This website requires JavaScript.
Explore
Help
Sign In
Mirrors
/
phaser
Watch
2
Star
0
Fork
You've already forked phaser
0
mirror of
https://github.com/photonstorm/phaser
synced
2024-11-24 05:33:35 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
54e7754863
phaser
/
plugins
History
Richard Davey
54e7754863
Using
drawDebug
on a Spine Game Object to view its skeleton would cause the next object in the display list to be skipped for rendering, if it wasn't a Spine Game Object too. This is because the Spine 3 skeleton debug draw ends the spine batch but the Scene Renderer wasn't rebound.
Fix
#6380
2023-02-06 16:14:17 +00:00
..
camera3d
Cam3D plugin updated for 3.50
2020-10-10 10:29:12 +01:00
fbinstant
FacebookInstantGamesPlugin.showAd
and
showVideo
will now break out of the ad iteration search once a valid ad has been found and called. Previously, it would carry on interating if the async didn't complete quickly.
Fix
#4888
2020-01-14 22:16:41 +00:00
impact
Impact Physics is now removed from the core API
2020-02-04 14:52:04 +00:00
layer3d
Merge remote-tracking branch 'origin/master' into Fix_object_types
2020-12-10 11:23:35 +01:00
spine
Using
drawDebug
on a Spine Game Object to view its skeleton would cause the next object in the display list to be skipped for rendering, if it wasn't a Spine Game Object too. This is because the Spine 3 skeleton debug draw ends the spine batch but the Scene Renderer wasn't rebound.
Fix
#6380
2023-02-06 16:14:17 +00:00
spine4.1
spine4.1 plugin about createSkeleton perf issue (also optimize spine plugin spineFileCallback func)
2023-01-14 04:52:24 +08:00