mirror of
https://github.com/photonstorm/phaser
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39 lines
No EOL
1.1 KiB
HTML
Executable file
39 lines
No EOL
1.1 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="UTF-8" />
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<title>Phaser Basic Project Template</title>
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<script src="phaser.min.js"></script>
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<script src="Boot.js"></script>
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<script src="Preloader.js"></script>
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<script src="MainMenu.js"></script>
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<script src="Game.js"></script>
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</head>
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<body>
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<div id="gameContainer"></div>
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<script type="text/javascript">
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window.onload = function() {
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// Create your Phaser game and inject it into the gameContainer div.
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// We did it in a window.onload event, but you can do it anywhere (requireJS load, anonymous function, jQuery dom ready, - whatever floats your boat)
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var game = new Phaser.Game(1024, 768, Phaser.AUTO, 'gameContainer');
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// Add the States your game has.
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// You don't have to do this in the html, it could be done in your Boot state too, but for simplicity I'll keep it here.
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game.state.add('Boot', BasicGame.Boot);
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game.state.add('Preloader', BasicGame.Preloader);
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game.state.add('MainMenu', BasicGame.MainMenu);
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game.state.add('Game', BasicGame.Game);
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// Now start the Boot state.
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game.state.start('Boot');
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};
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</script>
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</body>
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</html> |