phaser/src/tilemap
2014-03-11 15:02:59 +00:00
..
Tile.js New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
Tilemap.js Moved all of the Tilemap to P2 body methods into P2 itself (makes more sense this way) and tidied them up. 2014-03-11 15:02:59 +00:00
TilemapLayer.js New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
TilemapParser.js json is now the default tilemap format when not defined (thanks RyanDansie, #528) 2014-03-10 00:50:06 +00:00
Tileset.js Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime. 2014-03-03 05:19:46 +00:00