.. |
components
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
Body.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
COLLIDES.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
CollisionMap.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
DefaultDefs.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
Factory.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
GetVelocity.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
ImpactBody.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
ImpactImage.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
ImpactPhysics.js
|
Plugins now check to see if the Scene is already booted and adapt accordingly.
|
2018-01-18 14:00:31 +00:00 |
ImpactSprite.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
index.js
|
Moved Arcade and Impact Physics over to the new plugin system
|
2018-01-17 03:41:58 +00:00 |
SeperateX.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
SeperateY.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
Solver.js
|
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
|
2018-01-12 17:09:21 +00:00 |
TYPE.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
UpdateMotion.js
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
World.js
|
setCollisionMapFromTilemapLayer - load slope mapping via object or Tiled properties
|
2018-01-23 22:00:01 -06:00 |