mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
53 lines
1,003 B
TypeScript
53 lines
1,003 B
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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myGame.loader.addImageFile('starray', 'assets/pics/auto_scroll_landscape.png');
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myGame.loader.load();
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}
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function create() {
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var zone: Phaser.ScrollZone = myGame.createScrollZone('starray');
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// Hide the default region (the full image)
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zone.currentRegion.visible = false;
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var y:number = 0;
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var speed:number = 16;
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// The image consists of 10px high scrolling layers, this creates them quickly (top = fastest, getting slower as we move down)
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for (var z:number = 0; z < 32; z++)
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{
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zone.addRegion(0, y, 640, 10, speed);
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if (z <= 15)
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{
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speed -= 1;
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}
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else
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{
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speed += 1;
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}
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if (z == 15)
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{
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y = 240;
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speed += 1;
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}
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else
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{
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y += 10;
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}
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}
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}
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})();
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