phaser/src/tilemaps/components/SetLayerCollisionIndex.js
2022-02-28 14:29:51 +00:00

32 lines
1 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Internally used method to keep track of the tile indexes that collide within a layer. This
* updates LayerData.collideIndexes to either contain or not contain the given `tileIndex`.
*
* @function Phaser.Tilemaps.Components.SetLayerCollisionIndex
* @since 3.0.0
*
* @param {number} tileIndex - The tile index to set the collision boolean for.
* @param {boolean} collides - Should the tile index collide or not?
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*/
var SetLayerCollisionIndex = function (tileIndex, collides, layer)
{
var loc = layer.collideIndexes.indexOf(tileIndex);
if (collides && loc === -1)
{
layer.collideIndexes.push(tileIndex);
}
else if (!collides && loc !== -1)
{
layer.collideIndexes.splice(loc, 1);
}
};
module.exports = SetLayerCollisionIndex;