phaser/src/data/DataManager.js
2022-02-28 14:29:51 +00:00

701 lines
18 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../utils/Class');
var Events = require('./events');
/**
* @callback DataEachCallback
*
* @param {*} parent - The parent object of the DataManager.
* @param {string} key - The key of the value.
* @param {*} value - The value.
* @param {...*} [args] - Additional arguments that will be passed to the callback, after the game object, key, and data.
*/
/**
* @classdesc
* The Data Manager Component features a means to store pieces of data specific to a Game Object, System or Plugin.
* You can then search, query it, and retrieve the data. The parent must either extend EventEmitter,
* or have a property called `events` that is an instance of it.
*
* @class DataManager
* @memberof Phaser.Data
* @constructor
* @since 3.0.0
*
* @param {object} parent - The object that this DataManager belongs to.
* @param {Phaser.Events.EventEmitter} [eventEmitter] - The DataManager's event emitter.
*/
var DataManager = new Class({
initialize:
function DataManager (parent, eventEmitter)
{
/**
* The object that this DataManager belongs to.
*
* @name Phaser.Data.DataManager#parent
* @type {*}
* @since 3.0.0
*/
this.parent = parent;
/**
* The DataManager's event emitter.
*
* @name Phaser.Data.DataManager#events
* @type {Phaser.Events.EventEmitter}
* @since 3.0.0
*/
this.events = eventEmitter;
if (!eventEmitter)
{
this.events = (parent.events) ? parent.events : parent;
}
/**
* The data list.
*
* @name Phaser.Data.DataManager#list
* @type {Object.<string, *>}
* @default {}
* @since 3.0.0
*/
this.list = {};
/**
* The public values list. You can use this to access anything you have stored
* in this Data Manager. For example, if you set a value called `gold` you can
* access it via:
*
* ```javascript
* this.data.values.gold;
* ```
*
* You can also modify it directly:
*
* ```javascript
* this.data.values.gold += 1000;
* ```
*
* Doing so will emit a `setdata` event from the parent of this Data Manager.
*
* Do not modify this object directly. Adding properties directly to this object will not
* emit any events. Always use `DataManager.set` to create new items the first time around.
*
* @name Phaser.Data.DataManager#values
* @type {Object.<string, *>}
* @default {}
* @since 3.10.0
*/
this.values = {};
/**
* Whether setting data is frozen for this DataManager.
*
* @name Phaser.Data.DataManager#_frozen
* @type {boolean}
* @private
* @default false
* @since 3.0.0
*/
this._frozen = false;
if (!parent.hasOwnProperty('sys') && this.events)
{
this.events.once(Events.DESTROY, this.destroy, this);
}
},
/**
* Retrieves the value for the given key, or undefined if it doesn't exist.
*
* You can also access values via the `values` object. For example, if you had a key called `gold` you can do either:
*
* ```javascript
* this.data.get('gold');
* ```
*
* Or access the value directly:
*
* ```javascript
* this.data.values.gold;
* ```
*
* You can also pass in an array of keys, in which case an array of values will be returned:
*
* ```javascript
* this.data.get([ 'gold', 'armor', 'health' ]);
* ```
*
* This approach is useful for destructuring arrays in ES6.
*
* @method Phaser.Data.DataManager#get
* @since 3.0.0
*
* @param {(string|string[])} key - The key of the value to retrieve, or an array of keys.
*
* @return {*} The value belonging to the given key, or an array of values, the order of which will match the input array.
*/
get: function (key)
{
var list = this.list;
if (Array.isArray(key))
{
var output = [];
for (var i = 0; i < key.length; i++)
{
output.push(list[key[i]]);
}
return output;
}
else
{
return list[key];
}
},
/**
* Retrieves all data values in a new object.
*
* @method Phaser.Data.DataManager#getAll
* @since 3.0.0
*
* @return {Object.<string, *>} All data values.
*/
getAll: function ()
{
var results = {};
for (var key in this.list)
{
if (this.list.hasOwnProperty(key))
{
results[key] = this.list[key];
}
}
return results;
},
/**
* Queries the DataManager for the values of keys matching the given regular expression.
*
* @method Phaser.Data.DataManager#query
* @since 3.0.0
*
* @param {RegExp} search - A regular expression object. If a non-RegExp object obj is passed, it is implicitly converted to a RegExp by using new RegExp(obj).
*
* @return {Object.<string, *>} The values of the keys matching the search string.
*/
query: function (search)
{
var results = {};
for (var key in this.list)
{
if (this.list.hasOwnProperty(key) && key.match(search))
{
results[key] = this.list[key];
}
}
return results;
},
/**
* Sets a value for the given key. If the key doesn't already exist in the Data Manager then it is created.
*
* ```javascript
* data.set('name', 'Red Gem Stone');
* ```
*
* You can also pass in an object of key value pairs as the first argument:
*
* ```javascript
* data.set({ name: 'Red Gem Stone', level: 2, owner: 'Link', gold: 50 });
* ```
*
* To get a value back again you can call `get`:
*
* ```javascript
* data.get('gold');
* ```
*
* Or you can access the value directly via the `values` property, where it works like any other variable:
*
* ```javascript
* data.values.gold += 50;
* ```
*
* When the value is first set, a `setdata` event is emitted.
*
* If the key already exists, a `changedata` event is emitted instead, along an event named after the key.
* For example, if you updated an existing key called `PlayerLives` then it would emit the event `changedata-PlayerLives`.
* These events will be emitted regardless if you use this method to set the value, or the direct `values` setter.
*
* Please note that the data keys are case-sensitive and must be valid JavaScript Object property strings.
* This means the keys `gold` and `Gold` are treated as two unique values within the Data Manager.
*
* @method Phaser.Data.DataManager#set
* @fires Phaser.Data.Events#SET_DATA
* @fires Phaser.Data.Events#CHANGE_DATA
* @fires Phaser.Data.Events#CHANGE_DATA_KEY
* @since 3.0.0
*
* @param {(string|object)} key - The key to set the value for. Or an object or key value pairs. If an object the `data` argument is ignored.
* @param {*} data - The value to set for the given key. If an object is provided as the key this argument is ignored.
*
* @return {this} This DataManager object.
*/
set: function (key, data)
{
if (this._frozen)
{
return this;
}
if (typeof key === 'string')
{
return this.setValue(key, data);
}
else
{
for (var entry in key)
{
this.setValue(entry, key[entry]);
}
}
return this;
},
/**
* Increase a value for the given key. If the key doesn't already exist in the Data Manager then it is increased from 0.
*
* When the value is first set, a `setdata` event is emitted.
*
* @method Phaser.Data.DataManager#inc
* @fires Phaser.Data.Events#SET_DATA
* @fires Phaser.Data.Events#CHANGE_DATA
* @fires Phaser.Data.Events#CHANGE_DATA_KEY
* @since 3.23.0
*
* @param {(string|object)} key - The key to increase the value for.
* @param {*} [data] - The value to increase for the given key.
*
* @return {Phaser.Data.DataManager} This DataManager object.
*/
inc: function (key, data)
{
if (this._frozen)
{
return this;
}
if (data === undefined)
{
data = 1;
}
var value = this.get(key);
if (value === undefined)
{
value = 0;
}
this.set(key, (value + data));
return this;
},
/**
* Toggle a boolean value for the given key. If the key doesn't already exist in the Data Manager then it is toggled from false.
*
* When the value is first set, a `setdata` event is emitted.
*
* @method Phaser.Data.DataManager#toggle
* @fires Phaser.Data.Events#SET_DATA
* @fires Phaser.Data.Events#CHANGE_DATA
* @fires Phaser.Data.Events#CHANGE_DATA_KEY
* @since 3.23.0
*
* @param {(string|object)} key - The key to toggle the value for.
*
* @return {Phaser.Data.DataManager} This DataManager object.
*/
toggle: function (key)
{
if (this._frozen)
{
return this;
}
this.set(key, !this.get(key));
return this;
},
/**
* Internal value setter, called automatically by the `set` method.
*
* @method Phaser.Data.DataManager#setValue
* @fires Phaser.Data.Events#SET_DATA
* @fires Phaser.Data.Events#CHANGE_DATA
* @fires Phaser.Data.Events#CHANGE_DATA_KEY
* @private
* @since 3.10.0
*
* @param {string} key - The key to set the value for.
* @param {*} data - The value to set.
*
* @return {this} This DataManager object.
*/
setValue: function (key, data)
{
if (this._frozen)
{
return this;
}
if (this.has(key))
{
// Hit the key getter, which will in turn emit the events.
this.values[key] = data;
}
else
{
var _this = this;
var list = this.list;
var events = this.events;
var parent = this.parent;
Object.defineProperty(this.values, key, {
enumerable: true,
configurable: true,
get: function ()
{
return list[key];
},
set: function (value)
{
if (!_this._frozen)
{
var previousValue = list[key];
list[key] = value;
events.emit(Events.CHANGE_DATA, parent, key, value, previousValue);
events.emit(Events.CHANGE_DATA_KEY + key, parent, value, previousValue);
}
}
});
list[key] = data;
events.emit(Events.SET_DATA, parent, key, data);
}
return this;
},
/**
* Passes all data entries to the given callback.
*
* @method Phaser.Data.DataManager#each
* @since 3.0.0
*
* @param {DataEachCallback} callback - The function to call.
* @param {*} [context] - Value to use as `this` when executing callback.
* @param {...*} [args] - Additional arguments that will be passed to the callback, after the game object, key, and data.
*
* @return {this} This DataManager object.
*/
each: function (callback, context)
{
var args = [ this.parent, null, undefined ];
for (var i = 1; i < arguments.length; i++)
{
args.push(arguments[i]);
}
for (var key in this.list)
{
args[1] = key;
args[2] = this.list[key];
callback.apply(context, args);
}
return this;
},
/**
* Merge the given object of key value pairs into this DataManager.
*
* Any newly created values will emit a `setdata` event. Any updated values (see the `overwrite` argument)
* will emit a `changedata` event.
*
* @method Phaser.Data.DataManager#merge
* @fires Phaser.Data.Events#SET_DATA
* @fires Phaser.Data.Events#CHANGE_DATA
* @fires Phaser.Data.Events#CHANGE_DATA_KEY
* @since 3.0.0
*
* @param {Object.<string, *>} data - The data to merge.
* @param {boolean} [overwrite=true] - Whether to overwrite existing data. Defaults to true.
*
* @return {this} This DataManager object.
*/
merge: function (data, overwrite)
{
if (overwrite === undefined) { overwrite = true; }
// Merge data from another component into this one
for (var key in data)
{
if (data.hasOwnProperty(key) && (overwrite || (!overwrite && !this.has(key))))
{
this.setValue(key, data[key]);
}
}
return this;
},
/**
* Remove the value for the given key.
*
* If the key is found in this Data Manager it is removed from the internal lists and a
* `removedata` event is emitted.
*
* You can also pass in an array of keys, in which case all keys in the array will be removed:
*
* ```javascript
* this.data.remove([ 'gold', 'armor', 'health' ]);
* ```
*
* @method Phaser.Data.DataManager#remove
* @fires Phaser.Data.Events#REMOVE_DATA
* @since 3.0.0
*
* @param {(string|string[])} key - The key to remove, or an array of keys to remove.
*
* @return {this} This DataManager object.
*/
remove: function (key)
{
if (this._frozen)
{
return this;
}
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
this.removeValue(key[i]);
}
}
else
{
return this.removeValue(key);
}
return this;
},
/**
* Internal value remover, called automatically by the `remove` method.
*
* @method Phaser.Data.DataManager#removeValue
* @private
* @fires Phaser.Data.Events#REMOVE_DATA
* @since 3.10.0
*
* @param {string} key - The key to set the value for.
*
* @return {this} This DataManager object.
*/
removeValue: function (key)
{
if (this.has(key))
{
var data = this.list[key];
delete this.list[key];
delete this.values[key];
this.events.emit(Events.REMOVE_DATA, this.parent, key, data);
}
return this;
},
/**
* Retrieves the data associated with the given 'key', deletes it from this Data Manager, then returns it.
*
* @method Phaser.Data.DataManager#pop
* @fires Phaser.Data.Events#REMOVE_DATA
* @since 3.0.0
*
* @param {string} key - The key of the value to retrieve and delete.
*
* @return {*} The value of the given key.
*/
pop: function (key)
{
var data = undefined;
if (!this._frozen && this.has(key))
{
data = this.list[key];
delete this.list[key];
delete this.values[key];
this.events.emit(Events.REMOVE_DATA, this.parent, key, data);
}
return data;
},
/**
* Determines whether the given key is set in this Data Manager.
*
* Please note that the keys are case-sensitive and must be valid JavaScript Object property strings.
* This means the keys `gold` and `Gold` are treated as two unique values within the Data Manager.
*
* @method Phaser.Data.DataManager#has
* @since 3.0.0
*
* @param {string} key - The key to check.
*
* @return {boolean} Returns `true` if the key exists, otherwise `false`.
*/
has: function (key)
{
return this.list.hasOwnProperty(key);
},
/**
* Freeze or unfreeze this Data Manager. A frozen Data Manager will block all attempts
* to create new values or update existing ones.
*
* @method Phaser.Data.DataManager#setFreeze
* @since 3.0.0
*
* @param {boolean} value - Whether to freeze or unfreeze the Data Manager.
*
* @return {this} This DataManager object.
*/
setFreeze: function (value)
{
this._frozen = value;
return this;
},
/**
* Delete all data in this Data Manager and unfreeze it.
*
* @method Phaser.Data.DataManager#reset
* @since 3.0.0
*
* @return {this} This DataManager object.
*/
reset: function ()
{
for (var key in this.list)
{
delete this.list[key];
delete this.values[key];
}
this._frozen = false;
return this;
},
/**
* Destroy this data manager.
*
* @method Phaser.Data.DataManager#destroy
* @since 3.0.0
*/
destroy: function ()
{
this.reset();
this.events.off(Events.CHANGE_DATA);
this.events.off(Events.SET_DATA);
this.events.off(Events.REMOVE_DATA);
this.parent = null;
},
/**
* Gets or sets the frozen state of this Data Manager.
* A frozen Data Manager will block all attempts to create new values or update existing ones.
*
* @name Phaser.Data.DataManager#freeze
* @type {boolean}
* @since 3.0.0
*/
freeze: {
get: function ()
{
return this._frozen;
},
set: function (value)
{
this._frozen = (value) ? true : false;
}
},
/**
* Return the total number of entries in this Data Manager.
*
* @name Phaser.Data.DataManager#count
* @type {number}
* @since 3.0.0
*/
count: {
get: function ()
{
var i = 0;
for (var key in this.list)
{
if (this.list[key] !== undefined)
{
i++;
}
}
return i;
}
}
});
module.exports = DataManager;