phaser/docs/Phaser.TilemapLayer.html
photonstorm 5d5c64d22f Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00

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<h1 class="page-title">Class: TilemapLayer</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
TilemapLayer
</h2>
<div class="class-description"><p>Phaser.TilemapLayer</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="TilemapLayer"><span class="type-signature"></span>new TilemapLayer<span class="signature">(game, tilemap, index, width, height)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Tilemap Layer is a set of map data combined with a Tileset in order to render that data to the game.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Game reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>tilemap</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tilemap.html">Phaser.Tilemap</a></span>
</td>
<td class="description last"><p>The tilemap to which this layer belongs.</p></td>
</tr>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The layer index within the map that this TilemapLayer represents.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Width of the renderable area of the layer.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Height of the renderable area of the layer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-18">line 18</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="baseTexture"><span class="type-signature"></span>baseTexture<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>baseTexture</code></td>
<td class="type">
<span class="param-type">PIXI.BaseTexture</span>
</td>
<td class="description last"><p>Required Pixi var.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-53">line 53</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="cameraOffset"><span class="type-signature"></span>cameraOffset<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>cameraOffset</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>If this object is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-88">line 88</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to which this TilemapLayer draws.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-43">line 43</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="collisionHeight"><span class="type-signature"></span>collisionHeight<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>collisionHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of the collision tiles.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-862">line 862</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="collisionWidth"><span class="type-signature"></span>collisionWidth<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>collisionWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of the collision tiles.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-842">line 842</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="context"><span class="type-signature"></span>context<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The 2d context of the canvas.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-48">line 48</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debug"><span class="type-signature"></span>debug<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debug</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If set to true the collideable tile edges path will be rendered. Only works when game is running in Phaser.CANVAS mode.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-100">line 100</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugAlpha"><span class="type-signature"></span>debugAlpha<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugAlpha</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If debug is true then the tileset is rendered with this alpha level, to make the tile edges clearer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0.5</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-106">line 106</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugCallbackColor"><span class="type-signature"></span>debugCallbackColor<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugCallbackColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>If debug is true this is the color used to outline the edges of tiles that have collision callbacks. Provide in hex or rgb/rgba string format.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>"rgba(255, 0, 0, 1)"</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-130">line 130</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugColor"><span class="type-signature"></span>debugColor<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>If debug is true this is the color used to outline the edges of collidable tiles. Provide in hex or rgb/rgba string format.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>"rgba(0, 255, 0, 1)"</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-112">line 112</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugFill"><span class="type-signature"></span>debugFill<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugFill</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the debug tiles are filled with debugFillColor AND stroked around.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-118">line 118</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugFillColor"><span class="type-signature"></span>debugFillColor<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugFillColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>If debugFill is true this is the color used to fill the tiles. Provide in hex or rgb/rgba string format.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>"rgba(0, 255, 0, 0.2)"</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-124">line 124</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="dirty"><span class="type-signature"></span>dirty<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>dirty</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Flag controlling when to re-render the layer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-151">line 151</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fixedToCamera"><span class="type-signature"></span>fixedToCamera<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>An object that is fixed to the camera ignores the position of any ancestors in the display list and uses its x/y coordinates as offsets from the top left of the camera.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fixedToCamera</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Fixes this object to the Camera.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-83">line 83</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running Game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-23">line 23</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="index"><span class="type-signature"></span>index<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The index of this layer within the Tilemap.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-33">line 33</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="layer"><span class="type-signature"></span>layer<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The layer object within the Tilemap that this layer represents.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-38">line 38</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="map"><span class="type-signature"></span>map<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>map</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tilemap.html">Phaser.Tilemap</a></span>
</td>
<td class="description last"><p>The Tilemap to which this layer is bound.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-28">line 28</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="name"><span class="type-signature"></span>name<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the layer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-70">line 70</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scrollFactorX"><span class="type-signature"></span>scrollFactorX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scrollFactorX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>speed at which this layer scrolls
horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
half as quickly as the 'normal' camera-locked layers do)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-138">line 138</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scrollFactorY"><span class="type-signature"></span>scrollFactorY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scrollFactorY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>speed at which this layer scrolls
vertically, relative to the camera (e.g. scrollFactorY of 0.5 scrolls
half as quickly as the 'normal' camera-locked layers do)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-146">line 146</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scrollX"><span class="type-signature"></span>scrollX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scrollX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Scrolls the map horizontally or returns the current x position.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-760">line 760</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scrollY"><span class="type-signature"></span>scrollY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scrollY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Scrolls the map vertically or returns the current y position.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-801">line 801</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="texture"><span class="type-signature"></span>texture<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>texture</code></td>
<td class="type">
<span class="param-type">PIXI.Texture</span>
</td>
<td class="description last"><p>Required Pixi var.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-58">line 58</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="textureFrame"><span class="type-signature"></span>textureFrame<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>textureFrame</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span>
</td>
<td class="description last"><p>Dimensions of the renderable area.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-63">line 63</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tileColor"><span class="type-signature"></span>tileColor<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tileColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>If no tileset is given the tiles will be rendered as rectangles in this color. Provide in hex or rgb/rgba string format.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>"rgb(255, 255, 255)"</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-94">line 94</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="type"><span class="type-signature"></span>type<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>type</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The const type of this object.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-76">line 76</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="getTiles"><span class="type-signature"></span>getTiles<span class="signature">(x, y, width, height, <span class="optional">collides</span>)</span><span class="type-signature"> &rarr; {array}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get all tiles that exist within the given area, defined by the top-left corner, width and height. Values given are in pixels, not tiles.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>X position of the top left corner.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Y position of the top left corner.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Width of the area to get.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Height of the area to get.</p></td>
</tr>
<tr>
<td class="name"><code>collides</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true only return tiles that collide on one or more faces.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-455">line 455</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Array with tiles informations (each contains x, y, and the tile).</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">array</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTileX"><span class="type-signature"></span>getTileX<span class="signature">(x)</span><span class="type-signature"> &rarr; {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Convert a pixel value to a tile coordinate.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>X position of the point in target tile.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-407">line 407</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The tile with specific properties.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTileXY"><span class="type-signature"></span>getTileXY<span class="signature">(x, y, point)</span><span class="type-signature"> &rarr; {<a href="Phaser.Point.html">Phaser.Point</a>|object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Convert a pixel value to a tile coordinate.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>X position of the point in target tile.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Y position of the point in target tile.</p></td>
</tr>
<tr>
<td class="name"><code>point</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
|
<span class="param-type">object</span>
</td>
<td class="description last"><p>The Point object to set the x and y values on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-437">line 437</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A Point object with its x and y properties set.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
|
<span class="param-type">object</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getTileY"><span class="type-signature"></span>getTileY<span class="signature">(y)</span><span class="type-signature"> &rarr; {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Convert a pixel value to a tile coordinate.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Y position of the point in target tile.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-422">line 422</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The tile with specific properties.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="postUpdate"><span class="type-signature"></span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Automatically called by World.postUpdate. Handles cache updates.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-287">line 287</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="render"><span class="type-signature"></span>render<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Renders the tiles to the layer canvas and pushes to the display.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-550">line 550</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="renderDebug"><span class="type-signature"></span>renderDebug<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Renders a collision debug overlay on-top of the canvas. Called automatically by render when debug = true.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-682">line 682</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="resizeWorld"><span class="type-signature"></span>resizeWorld<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the world size to match the size of this layer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-305">line 305</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="updateMax"><span class="type-signature"></span>updateMax<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Internal function to update maximum values.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-523">line 523</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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<span class="copyright">
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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