phaser/typescript
2016-05-16 13:53:12 +01:00
..
p2.d.ts split p2 definitions into its own file 2015-03-18 11:44:11 -07:00
phaser.comments.d.ts Merge pull request #2444 from staff0rd/typescript_SaveCPU_Plugin 2016-04-28 00:05:31 +01:00
phaser.d.ts Arcade Physics Body has a new property worldBounce. This controls the elasticity of the Body specifically when colliding with the World bounds. By default this property is null, in which case Body.bounce is used instead. Set this property to a Phaser.Point object in order to enable a World bounds specific bounce value (thanks @VitaZheltyakov #2465) 2016-05-16 13:53:12 +01:00
pixi.comments.d.ts fix generateTexture return type 2016-05-12 15:30:33 +10:00
pixi.d.ts fix generateTexture return type 2016-05-12 15:30:33 +10:00
readme.md Updated TypeScript Readme 2015-08-01 12:06:25 +01:00

TypeScript Definitions

Reference the phaser.d.ts in your project.

Please use TypeScript 1.4+

  • phaser.d.ts contains a reference to pixi.d.ts and p2.d.ts and so both these files must remain siblings in the same directory.
  • pixi.d.ts has deviated from the official project. If you are a pixi user, pick up the ball over at the official pixi typescript repo.

Contributing

If you find any mistakes in these definitions or you feel they can be improved in any way, please make a pull request against the dev branch.

Note

Creature and Box2D are not yet defined.