phaser/src/core
photonstorm 54b71ddc23 Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
..
ArrayList.js Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure. 2014-04-25 15:11:54 +01:00
Camera.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
Filter.js Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
Game.js Updated the Device little / big endianess check. 2014-04-23 23:35:36 +01:00
Group.js Group.classType allows you to change the type of object that Group.create or createMultiple makes to your own custom class. 2014-04-23 21:49:58 +01:00
LinkedList.js Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure. 2014-04-25 15:11:54 +01:00
Plugin.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
PluginManager.js jshint fixes. 2014-04-10 00:57:46 +01:00
ScaleManager.js Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
Signal.js Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
SignalBinding.js jsdoc fixes for SignalBindings. 2014-04-11 00:19:37 +01:00
Stage.js Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
State.js Lots of jsdocs updates in the State class to make it more clear what the various properties and methods do. 2014-04-22 02:52:58 +01:00
StateManager.js StateManager.restart incorrectly skipped the first additional parameter after clearCache (thanks @mariusbrn, fix #722) 2014-04-14 23:34:13 +01:00
World.js World.wrap will take a game object and if its x/y coordinates fall outside of the world bounds it will be repositioned on the opposite side, for a wrap-around effect. 2014-04-16 22:59:19 +01:00