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<h1 class="page-title">Source: physics/p2/ContactMaterial.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Defines a physics material
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*
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* @class Phaser.Physics.P2.ContactMaterial
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* @classdesc Physics ContactMaterial Constructor
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* @constructor
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* @param {Phaser.Physics.P2.Material} materialA
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* @param {Phaser.Physics.P2.Material} materialB
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* @param {object} [options]
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*/
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Phaser.Physics.P2.ContactMaterial = function (materialA, materialB, options) {
|
|
|
|
/**
|
|
* @property {number} id - The contact material identifier.
|
|
*/
|
|
|
|
/**
|
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* @property {Phaser.Physics.P2.Material} materialA - First material participating in the contact material.
|
|
*/
|
|
|
|
/**
|
|
* @property {Phaser.Physics.P2.Material} materialB - First second participating in the contact material.
|
|
*/
|
|
|
|
/**
|
|
* @property {number} [friction=0.3] - Friction to use in the contact of these two materials.
|
|
*/
|
|
|
|
/**
|
|
* @property {number} [restitution=0.0] - Restitution to use in the contact of these two materials.
|
|
*/
|
|
|
|
/**
|
|
* @property {number} [stiffness=1e7] - Stiffness of the resulting ContactEquation that this ContactMaterial generate.
|
|
*/
|
|
|
|
/**
|
|
* @property {number} [relaxation=3] - Relaxation of the resulting ContactEquation that this ContactMaterial generate.
|
|
*/
|
|
|
|
/**
|
|
* @property {number} [frictionStiffness=1e7] - Stiffness of the resulting FrictionEquation that this ContactMaterial generate.
|
|
*/
|
|
|
|
/**
|
|
* @property {number} [frictionRelaxation=3] - Relaxation of the resulting FrictionEquation that this ContactMaterial generate.
|
|
*/
|
|
|
|
/**
|
|
* @property {number} [surfaceVelocity=0] - Will add surface velocity to this material. If bodyA rests on top if bodyB, and the surface velocity is positive, bodyA will slide to the right.
|
|
*/
|
|
|
|
p2.ContactMaterial.call(this, materialA, materialB, options);
|
|
|
|
};
|
|
|
|
Phaser.Physics.P2.ContactMaterial.prototype = Object.create(p2.ContactMaterial.prototype);
|
|
Phaser.Physics.P2.ContactMaterial.prototype.constructor = Phaser.Physics.P2.ContactMaterial;
|
|
</pre>
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