mirror of
https://github.com/photonstorm/phaser
synced 2024-11-17 02:08:40 +00:00
49 lines
1.1 KiB
JavaScript
49 lines
1.1 KiB
JavaScript
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('atari', 'assets/sprites/atari130xe.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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var sprite1;
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var sprite2;
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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sprite1 = game.add.sprite(150, 300, 'atari');
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sprite1.name = 'atari';
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// Here you can visually see the two bounding boxes the sprites are using for collision.
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sprite1.body.immovable = true;
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sprite2 = game.add.sprite(700, 320, 'mushroom');
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sprite2.name = 'mushroom';
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sprite2.body.velocity.x = -100;
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}
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function update() {
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game.physics.collide(sprite1, sprite2, collisionHandler, null, this);
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}
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function collisionHandler (obj1, obj2) {
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game.stage.backgroundColor = '#992d2d';
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}
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function render() {
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game.debug.renderBodyInfo(sprite1, 32, 32);
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game.debug.renderPhysicsBody(sprite1.body);
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game.debug.renderPhysicsBody(sprite2.body);
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}
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