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actions
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Fix JSDoc parameter type in Actions.GridAlign
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2018-04-29 16:25:44 +08:00 |
animations
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Merge pull request #3850 from polarstoat/animation-docs-fix
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2018-08-20 18:31:35 +01:00 |
boot
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Previously the Input Manager would create a Touch handler unless the Game Config had input.touch set to false (the default was true). If no such property is set, it no longer defaults to true and instead is set to whatever Device.input.touch returns. On non-touchscreen desktops this means it will now only create one single Pointer, rather than two.
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2018-08-22 17:01:21 +01:00 |
cache
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Added HTML Cache
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2018-07-19 13:19:24 +01:00 |
cameras
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Camera.ignore can now take nested-arrays of Game Objects and also supports both Groups and Containers.
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2018-08-08 16:46:14 +01:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
data
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Added previous value when changing value
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2018-08-09 15:28:56 -04:00 |
device
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Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android
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2018-06-07 10:15:44 +02:00 |
display
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Fixed an issue where module exports are not named correct for CanvasInterpolation and CanvasPool #3946.
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2018-08-18 13:30:16 +02:00 |
dom
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More comprehensive AddToDom logic
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2018-05-31 16:40:46 -04:00 |
events
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
fbinstant
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Added bots methods
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2018-08-07 04:32:26 +01:00 |
gameobjects
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-08-23 12:31:59 +01:00 |
geom
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Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned.
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2018-07-05 23:54:51 +01:00 |
input
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Merge pull request #3900 from thejonanshow/upgrade_konami_code
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2018-08-20 18:30:18 +01:00 |
loader
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lint fix
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2018-08-22 16:14:40 +01:00 |
math
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The RandomDataGenerator will now create a default random seed if you instantiate your own version of the class (instead of using Phaser.Math.RND ) and don't provide a seed for it
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2018-08-21 14:06:41 +01:00 |
physics
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Fix Arcade.World#disable
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2018-08-22 13:23:58 -07:00 |
plugins
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You can now access the Game instance directly from a Scene using this.game
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2018-08-07 11:19:20 +01:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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Don't set gl.clearColor when no clearBeforeRender
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2018-08-17 14:03:17 -05:00 |
scene
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Iterate from front to back for destroy
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2018-07-31 11:33:38 +01:00 |
sound
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
structs
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Correct Structs.Set#iterate docs
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2018-08-22 13:06:50 -07:00 |
textures
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Account for trim in pixel perfect hit tests. Fix #3938
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2018-08-22 17:11:20 +01:00 |
tilemaps
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lint fix
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2018-08-21 18:13:53 +01:00 |
time
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
tweens
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
utils
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eslint fixes
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2018-08-03 19:37:42 +01:00 |
const.js
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Updated beta
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2018-08-20 17:04:59 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete)
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2018-07-27 08:33:51 +01:00 |