phaser/Tests/cameras/camera rotation.js

37 lines
1.4 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
function preload() {
game.load.image('melon', 'assets/sprites/melon.png');
}
var car;
var miniCam;
function create() {
game.world.setSize(3000, 3000, true);
game.stage.backgroundColor = 'rgb(20,20,50)';
for(var i = 0; i < 1000; i++) {
game.add.sprite(game.world.randomX, game.world.randomY, 'melon');
}
game.camera.transform.origin.setTo(0.5, 0.5);
game.camera.texture.opaque = true;
game.camera.texture.backgroundColor = 'rgb(0,0,0)';
game.camera.setPosition(game.stage.centerX, game.stage.centerY);
//game.camera.setPosition(200, 0);
game.camera.setSize(320, 320);
}
function update() {
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
game.camera.rotation -= 2;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
game.camera.rotation += 2;
}
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
game.camera.y -= 4;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
game.camera.y += 4;
}
}
function render() {
Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 32);
}
})();