phaser/docs/Phaser.BitmapFont.html
photonstorm 5d5c64d22f Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00

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<h1 class="page-title">Class: BitmapFont</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
BitmapFont
</h2>
<div class="class-description"><p>Phaser.BitmapFont</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="BitmapFont"><span class="type-signature"></span>new BitmapFont<span class="signature">(game, key, characterWidth, characterHeight, chars, charsPerRow, <span class="optional">xSpacing</span>, <span class="optional">ySpacing</span>, <span class="optional">xOffset</span>, <span class="optional">yOffset</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Current game instance.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The font set graphic set as stored in the Game.Cache.</p></td>
</tr>
<tr>
<td class="name"><code>characterWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The width of each character in the font set.</p></td>
</tr>
<tr>
<td class="name"><code>characterHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The height of each character in the font set.</p></td>
</tr>
<tr>
<td class="name"><code>chars</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The characters used in the font set, in display order. You can use the TEXT_SET consts for common font set arrangements.</p></td>
</tr>
<tr>
<td class="name"><code>charsPerRow</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The number of characters per row in the font set.</p></td>
</tr>
<tr>
<td class="name"><code>xSpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the characters in the font set have horizontal spacing between them set the required amount here.</p></td>
</tr>
<tr>
<td class="name"><code>ySpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the characters in the font set have vertical spacing between them set the required amount here.</p></td>
</tr>
<tr>
<td class="name"><code>xOffset</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.</p></td>
</tr>
<tr>
<td class="name"><code>yOffset</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-22">line 22</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></li>
</ul>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="ALIGN_CENTER"><span class="type-signature">&lt;static, constant> </span>ALIGN_CENTER<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Align each line of multi-line text in the center.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-182">line 182</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="ALIGN_LEFT"><span class="type-signature">&lt;static, constant> </span>ALIGN_LEFT<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Align each line of multi-line text to the left.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-168">line 168</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="ALIGN_RIGHT"><span class="type-signature">&lt;static, constant> </span>ALIGN_RIGHT<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Align each line of multi-line text to the right.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-175">line 175</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET1"><span class="type-signature">&lt;static, constant> </span>TEXT_SET1<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 1 = !\&quot;#$%&amp;'()*+,-./0123456789:;&lt;=&gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{|}~</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-189">line 189</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET2"><span class="type-signature">&lt;static, constant> </span>TEXT_SET2<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 2 = !\&quot;#$%&amp;'()*+,-./0123456789:;&lt;=&gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-196">line 196</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET3"><span class="type-signature">&lt;static, constant> </span>TEXT_SET3<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-203">line 203</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET4"><span class="type-signature">&lt;static, constant> </span>TEXT_SET4<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-210">line 210</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET5"><span class="type-signature">&lt;static, constant> </span>TEXT_SET5<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-217">line 217</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET6"><span class="type-signature">&lt;static, constant> </span>TEXT_SET6<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789\&quot;(),-.'</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-224">line 224</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET7"><span class="type-signature">&lt;static, constant> </span>TEXT_SET7<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW\&quot;)28FLRX-'39</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-231">line 231</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET8"><span class="type-signature">&lt;static, constant> </span>TEXT_SET8<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-238">line 238</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET9"><span class="type-signature">&lt;static, constant> </span>TEXT_SET9<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'\&quot;?!</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-245">line 245</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET10"><span class="type-signature">&lt;static, constant> </span>TEXT_SET10<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-252">line 252</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="TEXT_SET11"><span class="type-signature">&lt;static, constant> </span>TEXT_SET11<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,\&quot;-+!?()':;0123456789</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">string</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-259">line 259</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="align"><span class="type-signature"></span>align<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>align</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Alignment of the text when multiLine = true or a fixedWidth is set. Set to BitmapFont.ALIGN_LEFT (default), BitmapFont.ALIGN_RIGHT or BitmapFont.ALIGN_CENTER.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-62">line 62</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="autoUpperCase"><span class="type-signature"></span>autoUpperCase<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>autoUpperCase</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters, so the default is true.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-74">line 74</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterHeight"><span class="type-signature"></span>characterHeight<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of each character in the font set.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-32">line 32</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterPerRow"><span class="type-signature"></span>characterPerRow<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterPerRow</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The number of characters per row in the font set.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-47">line 47</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterSpacingX"><span class="type-signature"></span>characterSpacingX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterSpacingX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If the characters in the font set have horizontal spacing between them set the required amount here.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-37">line 37</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterSpacingY"><span class="type-signature"></span>characterSpacingY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterSpacingY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If the characters in the font set have vertical spacing between them set the required amount here.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-42">line 42</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="characterWidth"><span class="type-signature"></span>characterWidth<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>characterWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of each character in the font set.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-27">line 27</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="customSpacingX"><span class="type-signature"></span>customSpacingX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>customSpacingX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Adds horizontal spacing between each character of the font, in pixels.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-80">line 80</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="customSpacingY"><span class="type-signature"></span>customSpacingY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>customSpacingY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Adds vertical spacing between each line of multi-line text, set in pixels.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-86">line 86</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fixedWidth"><span class="type-signature"></span>fixedWidth<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>If you need this BitmapFont image to have a fixed width you can set the width in this value.
If text is wider than the width specified it will be cropped off.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fixedWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-93">line 93</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fontSet"><span class="type-signature"></span>fontSet<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fontSet</code></td>
<td class="type">
<span class="param-type">HTMLImage</span>
</td>
<td class="description last"><p>A reference to the image stored in the Game.Cache that contains the font.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-98">line 98</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="Phaser.RenderTexture.html#game">Phaser.RenderTexture#game</a>
</li></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="RenderTexture.js.html#sunlight-1-line-21">line 21</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="key"><span class="type-signature"></span>key<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the RenderTexture in the Cache, if stored there.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="Phaser.RenderTexture.html#key">Phaser.RenderTexture#key</a>
</li></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="RenderTexture.js.html#sunlight-1-line-26">line 26</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="multiLine"><span class="type-signature"></span>multiLine<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>multiLine</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain one single line of text (the default)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-68">line 68</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="offsetX"><span class="type-signature"></span>offsetX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>offsetX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-52">line 52</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="offsetY"><span class="type-signature"></span>offsetY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>offsetY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-57">line 57</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="type"><span class="type-signature"></span>type<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>type</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Base Phaser object type.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-156">line 156</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="buildBitmapFontText"><span class="type-signature"></span>buildBitmapFontText<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the BitmapData of the Sprite with the text</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-349">line 349</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="buildBitmapFontText"><span class="type-signature"></span>buildBitmapFontText<span class="signature">(line, x, y, customSpacingX)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData at the given coordinates.
Used by getLine and getMultiLine</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>line</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The single line of text to paste.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The x coordinate.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y coordinate.</p></td>
</tr>
<tr>
<td class="name"><code>customSpacingX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Custom X spacing.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-440">line 440</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getLongestLine"><span class="type-signature"></span>getLongestLine<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Works out the longest line of text in _text and returns its length</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-482">line 482</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The length of the longest line of text.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="removeUnsupportedCharacters"><span class="type-signature">&lt;protected> </span>removeUnsupportedCharacters<span class="signature">(<span class="optional">stripCR</span>)</span><span class="type-signature"> &rarr; {string}</span></h4>
</dt>
<dd>
<div class="description">
<p>Internal helper function that removes all unsupported characters from the _text String, leaving only characters contained in the font set.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>stripCR</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Should it strip carriage returns as well?</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-509">line 509</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A clean version of the string.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">string</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="resize"><span class="type-signature"></span>resize<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Over rides the default PIXI.RenderTexture resize event as we need our baseTexture resized as well.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-314">line 314</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setFixedWidth"><span class="type-signature"></span>setFixedWidth<span class="signature">(width, <span class="optional">lineAlignment</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>If you need this FlxSprite to have a fixed width and custom alignment you can set the width here.&lt;br&gt;
If text is wider than the width specified it will be cropped off.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Width in pixels of this BitmapFont. Set to zero to disable and re-enable automatic resizing.</p></td>
</tr>
<tr>
<td class="name"><code>lineAlignment</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'left'
</td>
<td class="description last"><p>Align the text within this width. Set to BitmapFont.ALIGN_LEFT (default), BitmapFont.ALIGN_RIGHT or BitmapFont.ALIGN_CENTER.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-261">line 261</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setText"><span class="type-signature"></span>setText<span class="signature">(content, <span class="optional">multiLine</span>, <span class="optional">characterSpacing</span>, <span class="optional">lineSpacing</span>, <span class="optional">lineAlignment</span>, <span class="optional">allowLowerCase</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A helper function that quickly sets lots of variables at once, and then updates the text.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>content</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The text of this sprite.</p></td>
</tr>
<tr>
<td class="name"><code>multiLine</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Set to true if you want to support carriage-returns in the text and create a multi-line sprite instead of a single line.</p></td>
</tr>
<tr>
<td class="name"><code>characterSpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>To add horizontal spacing between each character specify the amount in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>lineSpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>To add vertical spacing between each line of text, set the amount in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>lineAlignment</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'left'
</td>
<td class="description last"><p>Align each line of multi-line text. Set to BitmapFont.ALIGN_LEFT, BitmapFont.ALIGN_RIGHT or BitmapFont.ALIGN_CENTER.</p></td>
</tr>
<tr>
<td class="name"><code>allowLowerCase</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Lots of bitmap font sets only include upper-case characters, if yours needs to support lower case then set this to true.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapFont.js.html">gameobjects/BitmapFont.js</a>, <a href="BitmapFont.js.html#sunlight-1-line-279">line 279</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
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