mirror of
https://github.com/photonstorm/phaser
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23 lines
765 B
JavaScript
23 lines
765 B
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Parse a Sprite Sheet and extracts the frame data from it.
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*
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* @class Phaser.TextureParser.Image
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* @static
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* @param {Phaser.Texture} texture - The parent Texture.
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* @param {string} key - The key of the Frame within the Texture that the Sprite Sheet is stored in.
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* @return {Phaser.FrameData} A FrameData object containing the parsed frames.
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*/
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Phaser.TextureManager.Parsers.Image = function (texture, sourceIndex)
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{
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var source = texture.source[sourceIndex];
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texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height);
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return texture;
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};
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