mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
24 lines
717 B
JavaScript
24 lines
717 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
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}
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function create() {
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// Testing both sprite sheets and texture atlases with a Phaser.Image
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for (var i = 0; i < 18; i++)
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{
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game.add.image(4 + 44 * i, 200, 'mummy', i);
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}
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game.add.image(200, 300, 'seacreatures', 'blueJellyfish0000');
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game.add.image(300, 300, 'seacreatures', 'crab10000');
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game.add.image(470, 300, 'seacreatures', 'purpleFish0000');
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}
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