phaser/src/gameobjects/shader/ShaderRender.js
2019-05-10 16:15:04 +01:00

25 lines
528 B
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var renderWebGL = require('../../utils/NOOP');
var renderCanvas = require('../../utils/NOOP');
if (typeof WEBGL_RENDERER)
{
renderWebGL = require('./ShaderWebGLRenderer');
}
if (typeof CANVAS_RENDERER)
{
renderCanvas = require('./ShaderCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};