mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
88 lines
2 KiB
TypeScript
88 lines
2 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
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function preload() {
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game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png');
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game.load.image('car', 'assets/sprites/car90.png');
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}
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var car: Phaser.Sprite;
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var miniCam: Phaser.Camera;
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function create() {
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game.world.setSize(2240, 2240, true);
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game.add.sprite(0, 0, 'grid');
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car = game.add.sprite(400, 300, 'car');
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game.camera.follow(car, Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
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miniCam = game.add.camera(0, 0, 300, 300);
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miniCam.follow(car, Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
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miniCam.setBounds(0, 0, game.world.width, game.world.height);
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miniCam.texture.alpha = 0.7;
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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car.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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car.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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car.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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car.y += 4;
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}
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/*
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car.velocity.x = 0;
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car.velocity.y = 0;
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car.angularVelocity = 0;
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car.angularAcceleration = 0;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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car.angularVelocity = -200;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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car.angularVelocity = 200;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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var motion:Phaser.Point = game.motion.velocityFromAngle(car.angle, 300);
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car.velocity.copyFrom(motion);
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}
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*/
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}
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function render() {
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Phaser.DebugUtils.renderSpriteInfo(car, 32, 32);
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Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 300);
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}
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})();
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