phaser/Tests/cameras/camera texture.js

15 lines
599 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
function preload() {
game.world.setSize(800, 600, true);
game.load.image('background', 'assets/misc/water_texture.jpg');
}
function create() {
game.camera.texture.loadImage('background', false);
}
function render() {
Phaser.DebugUtils.context.fillStyle = 'rgb(255, 255, 255)';
Phaser.DebugUtils.context.fillText('Draw background image using camera.texture property.', 196, 320);
}
})();