mirror of
https://github.com/photonstorm/phaser
synced 2024-11-17 02:08:40 +00:00
155 lines
No EOL
3.7 KiB
PHP
155 lines
No EOL
3.7 KiB
PHP
<?php
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$files = dirToArray(dirname(__FILE__));
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$total = 0;
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foreach ($files as $key => $value)
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{
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if (is_array($value) && count($value) > 0)
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{
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$total += count($value);
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}
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}
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function dirToArray($dir) {
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$ignore = array('.', '..', '_site', 'assets', 'states', 'book', 'filters');
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$result = array();
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$root = scandir($dir);
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$dirs = array_diff($root, $ignore);
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foreach ($dirs as $key => $value)
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{
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if (is_dir($dir . DIRECTORY_SEPARATOR . $value))
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{
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$result[$value] = dirToArray($dir . DIRECTORY_SEPARATOR . $value);
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}
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else
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{
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if (substr($value, -3) == '.js')
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{
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$result[] = $value;
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}
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}
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}
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return $result;
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}
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function printJSLinks($section) {
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global $files;
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$output = "";
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if ($section)
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{
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$tempFiles = $files[$section];
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}
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else
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{
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$tempFiles = $files;
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}
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foreach ($tempFiles as $key => $value)
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{
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if (is_array($value))
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{
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$output .= "<optgroup label=\"$key\">";
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$output .= printJSLinks($key);
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$output .= "</optgroup>";
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}
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else
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{
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$value2 = substr($value, 0, -3);
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$file = urlencode($value);
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$output .= "<option value=\"$section/$file\">$value2</option>";
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}
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}
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return $output;
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}
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?>
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<!doctype html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<title>phaser</title>
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<script src="_site/js/jquery-2.0.3.min.js" type="text/javascript"></script>
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<?php
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require('../build/config.php');
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?>
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<style>
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body {
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font-family: Arial;
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font-size: 14px;
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}
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input {
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font-size: 18px;
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}
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</style>
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</head>
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<body>
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<div id="phaser-example"></div>
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<input type="button" id="start" value="start" />
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<input type="button" id="stop" value="stop" style="margin-left: 32px" />
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<input type="button" id="step" value="step" style="margin-left: 128px"/>
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<h2>Debug</h2>
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<select id="filelist">
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<?php
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echo printJSLinks(false);
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?>
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</select>
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<script type="text/javascript">
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$("#filelist").change(function() {
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window.location.href = 'debug.php?f=' + $("#filelist").val();
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});
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var debugSprite = null;
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<?php
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if (isset($_GET['f']))
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{
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$src = file_get_contents($_GET['f']);
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echo $src;
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}
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?>
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$('#step').click(function(){
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console.log('---- STEP', game.stepCount, '-------------------------------');
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game.step();
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});
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$('#start').click(function(){
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console.log('---- START DEBUGGING -------------------------------');
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game.enableStep();
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if (debugSprite)
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{
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debugSprite.debug = true;
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}
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});
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$('#stop').click(function(){
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console.log('---- STOP DEBUGGING -------------------------------');
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game.disableStep();
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if (debugSprite)
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{
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debugSprite.debug = false;
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}
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});
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</script>
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</body>
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</html>
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