mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
39 lines
1.6 KiB
JavaScript
39 lines
1.6 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
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var btn1, btn2, btn3;
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var fx;
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function preload() {
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game.world.setSize(800, 600, true);
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game.load.image('blue', 'assets/tests/blue-circle.png');
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game.load.image('yellow', 'assets/tests/yellow-circle.png');
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game.load.image('magenta', 'assets/tests/magenta-circle.png');
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}
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function create() {
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btn1 = game.add.button(114, 34, 'blue', simpleShake, this);
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btn2 = game.add.button(426, 86, 'yellow', forceShake, this);
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btn3 = game.add.button(221, 318, 'magenta', shakeWithCallback, this);
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// Usage of shake fx is the same as fade and flash.
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//fx = game.camera.fx.add(Phaser.FX.Camera.Shake);
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Press to shake.', 114 + 90, 34 + 130);
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Phaser.DebugUtils.context.fillText('Force to shake every time you press it.', 426 + 20, 86 + 130);
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Phaser.DebugUtils.context.fillText('Popup a window when shake finished.', 221 + 30, 318 + 130);
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}
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function simpleShake() {
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// Simply shake to black in 0.5 seconds.
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fx.start(0x330033, 0.5);
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}
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function forceShake() {
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// Force restart shake effect each time you pressed the button.
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fx.start(0x003333, 0.5, null, true);
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}
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function shakeWithCallback() {
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// Popup a alert window when shake finished.
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fx.start(0x333300, 0.5, function () {
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alert('Shake finished!');
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});
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}
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})();
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