phaser/src/gameobjects/text/static/TextFactory.js
2018-03-20 15:56:31 +01:00

36 lines
1.4 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Text = require('./Text');
var GameObjectFactory = require('../../GameObjectFactory');
/**
* Creates a new Text Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Text Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#text
* @since 3.0.0
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {(string|string[])} text - The text this Text object will display.
* @param {object} [style] - The Text style configuration object.
*
* @return {Phaser.GameObjects.Text} The Game Object that was created.
*/
GameObjectFactory.register('text', function (x, y, text, style)
{
return this.displayList.add(new Text(this.scene, x, y, text, style));
});
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns