phaser/v3/src/gameobjects/renderpass
2017-11-14 14:30:34 -03:00
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RenderPass.js Fix RenderPass render target binding 2017-11-14 14:30:34 -03:00
RenderPassCanvasRenderer.js RenderTarget added to renderable game objects 2017-04-11 10:15:38 -03:00
RenderPassCreator.js Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
RenderPassFactory.js Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
RenderPassRender.js The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
RenderPassWebGLRenderer.js All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00