mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
888 lines
21 KiB
HTML
888 lines
21 KiB
HTML
<!DOCTYPE html>
|
|
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<title>Phaser Source: input/Touch.js</title>
|
|
|
|
<!--[if lt IE 9]>
|
|
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
|
|
<![endif]-->
|
|
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
|
|
|
|
|
|
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
|
|
|
|
</head>
|
|
|
|
<body>
|
|
<div class="container-fluid">
|
|
<div class="navbar navbar-fixed-top navbar-inverse">
|
|
<div class="navbar-inner">
|
|
<a class="brand" href="index.html">Phaser</a>
|
|
<ul class="nav">
|
|
|
|
<li class="dropdown">
|
|
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li>
|
|
<a href="Phaser.html">Phaser</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li>
|
|
<a href="Phaser.Animation.html">Animation</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.AnimationManager.html">AnimationManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.AnimationParser.html">AnimationParser</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.BitmapData.html">BitmapData</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.BitmapFont.html">BitmapFont</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.BitmapText.html">BitmapText</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Button.html">Button</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Cache.html">Cache</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Camera.html">Camera</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Canvas.html">Canvas</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Circle.html">Circle</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Color.html">Color</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Device.html">Device</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.html">Easing</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Back.html">Back</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Bounce.html">Bounce</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Circular.html">Circular</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Cubic.html">Cubic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Elastic.html">Elastic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Exponential.html">Exponential</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Linear.html">Linear</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Quartic.html">Quartic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Quintic.html">Quintic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Ellipse.html">Ellipse</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Events.html">Events</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Filter.html">Filter</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Frame.html">Frame</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.FrameData.html">FrameData</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Game.html">Game</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Gamepad.html">Gamepad</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Group.html">Group</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Image.html">Image</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Input.html">Input</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.InputHandler.html">InputHandler</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Key.html">Key</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Keyboard.html">Keyboard</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Line.html">Line</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.LinkedList.html">LinkedList</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Loader.html">Loader</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.LoaderParser.html">LoaderParser</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Math.html">Math</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Mouse.html">Mouse</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.MSPointer.html">MSPointer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Net.html">Net</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Particles.html">Particles</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Physics.html">Physics</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Physics.Arcade.html">Arcade</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Plugin.html">Plugin</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.PluginManager.html">PluginManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Point.html">Point</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Pointer.html">Pointer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Polygon.html">Polygon</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Rectangle.html">Rectangle</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Signal.html">Signal</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.SinglePad.html">SinglePad</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.State.html">State</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Tile.html">Tile</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Tileset.html">Tileset</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Time.html">Time</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Timer.html">Timer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.World.html">World</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="SignalBinding.html">SignalBinding</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li>
|
|
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="global.html#getBounds">getBounds</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="global.html#hex2rgb">hex2rgb</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="global.html#hitTest">hitTest</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="global.html#rgb2hex">rgb2hex</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: input/Touch.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2014 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* Phaser.Touch handles touch events with your game. Note: Android 2.x only supports 1 touch event at once, no multi-touch.
|
|
*
|
|
* @class Phaser.Touch
|
|
* @classdesc The Touch class handles touch interactions with the game and the resulting Pointer objects.
|
|
* @constructor
|
|
* @param {Phaser.Game} game - A reference to the currently running game.
|
|
*/
|
|
Phaser.Touch = function (game) {
|
|
|
|
/**
|
|
* @property {Phaser.Game} game - A reference to the currently running game.
|
|
*/
|
|
this.game = game;
|
|
|
|
/**
|
|
* @property {boolean} disabled - You can disable all Touch events by setting disabled = true. While set all new touch events will be ignored.
|
|
* @return {boolean}
|
|
*/
|
|
this.disabled = false;
|
|
|
|
/**
|
|
* @property {Object} callbackContext - The context under which callbacks are called.
|
|
*/
|
|
this.callbackContext = this.game;
|
|
|
|
/**
|
|
* @property {function} touchStartCallback - A callback that can be fired on a touchStart event.
|
|
*/
|
|
this.touchStartCallback = null;
|
|
|
|
/**
|
|
* @property {function} touchMoveCallback - A callback that can be fired on a touchMove event.
|
|
*/
|
|
this.touchMoveCallback = null;
|
|
|
|
/**
|
|
* @property {function} touchEndCallback - A callback that can be fired on a touchEnd event.
|
|
*/
|
|
this.touchEndCallback = null;
|
|
|
|
/**
|
|
* @property {function} touchEnterCallback - A callback that can be fired on a touchEnter event.
|
|
*/
|
|
this.touchEnterCallback = null;
|
|
|
|
/**
|
|
* @property {function} touchLeaveCallback - A callback that can be fired on a touchLeave event.
|
|
*/
|
|
this.touchLeaveCallback = null;
|
|
|
|
/**
|
|
* @property {function} touchCancelCallback - A callback that can be fired on a touchCancel event.
|
|
*/
|
|
this.touchCancelCallback = null;
|
|
|
|
/**
|
|
* @property {boolean} preventDefault - If true the TouchEvent will have prevent.default called on it.
|
|
* @default
|
|
*/
|
|
this.preventDefault = true;
|
|
|
|
/**
|
|
* @property {TouchEvent} event - The browser touch DOM event. Will be set to null if no touch event has ever been received.
|
|
* @default
|
|
*/
|
|
this.event = null;
|
|
|
|
/**
|
|
* @property {function} _onTouchStart - Internal event handler reference.
|
|
* @private
|
|
*/
|
|
this._onTouchStart = null;
|
|
|
|
/**
|
|
* @property {function} _onTouchMove - Internal event handler reference.
|
|
* @private
|
|
*/
|
|
this._onTouchMove = null;
|
|
|
|
/**
|
|
* @property {function} _onTouchEnd - Internal event handler reference.
|
|
* @private
|
|
*/
|
|
this._onTouchEnd = null;
|
|
|
|
/**
|
|
* @property {function} _onTouchEnter - Internal event handler reference.
|
|
* @private
|
|
*/
|
|
this._onTouchEnter = null;
|
|
|
|
/**
|
|
* @property {function} _onTouchLeave - Internal event handler reference.
|
|
* @private
|
|
*/
|
|
this._onTouchLeave = null;
|
|
|
|
/**
|
|
* @property {function} _onTouchCancel - Internal event handler reference.
|
|
* @private
|
|
*/
|
|
this._onTouchCancel = null;
|
|
|
|
/**
|
|
* @property {function} _onTouchMove - Internal event handler reference.
|
|
* @private
|
|
*/
|
|
this._onTouchMove = null;
|
|
|
|
};
|
|
|
|
Phaser.Touch.prototype = {
|
|
|
|
/**
|
|
* Starts the event listeners running.
|
|
* @method Phaser.Touch#start
|
|
*/
|
|
start: function () {
|
|
|
|
var _this = this;
|
|
|
|
if (this.game.device.touch)
|
|
{
|
|
this._onTouchStart = function (event) {
|
|
return _this.onTouchStart(event);
|
|
};
|
|
|
|
this._onTouchMove = function (event) {
|
|
return _this.onTouchMove(event);
|
|
};
|
|
|
|
this._onTouchEnd = function (event) {
|
|
return _this.onTouchEnd(event);
|
|
};
|
|
|
|
this._onTouchEnter = function (event) {
|
|
return _this.onTouchEnter(event);
|
|
};
|
|
|
|
this._onTouchLeave = function (event) {
|
|
return _this.onTouchLeave(event);
|
|
};
|
|
|
|
this._onTouchCancel = function (event) {
|
|
return _this.onTouchCancel(event);
|
|
};
|
|
|
|
this.game.renderer.view.addEventListener('touchstart', this._onTouchStart, false);
|
|
this.game.renderer.view.addEventListener('touchmove', this._onTouchMove, false);
|
|
this.game.renderer.view.addEventListener('touchend', this._onTouchEnd, false);
|
|
this.game.renderer.view.addEventListener('touchenter', this._onTouchEnter, false);
|
|
this.game.renderer.view.addEventListener('touchleave', this._onTouchLeave, false);
|
|
this.game.renderer.view.addEventListener('touchcancel', this._onTouchCancel, false);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Consumes all touchmove events on the document (only enable this if you know you need it!).
|
|
* @method Phaser.Touch#consumeTouchMove
|
|
*/
|
|
consumeDocumentTouches: function () {
|
|
|
|
this._documentTouchMove = function (event) {
|
|
event.preventDefault();
|
|
};
|
|
|
|
document.addEventListener('touchmove', this._documentTouchMove, false);
|
|
|
|
},
|
|
|
|
/**
|
|
* The internal method that handles the touchstart event from the browser.
|
|
* @method Phaser.Touch#onTouchStart
|
|
* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
|
|
*/
|
|
onTouchStart: function (event) {
|
|
|
|
this.event = event;
|
|
|
|
if (this.touchStartCallback)
|
|
{
|
|
this.touchStartCallback.call(this.callbackContext, event);
|
|
}
|
|
|
|
if (this.game.input.disabled || this.disabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (this.preventDefault)
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
// event.targetTouches = list of all touches on the TARGET ELEMENT (i.e. game dom element)
|
|
// event.touches = list of all touches on the ENTIRE DOCUMENT, not just the target element
|
|
// event.changedTouches = the touches that CHANGED in this event, not the total number of them
|
|
for (var i = 0; i < event.changedTouches.length; i++)
|
|
{
|
|
this.game.input.startPointer(event.changedTouches[i]);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome).
|
|
* Occurs for example on iOS when you put down 4 fingers and the app selector UI appears.
|
|
* @method Phaser.Touch#onTouchCancel
|
|
* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
|
|
*/
|
|
onTouchCancel: function (event) {
|
|
|
|
this.event = event;
|
|
|
|
if (this.touchCancelCallback)
|
|
{
|
|
this.touchCancelCallback.call(this.callbackContext, event);
|
|
}
|
|
|
|
if (this.game.input.disabled || this.disabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (this.preventDefault)
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
// Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome)
|
|
// http://www.w3.org/TR/touch-events/#dfn-touchcancel
|
|
for (var i = 0; i < event.changedTouches.length; i++)
|
|
{
|
|
this.game.input.stopPointer(event.changedTouches[i]);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* For touch enter and leave its a list of the touch points that have entered or left the target.
|
|
* Doesn't appear to be supported by most browsers on a canvas element yet.
|
|
* @method Phaser.Touch#onTouchEnter
|
|
* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
|
|
*/
|
|
onTouchEnter: function (event) {
|
|
|
|
this.event = event;
|
|
|
|
if (this.touchEnterCallback)
|
|
{
|
|
this.touchEnterCallback.call(this.callbackContext, event);
|
|
}
|
|
|
|
if (this.game.input.disabled || this.disabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (this.preventDefault)
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* For touch enter and leave its a list of the touch points that have entered or left the target.
|
|
* Doesn't appear to be supported by most browsers on a canvas element yet.
|
|
* @method Phaser.Touch#onTouchLeave
|
|
* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
|
|
*/
|
|
onTouchLeave: function (event) {
|
|
|
|
this.event = event;
|
|
|
|
if (this.touchLeaveCallback)
|
|
{
|
|
this.touchLeaveCallback.call(this.callbackContext, event);
|
|
}
|
|
|
|
if (this.preventDefault)
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* The handler for the touchmove events.
|
|
* @method Phaser.Touch#onTouchMove
|
|
* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
|
|
*/
|
|
onTouchMove: function (event) {
|
|
|
|
this.event = event;
|
|
|
|
if (this.touchMoveCallback)
|
|
{
|
|
this.touchMoveCallback.call(this.callbackContext, event);
|
|
}
|
|
|
|
if (this.preventDefault)
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
for (var i = 0; i < event.changedTouches.length; i++)
|
|
{
|
|
this.game.input.updatePointer(event.changedTouches[i]);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* The handler for the touchend events.
|
|
* @method Phaser.Touch#onTouchEnd
|
|
* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
|
|
*/
|
|
onTouchEnd: function (event) {
|
|
|
|
this.event = event;
|
|
|
|
if (this.touchEndCallback)
|
|
{
|
|
this.touchEndCallback.call(this.callbackContext, event);
|
|
}
|
|
|
|
if (this.preventDefault)
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
// For touch end its a list of the touch points that have been removed from the surface
|
|
// https://developer.mozilla.org/en-US/docs/DOM/TouchList
|
|
// event.changedTouches = the touches that CHANGED in this event, not the total number of them
|
|
for (var i = 0; i < event.changedTouches.length; i++)
|
|
{
|
|
this.game.input.stopPointer(event.changedTouches[i]);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Stop the event listeners.
|
|
* @method Phaser.Touch#stop
|
|
*/
|
|
stop: function () {
|
|
|
|
if (this.game.device.touch)
|
|
{
|
|
this.game.canvas.removeEventListener('touchstart', this._onTouchStart);
|
|
this.game.canvas.removeEventListener('touchmove', this._onTouchMove);
|
|
this.game.canvas.removeEventListener('touchend', this._onTouchEnd);
|
|
this.game.canvas.removeEventListener('touchenter', this._onTouchEnter);
|
|
this.game.canvas.removeEventListener('touchleave', this._onTouchLeave);
|
|
this.game.canvas.removeEventListener('touchcancel', this._onTouchCancel);
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.Touch.prototype.constructor = Phaser.Touch;
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Wed Feb 19 2014 05:26:20 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
|
</span>
|
|
</footer>
|
|
</div>
|
|
|
|
|
|
<br clear="both">
|
|
</div>
|
|
|
|
</div>
|
|
<script src="scripts/sunlight.js"></script>
|
|
<script src="scripts/sunlight.javascript.js"></script>
|
|
<script src="scripts/sunlight-plugin.doclinks.js"></script>
|
|
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
|
|
<script src="scripts/sunlight-plugin.menu.js"></script>
|
|
<script src="scripts/jquery.min.js"></script>
|
|
<script src="scripts/jquery.scrollTo.js"></script>
|
|
<script src="scripts/jquery.localScroll.js"></script>
|
|
<script src="scripts/bootstrap-dropdown.js"></script>
|
|
<script src="scripts/toc.js"></script>
|
|
|
|
|
|
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
|
|
|
|
<script>
|
|
$( function () {
|
|
$( "#toc" ).toc( {
|
|
selectors : "h1,h2,h3,h4",
|
|
showAndHide : false,
|
|
scrollTo : 60
|
|
} );
|
|
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
|
|
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
|
|
|
} );
|
|
</script>
|
|
|
|
|
|
|
|
</body>
|
|
</html>
|