mirror of
https://github.com/photonstorm/phaser
synced 2024-12-02 17:41:06 +00:00
122 lines
3.3 KiB
JavaScript
122 lines
3.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* This is a base Plugin template to use for any Phaser plugin development.
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*
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* @class Phaser.Plugin
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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* @param {any} parent - The object that owns this plugin, usually Phaser.PluginManager.
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*/
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Phaser.Plugin = function (game, parent) {
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if (parent === undefined) { parent = null; }
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/**
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* @property {Phaser.Game} game - A reference to the currently running game.
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*/
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this.game = game;
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/**
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* @property {any} parent - The parent of this plugin. If added to the PluginManager the parent will be set to that, otherwise it will be null.
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*/
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this.parent = parent;
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/**
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* @property {boolean} active - A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped.
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* @default
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*/
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this.active = false;
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/**
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* @property {boolean} visible - A Plugin with visible=true has its render and postRender methods called by the parent, otherwise they are skipped.
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* @default
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*/
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this.visible = false;
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/**
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* @property {boolean} hasPreUpdate - A flag to indicate if this plugin has a preUpdate method.
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* @default
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*/
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this.hasPreUpdate = false;
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/**
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* @property {boolean} hasUpdate - A flag to indicate if this plugin has an update method.
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* @default
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*/
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this.hasUpdate = false;
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/**
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* @property {boolean} hasPostUpdate - A flag to indicate if this plugin has a postUpdate method.
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* @default
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*/
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this.hasPostUpdate = false;
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/**
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* @property {boolean} hasRender - A flag to indicate if this plugin has a render method.
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* @default
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*/
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this.hasRender = false;
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/**
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* @property {boolean} hasPostRender - A flag to indicate if this plugin has a postRender method.
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* @default
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*/
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this.hasPostRender = false;
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};
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Phaser.Plugin.prototype = {
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/**
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* Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics).
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* It is only called if active is set to true.
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* @method Phaser.Plugin#preUpdate
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*/
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preUpdate: function () {
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},
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/**
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* Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render.
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* It is only called if active is set to true.
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* @method Phaser.Plugin#update
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*/
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update: function () {
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},
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/**
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* Render is called right after the Game Renderer completes, but before the State.render.
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* It is only called if visible is set to true.
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* @method Phaser.Plugin#render
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*/
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render: function () {
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},
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/**
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* Post-render is called after the Game Renderer and State.render have run.
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* It is only called if visible is set to true.
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* @method Phaser.Plugin#postRender
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*/
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postRender: function () {
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},
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/**
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* Clear down this Plugin and null out references
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* @method Phaser.Plugin#destroy
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*/
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destroy: function () {
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this.game = null;
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this.parent = null;
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this.active = false;
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this.visible = false;
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}
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};
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Phaser.Plugin.prototype.constructor = Phaser.Plugin;
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