mirror of
https://github.com/photonstorm/phaser
synced 2024-12-19 01:24:48 +00:00
36 lines
1.1 KiB
JavaScript
36 lines
1.1 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Blitter = require('./Blitter');
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var BuildGameObject = require('../BuildGameObject');
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var GameObjectCreator = require('../GameObjectCreator');
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var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
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/**
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* Creates a new Blitter Game Object and returns it.
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*
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* Note: This method will only be available if the Blitter Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectCreator#blitter
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* @since 3.0.0
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*
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* @param {object} config - [description]
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*
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* @return {Phaser.GameObjects.Blitter} The Game Object that was created.
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*/
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GameObjectCreator.register('blitter', function (config)
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{
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var key = GetAdvancedValue(config, 'key', null);
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var frame = GetAdvancedValue(config, 'frame', null);
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var blitter = new Blitter(this.scene, 0, 0, key, frame);
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BuildGameObject(this.scene, blitter, config);
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return blitter;
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});
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// When registering a factory function 'this' refers to the GameObjectCreator context.
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