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https://github.com/photonstorm/phaser
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After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required. Debug.renderPhysicsBody updated to take camera location and body rotation into account. Body movement functions put back to velocity :) Updated to latest dev version of pixi and latest p2.js Updated docs
605 lines
14 KiB
HTML
605 lines
14 KiB
HTML
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<div class="span12">
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<h1 class="page-title">Source: loader/LoaderParser.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Phaser.LoaderParser parses data objects from Phaser.Loader that need more preparation before they can be inserted into the Cache.
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*
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* @class Phaser.LoaderParser
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*/
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Phaser.LoaderParser = {
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/**
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* Parse a Bitmap Font from an XML file.
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* @method Phaser.LoaderParser.bitmapFont
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* @param {Phaser.Game} game - A reference to the current game.
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* @param {object} xml - XML data you want to parse.
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* @param {string} cacheKey - The key of the texture this font uses in the cache.
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*/
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bitmapFont: function (game, xml, cacheKey, xSpacing, ySpacing) {
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if (!xml || /MSIE 9/i.test(navigator.userAgent) || navigator.isCocoonJS)
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{
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if (typeof(window.DOMParser) === 'function')
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{
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var domparser = new DOMParser();
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xml = domparser.parseFromString(this.ajaxRequest.responseText, 'text/xml');
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}
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else
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{
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var div = document.createElement('div');
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div.innerHTML = this.ajaxRequest.responseText;
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xml = div;
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}
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}
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var data = {};
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var info = xml.getElementsByTagName('info')[0];
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var common = xml.getElementsByTagName('common')[0];
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data.font = info.getAttribute('face');
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data.size = parseInt(info.getAttribute('size'), 10);
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data.lineHeight = parseInt(common.getAttribute('lineHeight'), 10) + ySpacing;
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data.chars = {};
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var letters = xml.getElementsByTagName('char');
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var texture = PIXI.TextureCache[cacheKey];
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for (var i = 0; i < letters.length; i++)
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{
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var charCode = parseInt(letters[i].getAttribute('id'), 10);
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var textureRect = new PIXI.Rectangle(
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parseInt(letters[i].getAttribute('x'), 10),
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parseInt(letters[i].getAttribute('y'), 10),
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parseInt(letters[i].getAttribute('width'), 10),
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parseInt(letters[i].getAttribute('height'), 10)
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);
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data.chars[charCode] = {
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xOffset: parseInt(letters[i].getAttribute('xoffset'), 10),
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yOffset: parseInt(letters[i].getAttribute('yoffset'), 10),
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xAdvance: parseInt(letters[i].getAttribute('xadvance'), 10) + xSpacing,
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kerning: {},
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texture: PIXI.TextureCache[cacheKey] = new PIXI.Texture(texture, textureRect)
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};
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}
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var kernings = xml.getElementsByTagName('kerning');
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for (i = 0; i < kernings.length; i++)
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{
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var first = parseInt(kernings[i].getAttribute('first'), 10);
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var second = parseInt(kernings[i].getAttribute('second'), 10);
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var amount = parseInt(kernings[i].getAttribute('amount'), 10);
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data.chars[second].kerning[first] = amount;
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}
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PIXI.BitmapText.fonts[cacheKey] = data;
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}
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};</pre>
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</article>
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</section>
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Tue Feb 18 2014 03:01:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script src="scripts/toc.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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<script>
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$( function () {
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$( "#toc" ).toc( {
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selectors : "h1,h2,h3,h4",
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showAndHide : false,
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scrollTo : 60
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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} );
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</script>
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</body>
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</html>
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