mirror of
https://github.com/photonstorm/phaser
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70 lines
No EOL
1.8 KiB
TypeScript
70 lines
No EOL
1.8 KiB
TypeScript
/// <reference path="../../Game.ts" />
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/**
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* Phaser - Components - Events
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*
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* Signals that are dispatched by the Sprite and its various components
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*/
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module Phaser.Components {
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export class Events {
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/**
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* The Events component is a collection of events fired by the parent Sprite and its other components.
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* @param parent The Sprite using this Input component
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*/
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constructor(parent: Sprite) {
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this.game = parent.game;
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this._sprite = parent;
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this.onInputOver = new Phaser.Signal;
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this.onInputOut = new Phaser.Signal;
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this.onInputDown = new Phaser.Signal;
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this.onInputUp = new Phaser.Signal;
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}
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/**
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* Reference to Phaser.Game
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*/
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public game: Game;
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/**
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* Reference to the Image stored in the Game.Cache that is used as the texture for the Sprite.
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*/
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private _sprite: Sprite;
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// Creation and destruction
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public onAdded: Phaser.Signal;
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public onKilled: Phaser.Signal;
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public onRevived: Phaser.Signal;
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public onOutOfBounds: Phaser.Signal;
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// Input related events
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/**
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* Dispatched by the Input component when a pointer moves over an Input enabled sprite.
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*/
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public onInputOver: Phaser.Signal;
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/**
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* Dispatched by the Input component when a pointer moves out of an Input enabled sprite.
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*/
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public onInputOut: Phaser.Signal;
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/**
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* Dispatched by the Input component when a pointer is pressed down on an Input enabled sprite.
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*/
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public onInputDown: Phaser.Signal;
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/**
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* Dispatched by the Input component when a pointer is released over an Input enabled sprite
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*/
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public onInputUp: Phaser.Signal;
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}
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} |