This website requires JavaScript.
Explore
Help
Sign In
Mirrors
/
phaser
Watch
2
Star
0
Fork
You've already forked phaser
0
mirror of
https://github.com/photonstorm/phaser
synced
2024-11-27 07:01:20 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
5a6ae5f696
phaser
/
examples
/
assets
/
physics
History
photonstorm
e45a929b00
Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost
fixes
#449
but Body rotation seems to screw orientation of shapes.
2014-02-28 05:46:02 +00:00
..
diamond.json
Removed loads of old Debug methods and fixed up Debug.renderPhysicsBody so it iterates through and renders the shapes of a Body.
2014-02-14 22:30:24 +00:00
sprites.json
Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost
fixes
#449
but Body rotation seems to screw orientation of shapes.
2014-02-28 05:46:02 +00:00
sprites.pes
Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost
fixes
#449
but Body rotation seems to screw orientation of shapes.
2014-02-28 05:46:02 +00:00
thrust.json
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
2014-02-18 03:01:51 +00:00