mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
38 lines
1.7 KiB
JavaScript
38 lines
1.7 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
|
|
|
|
function init() {
|
|
game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 138, 15);
|
|
game.load.spritesheet('PHASER', 'assets/tests/tween/PHASER.png', 70, 90);
|
|
game.load.start();
|
|
}
|
|
function create() {
|
|
var item, shadow, tween;
|
|
for (var i = 0; i < 6; i++) {
|
|
// Add a shadow to the location which characters will land on.
|
|
// And tween their size to make them look like a real shadow.
|
|
// Put the following code before items to give shadow a lower
|
|
// render order.
|
|
shadow = game.add.sprite(190 + 69 * i, 284, 'shadow');
|
|
// Set shadow's size 0 so that it'll be invisible at the beginning.
|
|
shadow.transform.scale.setTo(0.0, 0.0);
|
|
// Also set the origin to the center since we don't want to
|
|
// see the shadow scale to the left top.
|
|
shadow.transform.origin.setTo(0.5, 0.5);
|
|
game.add.tween(shadow.transform.scale)
|
|
.to({x: 1.0, y: 1.0}, 2400, Phaser.Easing.Bounce.Out, true, 1000 + 400 * i, false);
|
|
|
|
// Add characters on top of shadows.
|
|
item = game.add.sprite(190 + 69 * i, -100, 'PHASER', i);
|
|
// Set origin to the center to make the rotation look better.
|
|
item.transform.origin.setTo(0.5, 0.5);
|
|
// Add a simple bounce tween to each character's position.
|
|
tween = game.add.tween(item)
|
|
.to({y: 240}, 2400, Phaser.Easing.Bounce.Out, true, 1000 + 400 * i, false);
|
|
}
|
|
|
|
// Set background color to white.
|
|
game.stage.backgroundColor = '#fff';
|
|
}
|
|
})();
|