
|
||
uvs_in,
|
||
cur_start_pt_index,
|
||
cur_end_pt_index,
|
||
cur_start_index,
|
||
cur_end_index);
|
||
|
||
new_region.setName(cur_name);
|
||
new_region.setTagId(cur_id);
|
||
|
||
// Read in weights
|
||
var weight_map =
|
||
new_region.normal_weight_map;
|
||
var weight_obj = cur_node["weights"];
|
||
|
||
for (var w_key in weight_obj)
|
||
{
|
||
var w_node = weight_obj[w_key];
|
||
var values = CreatureModuleUtils.ReadFloatArrayJSON(weight_obj, w_key);
|
||
weight_map[w_key] = values;
|
||
}
|
||
|
||
ret_regions.push(new_region);
|
||
}
|
||
|
||
return ret_regions;
|
||
};
|
||
|
||
CreatureModuleUtils.GetStartEndTimes = function(json_obj, key)
|
||
{
|
||
var start_time = 0;
|
||
var end_time = 0;
|
||
var first = true;
|
||
var base_obj = json_obj[key];
|
||
|
||
for (var cur_val in base_obj)
|
||
{
|
||
var cur_node = base_obj[cur_val];
|
||
var cur_num = parseInt(cur_val);
|
||
if(first) {
|
||
start_time = cur_num;
|
||
end_time = cur_num;
|
||
first = false;
|
||
}
|
||
else {
|
||
if(cur_num > end_time) {
|
||
end_time = cur_num;
|
||
}
|
||
|
||
if(cur_num < start_time) {
|
||
start_time = cur_num;
|
||
}
|
||
}
|
||
}
|
||
|
||
return {first:start_time, second:end_time};
|
||
};
|
||
|
||
CreatureModuleUtils.FillBoneCache = function(json_obj, key, start_time, end_time, cache_manager)
|
||
{
|
||
var base_obj = json_obj[key];
|
||
|
||
cache_manager.init(start_time, end_time);
|
||
|
||
for (var cur_time in base_obj)
|
||
{
|
||
var cur_node = base_obj[cur_time];
|
||
|
||
cache_list = [];
|
||
|
||
for (var cur_name in cur_node)
|
||
{
|
||
var bone_node = cur_node[cur_name];
|
||
|
||
var cur_start_pt = CreatureModuleUtils.ReadVector3JSON(bone_node, "start_pt"); //ReadJSONVec4_2(*bone_node, "start_pt");
|
||
var cur_end_pt = CreatureModuleUtils.ReadVector3JSON(bone_node, "end_pt"); //ReadJSONVec4_2(*bone_node, "end_pt");
|
||
|
||
var cache_data = new MeshBoneCache(cur_name);
|
||
cache_data.setWorldStartPt(cur_start_pt);
|
||
cache_data.setWorldEndPt(cur_end_pt);
|
||
|
||
cache_list.push(cache_data);
|
||
}
|
||
|
||
var set_index = cache_manager.getIndexByTime(cur_time);
|
||
cache_manager.bone_cache_table[set_index] = cache_list;
|
||
}
|
||
|
||
cache_manager.makeAllReady();
|
||
};
|
||
|
||
CreatureModuleUtils.FillDeformationCache = function(json_obj, key, start_time, end_time, cache_manager)
|
||
{
|
||
var base_obj = json_obj[key];
|
||
|
||
cache_manager.init(start_time, end_time);
|
||
|
||
for (var cur_time in base_obj)
|
||
{
|
||
var cur_node = base_obj[cur_time];
|
||
|
||
var cache_list = [];
|
||
|
||
for (var cur_name in cur_node)
|
||
{
|
||
var mesh_node = cur_node[cur_name];
|
||
|
||
var cache_data = new MeshDisplacementCache(cur_name);
|
||
|
||
var use_local_displacement = CreatureModuleUtils.ReadBoolJSON(mesh_node, "use_local_displacements"); //GetJSONNodeFromKey(*mesh_node, "use_local_displacements")->value.toBool();
|
||
var use_post_displacement = CreatureModuleUtils.ReadBoolJSON(mesh_node, "use_post_displacements"); //GetJSONNodeFromKey(*mesh_node, "use_post_displacements")->value.toBool();
|
||
|
||
if(use_local_displacement == true) {
|
||
var read_pts = CreatureModuleUtils.ReadPointsArray2DJSON(mesh_node, "local_displacements"); //ReadJSONPoints2DVector(*mesh_node, "local_displacements");
|
||
cache_data.setLocalDisplacements(read_pts);
|
||
}
|
||
|
||
if(use_post_displacement == true) {
|
||
var read_pts = CreatureModuleUtils.ReadPointsArray2DJSON(mesh_node, "post_displacements"); //ReadJSONPoints2DVector(*mesh_node, "post_displacements");
|
||
cache_data.setPostDisplacements(read_pts);
|
||
}
|
||
|
||
cache_list.push(cache_data);
|
||
}
|
||
|
||
var set_index = cache_manager.getIndexByTime(cur_time);
|
||
cache_manager.displacement_cache_table[set_index] = cache_list;
|
||
}
|
||
|
||
cache_manager.makeAllReady();
|
||
};
|
||
|
||
CreatureModuleUtils.FillUVSwapCache = function(json_obj, key, start_time, end_time, cache_manager)
|
||
{
|
||
var base_obj = json_obj[key];
|
||
|
||
cache_manager.init(start_time, end_time);
|
||
|
||
for (var cur_time in base_obj)
|
||
{
|
||
var cur_node = base_obj[cur_time];
|
||
|
||
var cache_list = [];
|
||
|
||
for (var cur_name in cur_node)
|
||
{
|
||
var uv_node = cur_node[cur_name];
|
||
|
||
var cache_data = new MeshUVWarpCache(cur_name);
|
||
var use_uv = CreatureModuleUtils.ReadBoolJSON(uv_node, "enabled"); //GetJSONNodeFromKey(*uv_node, "enabled")->value.toBool();
|
||
cache_data.setEnabled(use_uv);
|
||
if(use_uv == true) {
|
||
var local_offset = CreatureModuleUtils.ReadVector2JSON(uv_node, "local_offset"); //ReadJSONVec2(*uv_node, "local_offset");
|
||
var global_offset = CreatureModuleUtils.ReadVector2JSON(uv_node, "global_offset"); //ReadJSONVec2(*uv_node, "global_offset");
|
||
var scale = CreatureModuleUtils.ReadVector2JSON(uv_node, "scale"); //ReadJSONVec2(*uv_node, "scale");
|
||
cache_data.setUvWarpLocalOffset(local_offset);
|
||
cache_data.setUvWarpGlobalOffset(global_offset);
|
||
cache_data.setUvWarpScale(scale);
|
||
}
|
||
|
||
cache_list.push(cache_data);
|
||
}
|
||
|
||
var set_index = cache_manager.getIndexByTime(cur_time);
|
||
cache_manager.uv_cache_table[set_index] = cache_list;
|
||
}
|
||
|
||
cache_manager.makeAllReady();
|
||
};
|
||
|
||
// Creature
|
||
function Creature(load_data)
|
||
{
|
||
this.total_num_pts = 0;
|
||
this.total_num_indices = 0;
|
||
this.global_indices = null;
|
||
this.global_pts = null;
|
||
this.global_uvs = null;
|
||
this.render_pts = null;
|
||
this.render_colours = null;
|
||
this.render_composition = null;
|
||
this.boundary_indices = [];
|
||
this.boundary_min = vec2.create();
|
||
this.boundary_max = vec2.create();
|
||
|
||
this.LoadFromData(load_data);
|
||
};
|
||
|
||
// Fills entire mesh with (r,g,b,a) colours
|
||
Creature.prototype.FillRenderColours = function(r, g, b, a)
|
||
{
|
||
for(var i = 0; i < this.total_num_pts; i++)
|
||
{
|
||
var cur_colour_index = i * 4;
|
||
this.render_colours[0 + cur_colour_index] = r;
|
||
this.render_colours[1 + cur_colour_index] = g;
|
||
this.render_colours[2 + cur_colour_index] = b;
|
||
this.render_colours[3 + cur_colour_index] = a;
|
||
}
|
||
};
|
||
|
||
// Compute boundary indices
|
||
|
||
Creature.prototype.ComputeBoundaryIndices = function()
|
||
{
|
||
var freq_table = {};
|
||
for(var i = 0; i < this.total_num_pts; i++)
|
||
{
|
||
freq_table[i] = 0;
|
||
}
|
||
|
||
var cur_regions = this.render_composition.getRegions();
|
||
for(var i = 0; i < this.global_indices.length; i++)
|
||
{
|
||
var cur_idx = this.global_indices[i];
|
||
var is_found = false;
|
||
for(var j = 0; j < cur_regions.length; j++)
|
||
{
|
||
var cur_region = cur_regions[j];
|
||
var cur_start_index = cur_region.getStartPtIndex();
|
||
var cur_end_index = cur_region.getEndPtIndex();
|
||
|
||
if(cur_idx >= cur_start_index && cur_idx <= cur_end_index)
|
||
{
|
||
is_found = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
if(is_found)
|
||
{
|
||
freq_table[cur_idx]++;
|
||
}
|
||
}
|
||
|
||
// now find the boundary indices who have <= 5 referenced triangles
|
||
this.boundary_indices = [];
|
||
for(var i = 0; i < this.total_num_pts; i++)
|
||
{
|
||
if(freq_table[i] <=5)
|
||
{
|
||
this.boundary_indices.push(i);
|
||
}
|
||
}
|
||
};
|
||
|
||
// Compute min and max bounds of the animated mesh
|
||
Creature.prototype.ComputeBoundaryMinMax = function()
|
||
{
|
||
|
||
if(this.boundary_indices.length <= 0)
|
||
{
|
||
this.ComputeBoundaryIndices();
|
||
}
|
||
|
||
|
||
var firstIdx = this.boundary_indices[0] * 3;
|
||
var minPt = vec2.fromValues(this.render_pts[firstIdx + 0], this.render_pts[firstIdx + 1]);
|
||
var maxPt = vec2.fromValues(minPt[0], minPt[1]);
|
||
|
||
|
||
for(var i = 0; i < this.boundary_indices.length; i++)
|
||
{
|
||
var ref_idx = this.boundary_indices[i] * 3;
|
||
var ref_x = this.render_pts[ref_idx];
|
||
var ref_y = this.render_pts[ref_idx + 1];
|
||
|
||
if(minPt[0] > ref_x)
|
||
{
|
||
minPt[0] = ref_x;
|
||
}
|
||
|
||
if(minPt[1] > ref_y)
|
||
{
|
||
minPt[1] = ref_y;
|
||
}
|
||
|
||
if(maxPt[0] < ref_x)
|
||
{
|
||
maxPt[0] = ref_x;
|
||
}
|
||
|
||
if(maxPt[1] < ref_y)
|
||
{
|
||
maxPt[1] = ref_y;
|
||
}
|
||
}
|
||
|
||
this.boundary_min = minPt;
|
||
this.boundary_max = maxPt;
|
||
};
|
||
|
||
|
||
// Load data
|
||
Creature.prototype.LoadFromData = function(load_data)
|
||
{
|
||
// Load points and topology
|
||
var json_mesh = load_data["mesh"];
|
||
|
||
this.global_pts = CreatureModuleUtils.ReadFloatArray3DJSON(json_mesh, "points");
|
||
this.total_num_pts = this.global_pts.length / 3;
|
||
|
||
this.global_indices = CreatureModuleUtils.ReadIntArrayJSON (json_mesh, "indices");
|
||
this.total_num_indices = this.global_indices.length;
|
||
|
||
this.global_uvs = CreatureModuleUtils.ReadFloatArrayJSON (json_mesh, "uvs");
|
||
|
||
|
||
this.render_colours = [];
|
||
for(var i = 0; i < this.total_num_pts * 4; i++)
|
||
{
|
||
this.render_colours.push(0);
|
||
}
|
||
this.FillRenderColours(1, 1, 1, 1);
|
||
|
||
this.render_pts = [];
|
||
|
||
// Load bones
|
||
var root_bone = CreatureModuleUtils.CreateBones(load_data, "skeleton");
|
||
|
||
|
||
// Load regions
|
||
var regions = CreatureModuleUtils.CreateRegions(json_mesh,
|
||
"regions",
|
||
this.global_indices,
|
||
this.global_pts,
|
||
this.global_uvs);
|
||
|
||
// Add into composition
|
||
this.render_composition = new MeshRenderBoneComposition();
|
||
this.render_composition.setRootBone(root_bone);
|
||
this.render_composition.getRootBone().computeRestParentTransforms();
|
||
|
||
for(var i = 0; i < regions.length; i++) {
|
||
var cur_region = regions[i];
|
||
cur_region.setMainBoneKey(root_bone.getKey());
|
||
cur_region.determineMainBone(root_bone);
|
||
this.render_composition.addRegion(cur_region);
|
||
}
|
||
|
||
this.render_composition.initBoneMap();
|
||
this.render_composition.initRegionsMap();
|
||
|
||
for(var i = 0; i < regions.length; i++) {
|
||
var cur_region = regions[i];
|
||
cur_region.initFastNormalWeightMap(this.render_composition.bones_map);
|
||
}
|
||
|
||
this.render_composition.resetToWorldRestPts();
|
||
};
|
||
|
||
// CreatureAnimation
|
||
function CreatureAnimation(load_data, name_in)
|
||
{
|
||
this.name = name_in;
|
||
this.bones_cache = new MeshBoneCacheManager();
|
||
this.displacement_cache = new MeshDisplacementCacheManager();
|
||
this.uv_warp_cache = new MeshUVWarpCacheManager();
|
||
this.cache_pts = [];
|
||
this.fill_cache_pts = [];
|
||
|
||
this.LoadFromData(name_in, load_data);
|
||
};
|
||
|
||
CreatureAnimation.prototype.LoadFromData = function(name_in, load_data)
|
||
{
|
||
var json_anim_base = load_data["animation"];
|
||
var json_clip = json_anim_base[name_in];
|
||
|
||
var start_end_times = CreatureModuleUtils.GetStartEndTimes(json_clip, "bones");
|
||
this.start_time = start_end_times.first;
|
||
this.end_time = start_end_times.second;
|
||
|
||
// bone animation
|
||
CreatureModuleUtils.FillBoneCache(json_clip,
|
||
"bones",
|
||
this.start_time,
|
||
this.end_time,
|
||
this.bones_cache);
|
||
|
||
// mesh deformation animation
|
||
CreatureModuleUtils.FillDeformationCache(json_clip,
|
||
"meshes",
|
||
this.start_time,
|
||
this.end_time,
|
||
this.displacement_cache);
|
||
|
||
// uv swapping animation
|
||
CreatureModuleUtils.FillUVSwapCache(json_clip,
|
||
"uv_swaps",
|
||
this.start_time,
|
||
this.end_time,
|
||
this.uv_warp_cache);
|
||
};
|
||
|
||
CreatureAnimation.prototype.getIndexByTime = function(time_in)
|
||
{
|
||
var retval = time_in - this.start_time;
|
||
retval = Utils.clamp(retval, 0, (this.cache_pts.length) - 1);
|
||
|
||
return retval;
|
||
};
|
||
|
||
CreatureAnimation.prototype.verifyFillCache = function()
|
||
{
|
||
if(this.fill_cache_pts.length == (this.end_time - this.start_time + 1))
|
||
{
|
||
// ready to switch over
|
||
this.cache_pts = this.fill_cache_pts;
|
||
}
|
||
};
|
||
|
||
CreatureAnimation.prototype.poseFromCachePts = function(time_in, target_pts, num_pts)
|
||
{
|
||
var cur_floor_time = this.getIndexByTime(Math.floor(time_in));
|
||
var cur_ceil_time = this.getIndexByTime(Math.ceil(time_in));
|
||
var cur_ratio = time_in - Math.floor(time_in);
|
||
|
||
var set_pt = target_pts;
|
||
var floor_pts = this.cache_pts[cur_floor_time];
|
||
var ceil_pts = this.cache_pts[cur_ceil_time];
|
||
|
||
var set_idx = 0;
|
||
var floor_idx = 0;
|
||
var ceil_idx = 0;
|
||
|
||
for(var i = 0; i < num_pts; i++)
|
||
{
|
||
set_pt[set_idx + 0] = ((1.0 - cur_ratio) * floor_pts[floor_idx + 0]) + (cur_ratio * ceil_pts[ceil_idx + 0]);
|
||
set_pt[set_idx + 1] = ((1.0 - cur_ratio) * floor_pts[floor_idx + 1]) + (cur_ratio * ceil_pts[ceil_idx + 1]);
|
||
set_pt[set_idx + 2] = ((1.0 - cur_ratio) * floor_pts[floor_idx + 2]) + (cur_ratio * ceil_pts[ceil_idx + 2]);
|
||
|
||
set_idx += 3;
|
||
floor_idx += 3;
|
||
ceil_idx += 3;
|
||
}
|
||
};
|
||
|
||
// CreatureManager
|
||
function CreatureManager(target_creature_in)
|
||
{
|
||
this.target_creature = target_creature_in;
|
||
this.is_playing = false;
|
||
this.run_time = 0;
|
||
this.time_scale = 30.0;
|
||
this.blending_factor = 0;
|
||
this.should_loop = true;
|
||
this.use_custom_time_range = false;
|
||
this.custom_start_time = 0;
|
||
this.custom_end_time = 0;
|
||
this.animations = {};
|
||
this.bones_override_callback = null;
|
||
|
||
this.blend_render_pts = [];
|
||
this.blend_render_pts.push([]);
|
||
this.blend_render_pts.push([]);
|
||
this.do_blending = false;
|
||
|
||
this.active_blend_animation_names = [];
|
||
this.active_blend_animation_names.push("");
|
||
this.active_blend_animation_names.push("");
|
||
};
|
||
|
||
// Create an animation
|
||
CreatureManager.prototype.CreateAnimation = function(load_data, name_in)
|
||
{
|
||
var new_animation = new CreatureAnimation(load_data, name_in);
|
||
this.AddAnimation(new_animation);
|
||
};
|
||
|
||
// Create all animations
|
||
CreatureManager.prototype.CreateAllAnimations = function(load_data)
|
||
{
|
||
var all_animation_names = CreatureModuleUtils.GetAllAnimationNames (load_data);
|
||
for(var i = 0; i < all_animation_names.length; i++)
|
||
{
|
||
var cur_name = all_animation_names[i];
|
||
this.CreateAnimation(load_data, cur_name);
|
||
}
|
||
|
||
this.SetActiveAnimationName (all_animation_names.get(0));
|
||
};
|
||
|
||
// Add an animation
|
||
CreatureManager.prototype.AddAnimation = function(animation_in)
|
||
{
|
||
this.animations[animation_in.name] = animation_in;
|
||
};
|
||
|
||
// Return an animation
|
||
CreatureManager.prototype.GetAnimation = function(name_in)
|
||
{
|
||
return this.animations[name_in];
|
||
};
|
||
|
||
// Return the creature
|
||
CreatureManager.prototype.GetCreature = function()
|
||
{
|
||
return this.target_creature;
|
||
};
|
||
|
||
// Returns all the animation names
|
||
CreatureManager.prototype.GetAnimationNames = function()
|
||
{
|
||
var ret_names = [];
|
||
for(var cur_name in animations) {
|
||
ret_names.push(cur_name);
|
||
}
|
||
|
||
return ret_names;
|
||
};
|
||
|
||
// Sets the current animation to be active by name
|
||
CreatureManager.prototype.SetActiveAnimationName = function(name_in, check_already_active)
|
||
{
|
||
if (name_in == null || (name_in in this.animations) == false) {
|
||
return false;
|
||
}
|
||
|
||
if(check_already_active == true)
|
||
{
|
||
if(this.active_animation_name == name_in)
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
this.active_animation_name = name_in;
|
||
var cur_animation = this.animations[this.active_animation_name];
|
||
this.run_time = cur_animation.start_time;
|
||
|
||
var displacement_cache_manager = cur_animation.displacement_cache;
|
||
var displacement_table =
|
||
displacement_cache_manager.displacement_cache_table[0];
|
||
|
||
var uv_warp_cache_manager = cur_animation.uv_warp_cache;
|
||
var uv_swap_table =
|
||
uv_warp_cache_manager.uv_cache_table[0];
|
||
|
||
var render_composition =
|
||
this.target_creature.render_composition;
|
||
|
||
var all_regions = render_composition.getRegions();
|
||
|
||
var index = 0;
|
||
for(var i = 0; i < all_regions.length; i++)
|
||
{
|
||
var cur_region = all_regions[i];
|
||
// Setup active or inactive displacements
|
||
var use_local_displacements = !(displacement_table[index].getLocalDisplacements().length == 0);
|
||
var use_post_displacements = !(displacement_table[index].getPostDisplacements().length == 0);
|
||
cur_region.setUseLocalDisplacements(use_local_displacements);
|
||
cur_region.setUsePostDisplacements(use_post_displacements);
|
||
|
||
// Setup active or inactive uv swaps
|
||
cur_region.setUseUvWarp(uv_swap_table[index].getEnabled());
|
||
|
||
index++;
|
||
}
|
||
|
||
return true;
|
||
};
|
||
|
||
// Returns the name of the currently active animation
|
||
CreatureManager.prototype.GetActiveAnimationName = function()
|
||
{
|
||
return this.active_animation_name;
|
||
};
|
||
|
||
// Returns the table of all animations
|
||
CreatureManager.prototype.GetAllAnimations = function()
|
||
{
|
||
return this.animations;
|
||
};
|
||
|
||
// Creates a point cache for the current animation
|
||
CreatureManager.prototype.MakePointCache = function(animation_name_in)
|
||
{
|
||
var store_run_time = this.getRunTime();
|
||
var cur_animation = this.animations[animation_name_in];
|
||
if(cur_animation.length > 0)
|
||
{
|
||
// cache already generated, just exit
|
||
return;
|
||
}
|
||
|
||
var cache_pts_list = cur_animation.cache_pts;
|
||
|
||
for(var i = cur_animation.start_time; i <= cur_animation.end_time; i++)
|
||
{
|
||
this.setRunTime(i);
|
||
var new_pts = [];
|
||
for (var j = 0; j < this.target_creature.total_num_pts * 3; j++) new_pts[j] = 0;
|
||
//auto new_pts = new glm::float32[target_creature->GetTotalNumPoints() * 3];
|
||
this.PoseCreature(animation_name_in, new_pts);
|
||
|
||
cache_pts_list.push(new_pts);
|
||
}
|
||
|
||
this.setRunTime(store_run_time);
|
||
};
|
||
|
||
// Fills up a single frame for a point cache animation
|
||
// Point caching is only enabled when the cache is FULLY filled up
|
||
// Remember the new filled cache is Appended onto the end of a list
|
||
// There is no indexing by time here so MAKE SURE this cache is filled up sequentially!
|
||
CreatureManager.prototype.FillSinglePointCacheFrame = function(animation_name_in, time_in)
|
||
{
|
||
var store_run_time = this.getRunTime();
|
||
var cur_animation = this.animations[animation_name_in];
|
||
|
||
this.setRunTime(time_in);
|
||
var new_pts = [];
|
||
for (var j = 0; j < this.target_creature.total_num_pts * 3; j++) new_pts[j] = 0;
|
||
this.PoseCreature(animation_name_in, new_pts);
|
||
|
||
cur_animation.fill_cache_pts.push(new_pts);
|
||
cur_animation.verifyFillCache();
|
||
|
||
this.setRunTime(store_run_time);
|
||
};
|
||
|
||
// Returns if animation is playing
|
||
CreatureManager.prototype.GetIsPlaying = function()
|
||
{
|
||
return this.is_playing;
|
||
};
|
||
|
||
// Sets whether to loop the animation
|
||
CreatureManager.prototype.SetShouldLoop = function(flag_in)
|
||
{
|
||
this.should_loop = flag_in;
|
||
};
|
||
|
||
// Sets whether to use a user defined custom time range for the currently
|
||
// active animation clip
|
||
CreatureManager.prototype.SetUseCustomTimeRange = function(flag_in)
|
||
{
|
||
this.use_custom_time_range = flag_in;
|
||
};
|
||
|
||
// Sets the user defined custom time range
|
||
CreatureManager.prototype.SetCustomTimeRange = function(start_time_in, end_time_in)
|
||
{
|
||
this.custom_start_time = start_time_in;
|
||
this.custom_end_time = end_time_in;
|
||
};
|
||
|
||
// Sets whether the animation is playing
|
||
CreatureManager.prototype.SetIsPlaying = function(flag_in)
|
||
{
|
||
this.is_playing = flag_in;
|
||
};
|
||
|
||
// Resets animation to start time
|
||
CreatureManager.prototype.ResetToStartTimes = function()
|
||
{
|
||
var cur_animation = this.animations[active_animation_name];
|
||
this.run_time = cur_animation.start_time;
|
||
};
|
||
|
||
// Sets the run time of the animation
|
||
CreatureManager.prototype.setRunTime = function(time_in)
|
||
{
|
||
this.run_time = time_in;
|
||
this.correctTime ();
|
||
};
|
||
|
||
// Increments the run time of the animation by a delta value
|
||
CreatureManager.prototype.increRunTime = function(delta_in)
|
||
{
|
||
this.run_time += delta_in;
|
||
this.correctTime ();
|
||
};
|
||
|
||
CreatureManager.prototype.correctTime = function()
|
||
{
|
||
var cur_animation = this.animations[this.active_animation_name];
|
||
var anim_start_time = cur_animation.start_time;
|
||
var anim_end_time = cur_animation.end_time;
|
||
|
||
if(this.use_custom_time_range)
|
||
{
|
||
anim_start_time = this.custom_start_time;
|
||
anim_end_time = this.custom_end_time;
|
||
}
|
||
|
||
if(this.run_time > anim_end_time)
|
||
{
|
||
if(this.should_loop)
|
||
{
|
||
this.run_time = anim_start_time;
|
||
}
|
||
else {
|
||
this.run_time = anim_end_time;
|
||
}
|
||
}
|
||
else if(this.run_time < anim_start_time)
|
||
{
|
||
if(this.should_loop)
|
||
{
|
||
this.run_time = anim_end_time;
|
||
}
|
||
else {
|
||
this.run_time = anim_start_time;
|
||
}
|
||
}
|
||
};
|
||
|
||
// Returns the current run time of the animation
|
||
CreatureManager.prototype.getRunTime = function()
|
||
{
|
||
return this.run_time;
|
||
};
|
||
|
||
// Runs a single step of the animation for a given delta timestep
|
||
CreatureManager.prototype.Update = function(delta)
|
||
{
|
||
if(!this.is_playing)
|
||
{
|
||
return;
|
||
}
|
||
|
||
this.increRunTime(delta * this.time_scale);
|
||
|
||
this.RunCreature ();
|
||
};
|
||
|
||
CreatureManager.prototype.RunAtTime = function(time_in)
|
||
{
|
||
if(!this.is_playing)
|
||
{
|
||
return;
|
||
}
|
||
|
||
this.setRunTime(time_in);
|
||
this.RunCreature ();
|
||
};
|
||
|
||
CreatureManager.prototype.RunCreature = function()
|
||
{
|
||
if(this.do_blending)
|
||
{
|
||
for(var i = 0; i < 2; i++) {
|
||
var cur_animation = this.animations[this.active_blend_animation_names[i]];
|
||
if(cur_animation.cache_pts.length > 0)
|
||
{
|
||
cur_animation.poseFromCachePts(this.getRunTime(), this.blend_render_pts[i], this.target_creature.total_num_pts);
|
||
}
|
||
else {
|
||
this.PoseCreature(this.active_blend_animation_names[i], this.blend_render_pts[i]);
|
||
}
|
||
}
|
||
|
||
for(var j = 0; j < this.target_creature.total_num_pts * 3; j++)
|
||
{
|
||
var set_data_index = j;
|
||
var read_data_1 = this.blend_render_pts[0][j];
|
||
var read_data_2 = this.blend_render_pts[1][j];
|
||
/*
|
||
target_creature.render_pts[set_data_index] =
|
||
((1.0f - blending_factor) * (read_data_1)) +
|
||
(blending_factor * (read_data_2));
|
||
*/
|
||
this.target_creature.render_pts.set(set_data_index,
|
||
((1.0 - blending_factor) * (read_data_1)) +
|
||
(blending_factor * (read_data_2)));
|
||
|
||
}
|
||
}
|
||
else {
|
||
var cur_animation = this.animations[this.active_animation_name];
|
||
if(cur_animation.cache_pts.length > 0)
|
||
{
|
||
cur_animation.poseFromCachePts(this.getRunTime(), this.target_creature.render_pts, this.target_creature.total_num_pts);
|
||
// cur_animation->poseFromCachePts(getRunTime(), target_creature->GetRenderPts(), target_creature->GetTotalNumPoints());
|
||
}
|
||
else {
|
||
this.PoseCreature(this.active_animation_name, this.target_creature.render_pts);
|
||
}
|
||
}
|
||
};
|
||
|
||
// Sets scaling for time
|
||
CreatureManager.prototype.SetTimeScale = function(scale_in)
|
||
{
|
||
this.time_scale = scale_in;
|
||
};
|
||
|
||
// Enables/Disables blending
|
||
CreatureManager.prototype.SetBlending = function(flag_in)
|
||
{
|
||
this.do_blending = flag_in;
|
||
|
||
if (this.do_blending) {
|
||
if (this.blend_render_pts[0].length == 0) {
|
||
var new_vec = [];
|
||
for(var i = 0; i < target_creature.total_num_pts * 3; i++)
|
||
{
|
||
new_vec.push(0);
|
||
}
|
||
|
||
this.blend_render_pts.set(0, new_vec);
|
||
}
|
||
|
||
if (this.blend_render_pts[1].length == 0) {
|
||
var new_vec = [];
|
||
for(var i = 0; i < this.target_creature.total_num_pts * 3; i++)
|
||
{
|
||
new_vec.push(0);
|
||
}
|
||
|
||
this.blend_render_pts[1] = new_vec;
|
||
}
|
||
|
||
}
|
||
};
|
||
|
||
// Sets blending animation names
|
||
CreatureManager.prototype.SetBlendingAnimations = function(name_1, name_2)
|
||
{
|
||
this.active_blend_animation_names[0] = name_1;
|
||
this.active_blend_animation_names[1] = name_2;
|
||
};
|
||
|
||
// Sets the blending factor
|
||
CreatureManager.prototype.SetBlendingFactor = function(value_in)
|
||
{
|
||
this.blending_factor = value_in;
|
||
};
|
||
|
||
// Given a set of coordinates in local creature space,
|
||
// see if any bone is in contact
|
||
CreatureManager.prototype.IsContactBone = function(pt_in, radius)
|
||
{
|
||
var cur_bone = this.target_creature.render_composition.getRootBone();
|
||
return this.ProcessContactBone(pt_in, radius, cur_bone);
|
||
};
|
||
|
||
|
||
CreatureManager.prototype.PoseCreature = function(animation_name_in, target_pts)
|
||
{
|
||
var cur_animation = this.animations[animation_name_in];
|
||
|
||
var bone_cache_manager = cur_animation.bones_cache;
|
||
var displacement_cache_manager = cur_animation.displacement_cache;
|
||
var uv_warp_cache_manager = cur_animation.uv_warp_cache;
|
||
|
||
var render_composition =
|
||
this.target_creature.render_composition;
|
||
|
||
// Extract values from caches
|
||
var bones_map =
|
||
render_composition.getBonesMap();
|
||
var regions_map =
|
||
render_composition.getRegionsMap();
|
||
|
||
bone_cache_manager.retrieveValuesAtTime(this.getRunTime(),
|
||
bones_map);
|
||
|
||
if(this.bones_override_callback != null)
|
||
{
|
||
this.bones_override_callback(bones_map);
|
||
}
|
||
|
||
displacement_cache_manager.retrieveValuesAtTime(this.getRunTime(),
|
||
regions_map);
|
||
uv_warp_cache_manager.retrieveValuesAtTime(this.getRunTime(),
|
||
regions_map);
|
||
|
||
|
||
// Do posing, decide if we are blending or not
|
||
var cur_regions =
|
||
render_composition.getRegions();
|
||
var cur_bones =
|
||
render_composition.getBonesMap();
|
||
|
||
render_composition.updateAllTransforms(false);
|
||
for(var j = 0, l = cur_regions.length; j < l; j++) {
|
||
var cur_region = cur_regions[j];
|
||
|
||
var cur_pt_index = cur_region.getStartPtIndex();
|
||
|
||
|
||
cur_region.poseFinalPts(target_pts,
|
||
cur_pt_index * 3,
|
||
cur_bones);
|
||
|
||
// add in z offsets for different regions
|
||
|
||
var start = cur_region.getStartPtIndex() * 3;
|
||
var end = cur_region.getEndPtIndex() * 3;
|
||
for(var k = start;
|
||
k <= end;
|
||
k+=3)
|
||
{
|
||
target_pts[k + 2] = -j * 0.001;
|
||
}
|
||
|
||
}
|
||
};
|
||
|