phaser/src
2018-08-23 12:31:59 +01:00
..
actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations Merge pull request #3850 from polarstoat/animation-docs-fix 2018-08-20 18:31:35 +01:00
boot Previously the Input Manager would create a Touch handler unless the Game Config had input.touch set to false (the default was true). If no such property is set, it no longer defaults to true and instead is set to whatever Device.input.touch returns. On non-touchscreen desktops this means it will now only create one single Pointer, rather than two. 2018-08-22 17:01:21 +01:00
cache Added HTML Cache 2018-07-19 13:19:24 +01:00
cameras Camera.ignore can now take nested-arrays of Game Objects and also supports both Groups and Containers. 2018-08-08 16:46:14 +01:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
data Added previous value when changing value 2018-08-09 15:28:56 -04:00
device Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android 2018-06-07 10:15:44 +02:00
display Fixed an issue where module exports are not named correct for CanvasInterpolation and CanvasPool #3946. 2018-08-18 13:30:16 +02:00
dom More comprehensive AddToDom logic 2018-05-31 16:40:46 -04:00
events All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
fbinstant Added bots methods 2018-08-07 04:32:26 +01:00
gameobjects Merge branch 'master' of https://github.com/photonstorm/phaser 2018-08-23 12:31:59 +01:00
geom Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned. 2018-07-05 23:54:51 +01:00
input Merge pull request #3900 from thejonanshow/upgrade_konami_code 2018-08-20 18:30:18 +01:00
loader lint fix 2018-08-22 16:14:40 +01:00
math The RandomDataGenerator will now create a default random seed if you instantiate your own version of the class (instead of using Phaser.Math.RND) and don't provide a seed for it 2018-08-21 14:06:41 +01:00
physics Fix Arcade.World#disable 2018-08-22 13:23:58 -07:00
plugins You can now access the Game instance directly from a Scene using this.game 2018-08-07 11:19:20 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Don't set gl.clearColor when no clearBeforeRender 2018-08-17 14:03:17 -05:00
scene Iterate from front to back for destroy 2018-07-31 11:33:38 +01:00
sound Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
structs Correct Structs.Set#iterate docs 2018-08-22 13:06:50 -07:00
textures Account for trim in pixel perfect hit tests. Fix #3938 2018-08-22 17:11:20 +01:00
tilemaps lint fix 2018-08-21 18:13:53 +01:00
time Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
tweens Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
utils eslint fixes 2018-08-03 19:37:42 +01:00
const.js Updated beta 2018-08-20 17:04:59 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete) 2018-07-27 08:33:51 +01:00