phaser/Plugins/Template.ts
2013-08-06 03:14:48 +01:00

74 lines
2 KiB
TypeScript

/// <reference path="../Phaser/Game.ts" />
/// <reference path="../Phaser/core/Plugin.ts" />
/**
* Phaser - Example Plugin
*/
module Phaser.Plugins {
export class Example extends Phaser.Plugin {
constructor(game: Phaser.Game, parent) {
super(game, parent);
this.active = true;
this.visible = true;
this.hasPreUpdate = false;
this.hasUpdate = false;
this.hasPostUpdate = false;
this.hasPreRender = false;
this.hasRender = false;
this.hasPostRender = false;
}
/**
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
* It is only called if active is set to true.
*/
public preUpdate() {
}
/**
* Pre-update is called at the start of the update cycle, after all the core system updates have taken place, but before the world update.
* It is only called if active is set to true.
*/
public update() {
}
/**
* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
* It is only called if active is set to true.
*/
public postUpdate() {
}
/**
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
* It is only called if visible is set to true.
*/
public preRender() {
}
/**
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
* It is only called if visible is set to true.
*/
public render() {
}
/**
* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
* It is only called if visible is set to true.
*/
public postRender() {
}
}
}