phaser/docs/Phaser.TilemapParser.html
photonstorm 5d5c64d22f Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00

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<h1 class="page-title">Class: TilemapParser</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
TilemapParser
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="TilemapParser"><span class="type-signature"></span>new TilemapParser<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted into a Tilemap.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapParser.js.html">tilemap/TilemapParser.js</a>, <a href="TilemapParser.js.html#sunlight-1-line-3">line 3</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="getEmptyData"><span class="type-signature">&lt;static> </span>getEmptyData<span class="signature">()</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns an empty map data object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapParser.js.html">tilemap/TilemapParser.js</a>, <a href="TilemapParser.js.html#sunlight-1-line-136">line 136</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Generated map data.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">object</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="parse"><span class="type-signature">&lt;static> </span>parse<span class="signature">(game, key)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Parse tileset data from the cache and creates a Tileset object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Game reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the tilemap in the Cache.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapParser.js.html">tilemap/TilemapParser.js</a>, <a href="TilemapParser.js.html#sunlight-1-line-68">line 68</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The parsed map object.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">object</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="parseCSV"><span class="type-signature">&lt;static> </span>parseCSV<span class="signature">(data)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Parses a CSV file into valid map data.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The CSV file data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapParser.js.html">tilemap/TilemapParser.js</a>, <a href="TilemapParser.js.html#sunlight-1-line-97">line 97</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Generated map data.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">object</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="parseJSON"><span class="type-signature">&lt;static> </span>parseJSON<span class="signature">(json)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Parses a Tiled JSON file into valid map data.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>json</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The JSON map data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapParser.js.html">tilemap/TilemapParser.js</a>, <a href="TilemapParser.js.html#sunlight-1-line-188">line 188</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Generated and parsed map data.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">object</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="tileset"><span class="type-signature">&lt;static> </span>tileset<span class="signature">(game, key, tileWidth, tileHeight, <span class="optional">tileMargin</span>, <span class="optional">tileSpacing</span>, <span class="optional">rows</span>, <span class="optional">columns</span>, <span class="optional">total</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Tileset.html">Phaser.Tileset</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a Tileset object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Game reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Cache key of this tileset.</p></td>
</tr>
<tr>
<td class="name"><code>tileWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Width of each single tile in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>tileHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Height of each single tile in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>tileMargin</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the tiles have been drawn with a margin, specify the amount here.</p></td>
</tr>
<tr>
<td class="name"><code>tileSpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the tiles have been drawn with spacing between them, specify the amount here.</p></td>
</tr>
<tr>
<td class="name"><code>rows</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
-1
</td>
<td class="description last"><p>How many tiles are placed horizontally in each row? If -1 it will calculate rows by dividing the image width by tileWidth.</p></td>
</tr>
<tr>
<td class="name"><code>columns</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
-1
</td>
<td class="description last"><p>How many tiles are placed vertically in each column? If -1 it will calculate columns by dividing the image height by tileHeight.</p></td>
</tr>
<tr>
<td class="name"><code>total</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
-1
</td>
<td class="description last"><p>The maximum number of tiles to extract from the image. If -1 it will extract <code>rows * columns</code> worth. You can also set a value lower than the actual number of tiles.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapParser.js.html">tilemap/TilemapParser.js</a>, <a href="TilemapParser.js.html#sunlight-1-line-14">line 14</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Generated Tileset object.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Tileset.html">Phaser.Tileset</a></span>
</dd>
</dl>
</dd>
</dl>
</article>
</section>
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