phaser/docs/Phaser.SoundManager.html
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<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
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<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
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<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
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</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
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<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
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<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
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</ul>
</li>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
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</ul>
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</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: SoundManager</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
SoundManager
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="SoundManager"><span class="type-signature"></span>new SoundManager<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio if the browser supports it.
Note: On Firefox 25+ on Linux if you have media.gstreamer disabled in about:config then it cannot play back mp3 or m4a files.
The audio file type and the encoding of those files are extremely important. Not all browsers can play all audio formats.
There is a good guide to what's supported here: http://hpr.dogphilosophy.net/test/</p>
<p>If you are reloading a Phaser Game on a page that never properly refreshes (such as in an AngularJS project) then you will quickly run out
of AudioContext nodes. If this is the case create a global var called PhaserGlobal on the window object before creating the game. The active
AudioContext will then be saved to window.PhaserGlobal.audioContext when the Phaser game is destroyed, and re-used when it starts again.</p>
<p>Mobile warning: There are some mobile devices (certain iPad 2 and iPad Mini revisions) that cannot play 48000 Hz audio.
When they try to play the audio becomes extremely distorted and buzzes, eventually crashing the sound system.
The solution is to use a lower encoding rate such as 44100 Hz.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Reference to the current game instance.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-25">line 25</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="channels"><span class="type-signature"></span>channels<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The number of audio channels to use in playback.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>32</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-95">line 95</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="connectToMaster"><span class="type-signature"></span>connectToMaster<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the SoundManager master gain node.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-83">line 83</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="context"><span class="type-signature"></span>context<span class="type-signature"> :AudioContext</span></h4>
</dt>
<dd>
<div class="description">
<p>The AudioContext being used for playback.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-59">line 59</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Local reference to game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-30">line 30</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mute"><span class="type-signature"></span>mute<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the muted state of the SoundManager. This effects all sounds in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-740">line 740</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="noAudio"><span class="type-signature"></span>noAudio<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>True if audio been disabled via the PhaserGlobal (useful if you need to use a 3rd party audio library) or the device doesn't support any audio.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-77">line 77</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onMute"><span class="type-signature"></span>onMute<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the SoundManager is globally muted, either directly via game code or as a result of the game pausing.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-47">line 47</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onSoundDecode"><span class="type-signature"></span>onSoundDecode<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The event dispatched when a sound decodes (typically only for mp3 files)</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-35">line 35</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onUnMute"><span class="type-signature"></span>onUnMute<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the SoundManager is globally un-muted, either directly via game code or as a result of the game resuming from a pause.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-53">line 53</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onVolumeChange"><span class="type-signature"></span>onVolumeChange<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched whenever the global volume changes. The new volume is passed as the only parameter to your callback.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-41">line 41</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="touchLocked"><span class="type-signature"></span>touchLocked<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>true if the audio system is currently locked awaiting a touch event.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-89">line 89</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="usingAudioTag"><span class="type-signature">&lt;readonly> </span>usingAudioTag<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>True the SoundManager and device are both using the Audio tag instead of Web Audio.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-71">line 71</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="usingWebAudio"><span class="type-signature">&lt;readonly> </span>usingWebAudio<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>True the SoundManager and device are both using Web Audio.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-65">line 65</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="volume"><span class="type-signature"></span>volume<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the global volume of the SoundManager, a value between 0 and 1. The value given is clamped to the range 0 to 1.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-780">line 780</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(key, <span class="optional">volume</span>, <span class="optional">loop</span>, <span class="optional">connect</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new Sound into the SoundManager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
<tr>
<td class="name"><code>volume</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>Default value for the volume.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the sound will loop.</p></td>
</tr>
<tr>
<td class="name"><code>connect</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new sound instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-525">line 525</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addSprite"><span class="type-signature"></span>addSprite<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new AudioSprite into the SoundManager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new AudioSprite instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-549">line 549</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="boot"><span class="type-signature">&lt;internal> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Initialises the sound manager.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-159">line 159</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="decode"><span class="type-signature"></span>decode<span class="signature">(key, <span class="optional">sound</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Decode a sound by its asset key.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Assets key of the sound to be decoded.</p></td>
</tr>
<tr>
<td class="name"><code>sound</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>Its buffer will be set to decoded data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-391">line 391</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops all the sounds in the game, then destroys them and finally clears up any callbacks.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-707">line 707</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pauseAll"><span class="type-signature"></span>pauseAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Pauses all the sounds in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-347">line 347</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="play"><span class="type-signature"></span>play<span class="signature">(key, <span class="optional">volume</span>, <span class="optional">loop</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new Sound into the SoundManager and starts it playing.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
<tr>
<td class="name"><code>volume</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>Default value for the volume.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the sound will loop.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new sound instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-616">line 616</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="remove"><span class="type-signature"></span>remove<span class="signature">(sound)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Sound from the SoundManager. The removed Sound is destroyed before removal.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sound</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
</td>
<td class="description last"><p>The sound object to remove.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the sound was removed successfully, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-564">line 564</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeByKey"><span class="type-signature"></span>removeByKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all Sounds from the SoundManager that have an asset key matching the given value.
The removed Sounds are destroyed before removal.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key to match when removing sound objects.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of matching sound objects that were removed.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-589">line 589</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resumeAll"><span class="type-signature"></span>resumeAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resumes every sound in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-369">line 369</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setDecodedCallback"><span class="type-signature"></span>setDecodedCallback<span class="signature">(files, callback, callbackContext)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This method allows you to give the SoundManager a list of Sound files, or keys, and a callback.
Once all of the Sound files have finished decoding the callback will be invoked.
The amount of time spent decoding depends on the codec used and file size.
If all of the files given have already decoded the callback is triggered immediately.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>files</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">array</span>
</td>
<td class="description last"><p>An array containing either Phaser.Sound objects or their key strings as found in the Phaser.Cache.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>The callback which will be invoked once all files have finished decoding.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The context in which the callback will run.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-428">line 428</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setTouchLock"><span class="type-signature"></span>setTouchLock<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the Input Manager touch callback to be SoundManager.unlock.
Required for iOS audio device unlocking. Mostly just used internally.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-260">line 260</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stopAll"><span class="type-signature"></span>stopAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops all the sounds in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-325">line 325</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="unlock"><span class="type-signature"></span>unlock<span class="signature">()</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Enables the audio, usually after the first touch.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the callback should be removed, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-281">line 281</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates every sound in the game, checks for audio unlock on mobile and monitors the decoding watch list.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-478">line 478</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
</span>
<br />
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
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