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1494 lines
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HTML
1494 lines
45 KiB
HTML
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<a href="Phaser.Component.Reset.html">Reset</a>
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<a href="Phaser.Device.html">Device</a>
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<a href="Phaser.DeviceButton.html">DeviceButton</a>
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<a href="Phaser.DOM.html">DOM</a>
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<a href="Phaser.Easing.html">Easing</a>
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<li class="class-depth-2">
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<a href="Phaser.Easing.Back.html">Back</a>
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<li class="class-depth-2">
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.Graphics.html">Graphics</a>
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</li>
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<a href="Phaser.Group.html">Group</a>
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<li class="class-depth-1">
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.ImageCollection.html">ImageCollection</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Line.html">Line</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<li class="class-depth-1">
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Matrix.html">Matrix</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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|
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<li class="class-depth-1">
|
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<a href="Phaser.RetroFont.html">RetroFont</a>
|
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</li>
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|
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<li class="class-depth-1">
|
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<a href="Phaser.Rope.html">Rope</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
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<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
|
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</li>
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|
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<li class="class-depth-1">
|
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
|
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</li>
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|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Signal.html">Signal</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="Phaser.SinglePad.html">SinglePad</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Stage.html">Stage</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.State.html">State</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tile.html">Tile</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tileset.html">Tileset</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Time.html">Time</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Timer.html">Timer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TweenData.html">TweenData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Video.html">Video</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.World.html">World</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasPool.html">CanvasPool</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Event.html">Event</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.EventTarget.html">EventTarget</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#AUTO">AUTO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#blendModes">blendModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BUTTON">BUTTON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS">CANVAS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CIRCLE">CIRCLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CREATURE">CREATURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#DOWN">DOWN</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ELLIPSE">ELLIPSE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#EMITTER">EMITTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GAMES">GAMES</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GRAPHICS">GRAPHICS</a>
|
|
</li>
|
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|
|
<li class="class-depth-0">
|
|
<a href="global.html#GROUP">GROUP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#HEADLESS">HEADLESS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#IMAGE">IMAGE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LEFT">LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LINE">LINE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#MATRIX">MATRIX</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#NONE">NONE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINT">POINT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINTER">POINTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POLYGON">POLYGON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RECTANGLE">RECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RETROFONT">RETROFONT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT">RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROPE">ROPE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#scaleModes">scaleModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITE">SPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TEXT">TEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAP">TILEMAP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILESPRITE">TILESPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#UP">UP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERSION">VERSION</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VIDEO">VIDEO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL">WEBGL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
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<div id="main">
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<h1 class="page-title">Source: src/pixi/renderers/canvas/CanvasRenderer.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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|
|
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/**
|
|
* The CanvasRenderer draws the Stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
|
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* Don't forget to add the CanvasRenderer.view to your DOM or you will not see anything :)
|
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*
|
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* @class CanvasRenderer
|
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* @constructor
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* @param [width=800] {Number} the width of the canvas view
|
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* @param [height=600] {Number} the height of the canvas view
|
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* @param [options] {Object} The optional renderer parameters
|
|
* @param [options.view] {HTMLCanvasElement} the canvas to use as a view, optional
|
|
* @param [options.transparent=false] {Boolean} If the render view is transparent, default false
|
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* @param [options.autoResize=false] {Boolean} If the render view is automatically resized, default false
|
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* @param [options.resolution=1] {Number} the resolution of the renderer retina would be 2
|
|
* @param [options.clearBeforeRender=true] {Boolean} This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
|
|
*/
|
|
PIXI.CanvasRenderer = function(width, height, options)
|
|
{
|
|
if (options)
|
|
{
|
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for (var i in PIXI.defaultRenderOptions)
|
|
{
|
|
if (options[i] === undefined) options[i] = PIXI.defaultRenderOptions[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
options = PIXI.defaultRenderOptions;
|
|
}
|
|
|
|
if (!PIXI.defaultRenderer)
|
|
{
|
|
PIXI.defaultRenderer = this;
|
|
}
|
|
|
|
/**
|
|
* The renderer type.
|
|
*
|
|
* @property type
|
|
* @type Number
|
|
*/
|
|
this.type = PIXI.CANVAS_RENDERER;
|
|
|
|
/**
|
|
* The resolution of the canvas.
|
|
*
|
|
* @property resolution
|
|
* @type Number
|
|
*/
|
|
this.resolution = options.resolution;
|
|
|
|
/**
|
|
* This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
|
|
* If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
|
|
* If the Stage is transparent Pixi will use clearRect to clear the canvas every frame.
|
|
* Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
|
|
*
|
|
* @property clearBeforeRender
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
this.clearBeforeRender = options.clearBeforeRender;
|
|
|
|
/**
|
|
* Whether the render view is transparent
|
|
*
|
|
* @property transparent
|
|
* @type Boolean
|
|
*/
|
|
this.transparent = options.transparent;
|
|
|
|
/**
|
|
* Whether the render view should be resized automatically
|
|
*
|
|
* @property autoResize
|
|
* @type Boolean
|
|
*/
|
|
this.autoResize = options.autoResize || false;
|
|
|
|
/**
|
|
* The width of the canvas view
|
|
*
|
|
* @property width
|
|
* @type Number
|
|
* @default 800
|
|
*/
|
|
this.width = width || 800;
|
|
|
|
/**
|
|
* The height of the canvas view
|
|
*
|
|
* @property height
|
|
* @type Number
|
|
* @default 600
|
|
*/
|
|
this.height = height || 600;
|
|
|
|
this.width *= this.resolution;
|
|
this.height *= this.resolution;
|
|
|
|
/**
|
|
* The canvas element that everything is drawn to.
|
|
*
|
|
* @property view
|
|
* @type HTMLCanvasElement
|
|
*/
|
|
this.view = options.view || PIXI.CanvasPool.create(this, this.width, this.height);
|
|
|
|
/**
|
|
* The canvas 2d context that everything is drawn with
|
|
* @property context
|
|
* @type CanvasRenderingContext2D
|
|
*/
|
|
this.context = this.view.getContext("2d", { alpha: this.transparent } );
|
|
|
|
/**
|
|
* Boolean flag controlling canvas refresh.
|
|
*
|
|
* @property refresh
|
|
* @type Boolean
|
|
*/
|
|
this.refresh = true;
|
|
|
|
this.view.width = this.width * this.resolution;
|
|
this.view.height = this.height * this.resolution;
|
|
|
|
/**
|
|
* Internal var.
|
|
*
|
|
* @property count
|
|
* @type Number
|
|
*/
|
|
this.count = 0;
|
|
|
|
/**
|
|
* Instance of a PIXI.CanvasMaskManager, handles masking when using the canvas renderer
|
|
* @property CanvasMaskManager
|
|
* @type CanvasMaskManager
|
|
*/
|
|
this.maskManager = new PIXI.CanvasMaskManager();
|
|
|
|
/**
|
|
* The render session is just a bunch of parameter used for rendering
|
|
* @property renderSession
|
|
* @type Object
|
|
*/
|
|
this.renderSession = {
|
|
context: this.context,
|
|
maskManager: this.maskManager,
|
|
scaleMode: null,
|
|
smoothProperty: null,
|
|
/**
|
|
* If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation.
|
|
* Handy for crisp pixel art and speed on legacy devices.
|
|
*/
|
|
roundPixels: false
|
|
};
|
|
|
|
this.mapBlendModes();
|
|
|
|
this.resize(width, height);
|
|
|
|
if("imageSmoothingEnabled" in this.context)
|
|
this.renderSession.smoothProperty = "imageSmoothingEnabled";
|
|
else if("webkitImageSmoothingEnabled" in this.context)
|
|
this.renderSession.smoothProperty = "webkitImageSmoothingEnabled";
|
|
else if("mozImageSmoothingEnabled" in this.context)
|
|
this.renderSession.smoothProperty = "mozImageSmoothingEnabled";
|
|
else if("oImageSmoothingEnabled" in this.context)
|
|
this.renderSession.smoothProperty = "oImageSmoothingEnabled";
|
|
else if ("msImageSmoothingEnabled" in this.context)
|
|
this.renderSession.smoothProperty = "msImageSmoothingEnabled";
|
|
};
|
|
|
|
// constructor
|
|
PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
|
|
|
|
/**
|
|
* Renders the Stage to this canvas view
|
|
*
|
|
* @method render
|
|
* @param stage {Stage} the Stage element to be rendered
|
|
*/
|
|
PIXI.CanvasRenderer.prototype.render = function(stage)
|
|
{
|
|
stage.updateTransform();
|
|
|
|
this.context.setTransform(1,0,0,1,0,0);
|
|
|
|
this.context.globalAlpha = 1;
|
|
|
|
this.renderSession.currentBlendMode = PIXI.blendModes.NORMAL;
|
|
this.context.globalCompositeOperation = PIXI.blendModesCanvas[PIXI.blendModes.NORMAL];
|
|
|
|
if (navigator.isCocoonJS && this.view.screencanvas)
|
|
{
|
|
this.context.fillStyle = "black";
|
|
this.context.clear();
|
|
}
|
|
|
|
if (this.clearBeforeRender)
|
|
{
|
|
if (this.transparent)
|
|
{
|
|
this.context.clearRect(0, 0, this.width, this.height);
|
|
}
|
|
else
|
|
{
|
|
this.context.fillStyle = stage.backgroundColorString;
|
|
this.context.fillRect(0, 0, this.width , this.height);
|
|
}
|
|
}
|
|
|
|
this.renderDisplayObject(stage);
|
|
|
|
};
|
|
|
|
/**
|
|
* Removes everything from the renderer and optionally removes the Canvas DOM element.
|
|
*
|
|
* @method destroy
|
|
* @param [removeView=true] {boolean} Removes the Canvas element from the DOM.
|
|
*/
|
|
PIXI.CanvasRenderer.prototype.destroy = function(removeView)
|
|
{
|
|
if (removeView === undefined) { removeView = true; }
|
|
|
|
if (removeView && this.view.parent)
|
|
{
|
|
this.view.parent.removeChild(this.view);
|
|
}
|
|
|
|
this.view = null;
|
|
this.context = null;
|
|
this.maskManager = null;
|
|
this.renderSession = null;
|
|
|
|
};
|
|
|
|
/**
|
|
* Resizes the canvas view to the specified width and height
|
|
*
|
|
* @method resize
|
|
* @param width {Number} the new width of the canvas view
|
|
* @param height {Number} the new height of the canvas view
|
|
*/
|
|
PIXI.CanvasRenderer.prototype.resize = function(width, height)
|
|
{
|
|
this.width = width * this.resolution;
|
|
this.height = height * this.resolution;
|
|
|
|
this.view.width = this.width;
|
|
this.view.height = this.height;
|
|
|
|
if (this.autoResize) {
|
|
this.view.style.width = this.width / this.resolution + "px";
|
|
this.view.style.height = this.height / this.resolution + "px";
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Renders a display object
|
|
*
|
|
* @method renderDisplayObject
|
|
* @param displayObject {DisplayObject} The displayObject to render
|
|
* @param context {CanvasRenderingContext2D} the context 2d method of the canvas
|
|
* @param [matrix] {Matrix} Optional matrix to apply to the display object before rendering.
|
|
* @private
|
|
*/
|
|
PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject, context, matrix)
|
|
{
|
|
this.renderSession.context = context || this.context;
|
|
this.renderSession.resolution = this.resolution;
|
|
displayObject._renderCanvas(this.renderSession, matrix);
|
|
};
|
|
|
|
/**
|
|
* Maps Pixi blend modes to canvas blend modes.
|
|
*
|
|
* @method mapBlendModes
|
|
* @private
|
|
*/
|
|
PIXI.CanvasRenderer.prototype.mapBlendModes = function()
|
|
{
|
|
if(!PIXI.blendModesCanvas)
|
|
{
|
|
PIXI.blendModesCanvas = [];
|
|
|
|
if(PIXI.canUseNewCanvasBlendModes())
|
|
{
|
|
PIXI.blendModesCanvas[PIXI.blendModes.NORMAL] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.ADD] = "lighter"; //IS THIS OK???
|
|
PIXI.blendModesCanvas[PIXI.blendModes.MULTIPLY] = "multiply";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.SCREEN] = "screen";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.OVERLAY] = "overlay";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.DARKEN] = "darken";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.LIGHTEN] = "lighten";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.COLOR_DODGE] = "color-dodge";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.COLOR_BURN] = "color-burn";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.HARD_LIGHT] = "hard-light";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.SOFT_LIGHT] = "soft-light";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.DIFFERENCE] = "difference";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.EXCLUSION] = "exclusion";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.HUE] = "hue";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.SATURATION] = "saturation";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.COLOR] = "color";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.LUMINOSITY] = "luminosity";
|
|
}
|
|
else
|
|
{
|
|
// this means that the browser does not support the cool new blend modes in canvas "cough" ie "cough"
|
|
PIXI.blendModesCanvas[PIXI.blendModes.NORMAL] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.ADD] = "lighter"; //IS THIS OK???
|
|
PIXI.blendModesCanvas[PIXI.blendModes.MULTIPLY] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.SCREEN] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.OVERLAY] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.DARKEN] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.LIGHTEN] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.COLOR_DODGE] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.COLOR_BURN] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.HARD_LIGHT] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.SOFT_LIGHT] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.DIFFERENCE] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.EXCLUSION] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.HUE] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.SATURATION] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.COLOR] = "source-over";
|
|
PIXI.blendModesCanvas[PIXI.blendModes.LUMINOSITY] = "source-over";
|
|
}
|
|
}
|
|
};
|
|
</pre>
|
|
</article>
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</section>
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
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} );
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</script>
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</body>
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</html>
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